Screenshots[td]Concept[/td]
[td][/td]
Noticed this was a relatively popular model to skin so I figured I'd do a skin for it as well. Based primarily off the death knight quest reward armor from WoW. Everything is freehand except the hair and the ear, along with the team color on the hair.
To get the alpha channels to work correctly (they will make the spaces between the axes on the back disappear as well as part of the helmet covering the face) you must set the vertex coloring to 1% with triggers. To access this trigger, it is under Animation --> Change Unit Vertex Coloring. Reviving the unit will reset the alpha channels, and the alpha channels have reset within the first few seconds of game play on me before as well, so make sure whatever condition you use can compensate for the function of this skin. If you need help with triggers visit the tutorials section.
special thanks to AR for helping me with the vertex coloring.
updated:
added more highlights, fixed minor issues.
Updated:
Changed face to work with alpha channels, updated screenshot
Update:
Changed screenshot preview/moved screenshot to skin description
Added by67chrome suffix to skin name
Added 67chrome signature to skin
Added concept screenshot
Keywords:
Warden, Iron, Rave, Death, Knight, Watcher, Sentinel, Female, Hero, Badass, 67chrome