🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Original UI by Unwirklich here: Panda Interface - Wc3C.net
For SpellEffectCircle, cursors, inventory covers, etc you need to download pandaUI rest.zip from the link above.
If you are already using the UI and just want to update it, you simply have to update Tile01 and Tile04 and add Tile05 and Tile06.
I don't know, I haven't actually tested the UI without the Tiles ingame so I'm not sure how they would work without. It'll probably give you a black bar.
It seems that all efforts to contact the original author has been fruitless. As such, we will allow this but keep in mind that if the original author wishes to have this taken down we will comply.
Regardless! It's awesome that you added support for widescreen for this great UI. Great job!
I hope to see more great UI's getting the same love to support widescreen.
If you downloaded the UI from the thread linked in the description, the instructions actually have an error. Instead of UI/Console/NightElf/NightElfUITile01.blp, it should be UI\Console\NightElf\NightElfUITile01.blp. The slashes need to be the other way.
Do any of you guys have a backup of the original files from w3c.net? i really want to use this as it fits prefectly for my map, but it has some missing stuff and i haven't been able to find them anywhere
Do any of you guys have a backup of the original files from w3c.net? i really want to use this as it fits prefectly for my map, but it has some missing stuff and i haven't been able to find them anywhere
Given that this is technically a modification as well, I don't see why not. Give credits to Unwirklich if you decide to share it (and link back here if people want to see the 'original' since wc3campaigns is dead).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.