- Joined
- Nov 5, 2013
- Messages
- 62
A simple review
Well, it seems like no one is paying this piece attention, so I decided for it to be my 3rd review;
Well, it seems like no one is paying this piece attention, so I decided for it to be my 3rd review;
Overall:
I can see this map being fun for people that just want some quick action, it's simple style adds to this factor as it may be something to play while waiting for something quick (I s'ppose). However this map fails at some things as well;
Some "Failed" things:
First off; the player settings aren't "fixed", that means the player can switch between colors and races, I suggest changing that. Next we have the fog of war hiding the option select; you can still see the circles of power, you can fix that by unchecking "Masked areas are partially visible" in the Map Options. As well I'd suggest locking the camera on the selector while they are picking options. Another problem is that a map must always have help in the F9/Quest menu; put the rules and hints as "Quests" to give the players some direction. Maybe I was blind but, there was an income every now and then but there was no income indicator in-game. There was quite some imbalance; The Moon Wells can heal you every second, making you almost involnerable if you can use them at least a little, why did the "Farm" cost only 1 gold? It probably was an intention but you can just spam them to get to the enemy and spam towers around them literally at the start, not sure how I feel about that. I'd say that's all the major stuff, please consider these.
Recommendations:
I say you should increase the difficulty on this map, maybe create bigger buildings and bigger tiles to add variation. Variation is the main key here; you should add more buildings with different and unique purposes.
Some last words:
The map feels kinda clumsy at times for some reason and while I think it has potential, it has a way to go before it can fully shine. So for now; I'm rating 1.6/5.
I can see this map being fun for people that just want some quick action, it's simple style adds to this factor as it may be something to play while waiting for something quick (I s'ppose). However this map fails at some things as well;
Some "Failed" things:
First off; the player settings aren't "fixed", that means the player can switch between colors and races, I suggest changing that. Next we have the fog of war hiding the option select; you can still see the circles of power, you can fix that by unchecking "Masked areas are partially visible" in the Map Options. As well I'd suggest locking the camera on the selector while they are picking options. Another problem is that a map must always have help in the F9/Quest menu; put the rules and hints as "Quests" to give the players some direction. Maybe I was blind but, there was an income every now and then but there was no income indicator in-game. There was quite some imbalance; The Moon Wells can heal you every second, making you almost involnerable if you can use them at least a little, why did the "Farm" cost only 1 gold? It probably was an intention but you can just spam them to get to the enemy and spam towers around them literally at the start, not sure how I feel about that. I'd say that's all the major stuff, please consider these.
Recommendations:
I say you should increase the difficulty on this map, maybe create bigger buildings and bigger tiles to add variation. Variation is the main key here; you should add more buildings with different and unique purposes.
Some last words:
The map feels kinda clumsy at times for some reason and while I think it has potential, it has a way to go before it can fully shine. So for now; I'm rating 1.6/5.