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Oathbreaker Pack (LOTR)

Beneath the mountains a people dwelled,
It's not a unit, it's a spell;
The king of Gondor with oath compelled,
It's not a unit, it's a spell;
With fear and wonder were corsairs quelled,
Say it with me - IT'S NOT A UNIT, IT'S A SPELL.

- HerrDave (who isn't turning this SPELL into a unit)

My thanks to Javik for reminding me to upload these and to 1_Freon_1 for contributing his stellar armoured variants!

This model uses all in-game textures.

Keywords: Oathbreakers, Oath, breakers, ghost, wraith, specter, spectre, undead, IT'S, A, SPELL, LOTR, lord, of, the, rings, war, ring

Changes:
- Added 1_Freon_1 as Co-Author
- Added Armoured Variant (Green)
- Added Armoured Variant (Purple)
- Updated pictures
Previews
Contents

Oathbreakers (Green, Armoured) (Model)

Oathbreakers (Green, Unarmoured) (Model)

Oathbreakers (Purple, Armoured) (Model)

Oathbreakers (Purple, Unarmoured) (Model)

Reviews
ILH
ILH
These looks absolutely class, and the Death animation is homage to the movies. Works in-game. Approved!
Level 16
Joined
Apr 20, 2014
Messages
523
Amazing work!

Can it be possible for it to be team colored? Instead of green or purple and hero glow.
 
Level 65
Joined
Dec 23, 2013
Messages
1,406
Amazing work!

Can it be possible for it to be team colored? Instead of green or purple and hero glow.
Unfortunately the skeletons themselves can't be Team-coloured due to how additive textures work.
It does have a TC hero glow attached to it though, so if you have a bunch of these on your screen from different players you can still tell which belongs to whom.

In the in-game screenshot the purple one is on the Orange team (Angmar: Grinning Shades) and the green one is on Emerald (Breeland: Oathbreakers)
 
Last edited:
Level 65
Joined
Dec 23, 2013
Messages
1,406
What spell are these best used for, if I may ask?

I've tried using them with Stampede but they don't do the right animation... Maybe Locust Swarm?
I use Summon Quilbeast as a base and give the Oathbreakers three abilities:
  • "Invulnerable"
  • "Permanent Immolation" (but it's invisible)
  • "Ghost (Visible)"
And I make them Amphibious so they can walk across water and when combined with Ghost (Visible) it also allows them to pass through units regardless of collision

I also give the Group Separation to give them a floaty magnetic push-away effect if they get clustered together.
 
Level 11
Joined
May 9, 2021
Messages
189
I use Summon Quilbeast as a base and give the Oathbreakers three abilities:
  • "Invulnerable"
  • "Permanent Immolation" (but it's invisible)
  • "Ghost (Visible)"
And I make them Amphibious so they can walk across water and when combined with Ghost (Visible) it also allows them to pass through units regardless of collision

I also give the Group Separation to give them a floaty magnetic push-away effect if they get clustered together.
I was actually thinking doing something like that!

Thanks for the reply :)
 
Level 65
Joined
Dec 23, 2013
Messages
1,406
By the way, why aren't they wearing helmets? They seem to look better with helmets...View attachment 466214
Damn that looks good!
Now I want to get you as a co-author and put that variant in here xD

To answer your question: I was in a hurry to finish the spell and didn't get around to refining it
 
I use Summon Quilbeast as a base and give the Oathbreakers three abilities:
  • "Invulnerable"
  • "Permanent Immolation" (but it's invisible)
  • "Ghost (Visible)"
And I make them Amphibious so they can walk across water and when combined with Ghost (Visible) it also allows them to pass through units regardless of collision

I also give the Group Separation to give them a floaty magnetic push-away effect if they get clustered together.
This is smart!
Love these boyz, quite atmospheric, the armored variation with coned helmets are also good. Love the 'Walk' sequence and how they switch each other when moving, I bet it looks great in bigger packs of them 👍
 
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