Unfortunately the skeletons themselves can't be Team-coloured due to how additive textures work.Amazing work!
Can it be possible for it to be team colored? Instead of green or purple and hero glow.
you could probably approximate that pretty well with this:It's a pity there is no version where there are 10 skeletons and all are different
10/10spellunit model
I use Summon Quilbeast as a base and give the Oathbreakers three abilities:What spell are these best used for, if I may ask?
I've tried using them with Stampede but they don't do the right animation... Maybe Locust Swarm?
I was actually thinking doing something like that!I use Summon Quilbeast as a base and give the Oathbreakers three abilities:
And I make them Amphibious so they can walk across water and when combined with Ghost (Visible) it also allows them to pass through units regardless of collision
- "Invulnerable"
- "Permanent Immolation" (but it's invisible)
- "Ghost (Visible)"
I also give the Group Separation to give them a floaty magnetic push-away effect if they get clustered together.
Damn that looks good!By the way, why aren't they wearing helmets? They seem to look better with helmets...View attachment 466214
This is smart!I use Summon Quilbeast as a base and give the Oathbreakers three abilities:
And I make them Amphibious so they can walk across water and when combined with Ghost (Visible) it also allows them to pass through units regardless of collision
- "Invulnerable"
- "Permanent Immolation" (but it's invisible)
- "Ghost (Visible)"
I also give the Group Separation to give them a floaty magnetic push-away effect if they get clustered together.