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Ghost Senpai - Before the Fall (Watcher Skin)

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
This is a custom skin I designed for my upcoming map LanErBaby's Scary Adventure 2 — the ghost senpai before she died.

This is my second attempt at texture editing, so the quality may not be perfect. Please bear with me if anything looks rough. I'm still learning, and every piece of feedback is a valuable lesson for me.

About the Character:
This is what the Red-Clad Ghost looked like when she was still alive — a girl who suffered long-term bullying at school. I deliberately designed her to look plain and silent. The long-sleeved uniform hides her bruises. The white mask makes her even quieter, as if she's trying to disappear into the background. She was a shadow of a person, which is why no one noticed her pain until it was too late.

Two Versions Included:

· Colorful Mask Version (Early Concept): My work-in-progress draft. It still has some original Sentinel decorations, and the mask has multiple colors. This version shows my early exploration of the character. Might be interesting for other creators to see the process.
· White Mask Version (Official Student Uniform): The final design. A simple blue-and-white school uniform with a white mask. Understated and unified. This is how I truly imagine her before she died. Recommended for actual use in your map.

Texture Path:
This skin replaces the original Night Elf Watcher texture.

· After importing the .blp file, right-click "Modify File Properties", check "Use Custom Path", and set the path to the original Watcher texture path.

Thank you for downloading, and thank you for your understanding. If you have any suggestions, please leave a comment.
Previews
Contents

White Mask Version (Official Student Uniform) (Texture)

Colorful Mask Version (Early Concept) (Texture)

Reviews
Footman16
Whilst the free-hand is appreciated there is I think 0 shading on any parts of the texture, no use of shadows or highlights at all with just blocks of colour. Shading and highlighting is essential for making textures look good in SD so it's something...
Whilst the free-hand is appreciated there is I think 0 shading on any parts of the texture, no use of shadows or highlights at all with just blocks of colour. Shading and highlighting is essential for making textures look good in SD so it's something I think you should work on or watch tutorials on. Approved as Lacking.
 
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