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Map Info:
Build an army. Every round, your army spawns to fight either against randomised creep waves, or against another player's army. You have no direct control over your army after it spawns; your role is to build the right units in the right formation. Victory is achieved by acquiring a set number of Victory Points, gained by beating other players' armies.
Suggested players: 2-6.
Playable in single player, but not recommended (balance is for 2+ players)
*** Strictly speaking, this map is in WIP, which as per the rules is not allowed. HOWEVER: it is already in a very playable and polished state (aside from minor balance tweaks and unforeseen bugs that are to be expected), and due to its replayable nature I feel it is enough for at least being taken a look at. I have much more content planned, which I plan to update as time goes by. ***
Similar to (and drawing inspiration from):
- Legion TD
- Blood Tournament
Apparently also similar to Pokemon Defense.
Screenshots:
Features:
Unique TD-ish gameplay, combining the low-APM requirement of Tower Defense with the glorious battles of melee Warcraft.
Set your army in a formation to maximise its damage and survivability.
Seven (and counting) different races to choose from, each with its own strengths and weaknesses.
Use global-range spells to influence battles, improve your army, or slow down another player's progress.
Powerful bosses, each with special abilities designed to plow through your tanks and engage all elements of your army.
Randomised creep waves, ensuring that each game is different to the last.
Failing a level doesn't mean it's over for you; you get to fight it again next round. Although this might slow down your progress (and thus army size), you will never find yourself out of the running.
Many options and army styles to choose from, and designed to all be viable. Region isn't a game where the winning strategy is to simply spam a powerful unit; every build and every strategy has a counter.
Set custom behaviours on your units; e.g. to have them perform a tactical retreat when near death, or flank your enemy's army.
Multiple game modes: Survival (leak X amount of waves to lose, last player wins), Classic (as described above) and Tournament (you fight against players each round); each of which can be customised with Short/Medium/Long and Allpick/Draft/Allrandom
Planned Content and Features:
More races.
More units for each existing race.
More unit behaviour settings.
More spells.
Random terrain generator.
Changelog:
0.37
Fixed Castle not attacking air
Fixed Broodmother's spiders staying behind after defeat 0.36d-e
Attempted another fix for the duel bug
Fixed various small bugs
0.36c
Fixed a list of player names appearing at the start of tournament mode
Fixed tournament duel winners' lives displaying as 0
Fixed Troll Enforcer being able to upgrade to Orc Veteran
Fixed Human Wizard being able to upgrade to Bishop
Fixed Locusts dropping 3 gold (they now drop only 1)
Nerfed Dwarf Runecaster and Sharpshooter damage
Attempted a fix to duels sometimes excluding players
0.36b
Nerfed troll slayer damage
Fixed healing ward bugging out in duels
Added a level 1 creep type
Mode selector is now automatically selected for player 1
Changed warcaller model
0.36
Reworked creep level generator, earlier levels are in general easier
Added new creeps to some levels, and added level 8 and 9 creeps
Levels now go up to 30
Reblanced Dark Troll Warlord, now has medium armour
Fixed possessed units using food cap
Fixed food cap displaying incorrectly on multiboard
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