Moderator
M
Moderator
20:38, 17th Apr 2016
Ardenian:
Please clarify author status.
It is a long time ago I saw a map using too much tile variation.
You could give the tile variation some order and purpose, dependent on the area style, for example.
At the moment they are rather random and unpleasent.
The imports are interesting, but you should definitely reduce the file size.
You don't need this quality for wc3, do you ?
I recommend to use the BLP Lab from the Tools section to greatly reduce the file size.
The quality and size changes should have near no impact on the look.
You are very generous with the item drops.
A creep group of three units should not drop two items when a creep group of five drops only one.
Please look on the item drops again and find some balance.
The middle area is very empty. You could add a red creep group to
the bottom island, it feels as if it is designed to hold a creep group.
You could also try to add more doodads to the whole map.
The tile variation hides it, but many map areas are very empty.
Consider what was said in the comments and think about removing the border
taking away a great oppportunity to strike with air ambushes.
Please also make heroes from the latest path available, as mentioned in the comments.
Ardenian:
Please clarify author status.
It is a long time ago I saw a map using too much tile variation.
You could give the tile variation some order and purpose, dependent on the area style, for example.
At the moment they are rather random and unpleasent.
The imports are interesting, but you should definitely reduce the file size.
You don't need this quality for wc3, do you ?
I recommend to use the BLP Lab from the Tools section to greatly reduce the file size.
The quality and size changes should have near no impact on the look.
You are very generous with the item drops.
A creep group of three units should not drop two items when a creep group of five drops only one.
Please look on the item drops again and find some balance.
The middle area is very empty. You could add a red creep group to
the bottom island, it feels as if it is designed to hold a creep group.
You could also try to add more doodads to the whole map.
The tile variation hides it, but many map areas are very empty.
Consider what was said in the comments and think about removing the border
taking away a great oppportunity to strike with air ambushes.
Please also make heroes from the latest path available, as mentioned in the comments.