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NightElfDeathKnight_by67chrome.blp

Submitted by 67chrome
This bundle is marked as approved. It works and satisfies the submission rules.
Screenshots[td]Concept[/td][tr][td][​IMG][/td][td][​IMG][/td][/tr]


Noticed this was a relatively popular model to skin so I figured I'd do a skin for it as well. Based primarily off the death knight quest reward armor from WoW. Everything is freehand except the hair and the ear, along with the team color on the hair.

To get the alpha channels to work correctly (they will make the spaces between the axes on the back disappear as well as part of the helmet covering the face) you must set the vertex coloring to 1% with triggers. To access this trigger, it is under Animation --> Change Unit Vertex Coloring. Reviving the unit will reset the alpha channels, and the alpha channels have reset within the first few seconds of game play on me before as well, so make sure whatever condition you use can compensate for the function of this skin. If you need help with triggers visit the tutorials section.

special thanks to AR for helping me with the vertex coloring.

updated:
added more highlights, fixed minor issues.

Updated:
Changed face to work with alpha channels, updated screenshot

Update:
Changed screenshot preview/moved screenshot to skin description
Added by67chrome suffix to skin name
Added 67chrome signature to skin
Added concept screenshot

Keywords:
Warden, Iron, Rave, Death, Knight, Watcher, Sentinel, Female, Hero, Badass, 67chrome
Contents

NightElfDeathKnight_by67chrome.blp (Texture)

Reviews
Moderator
23:20, 2nd Apr 2009 THE_END: Now that's the kinda highlights I'm talkin' bout Nice work sir
  1. 23:20, 2nd Apr 2009
    THE_END: Now that's the kinda highlights I'm talkin' bout
    Nice work sir
     
  2. Traxamillion

    Traxamillion

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    Very nice, good work.
     
  3. i_mOck_death

    i_mOck_death

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    a bit mono tone but thats because of color choices

    I like it alot good job

    ill give it a 4.65/5
     
  4. Arik

    Arik

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    Looks pretty sexy.
    You should do an Orc next :p
     
  5. Agrias

    Agrias

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    The monotone is part of the deathknight I guess. The normal deathknight is dark blues, some white and a bit of purple. There's some random yellow on the cape but there is a tiny bit of variation in the colors.


    Another great skin chrome, good job.
     
  6. Trance Music Fan

    Trance Music Fan

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    What's That?! Is Her Face Black?
    Be serious where have you seen a DK with Black Face?
    I don't even imagine the _Portrait.mdx file.
    Dude i expected more from you.
    2/5

    P.S The Armor is Awersome, and the cape too.
     
  7. matmat01

    matmat01

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    It's flawless. Awesome. fantastic. I don't know what to say.
     
  8. ike_ike

    ike_ike

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    Looks rather dark, methinks. Some massively concentrated highlights, maybe? Otherwise this thing is looking at ... a 5. Short of you scrawling a penis on it, this'll still get a 5, highlights or none.
     
  9. X.e.r.e.X

    X.e.r.e.X

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    Follows the WoW DK armor style pretty well :p
     
  10. FrIkY

    FrIkY

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    It's too dark, especially the face. And it needs more highlights.
     
  11. HyperActive

    HyperActive

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    I would say about 3.5, but I'll rate it a 4 :D.
     
  12. Amaruak

    Amaruak

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    5/5, considering its freehand looks very nice. You should make background at screenshoot in other colour than black - its not very clear.
     
  13. Jack_Sparrow93

    Jack_Sparrow93

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    This is awesome! I love it! +rep
     
  14. Misha

    Misha

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    marvelous, as always 8)

    Oh, yes, i agree on everyone that you need a bit more highlights on the skin Chrome 8)

    ~Misha~
     
  15. 67chrome

    67chrome

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    Highlights good now, or do they need more work?
     
  16. Misha

    Misha

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    more like massive highlights, to match your shading. everywhere lol..

    just keep goin' 8)
     
  17. THE_END

    THE_END

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    Yea more highlights, the skin itself is very dark, and see whats up with the alpha channels on the cape as well as the armor around her neck that makes a spike thing..not sure what to call that
     
  18. 67chrome

    67chrome

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    I checked the other warden skins to see what was going on w/ the alpha channels - the all seem to have a spot near the bottom of the cape were there is a gray background behind the repeated elements on the cape (daggers or whatever). I tried alphing out the space between the battle-axy thingies on her back, but alpha channels only seem to work when the warden shadowmelds :(
     
  19. A.R.

    A.R.

    Texture Reviewer

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    To get rid of the rectangle on the cape, just alpha under her shoulderpads, right along the edge of the trim. The wings can be made transparent by triggers, just set the transparency to 1%

    Any yeah, it's way too dark, all that detail is just going to disappear and turn into a dark blob ingame. I had a similar problem some time back. Contrast is key here and remember to not be limited by the reference :)