I downloaded and tried milkshape for a few hours, but I didn't really gel with it. The figures I could make from it were too high poly to fit in, or their body parts just looked too round or stubby. I don't know if it has other uses outside of modeling though, I didn't stick around long enough to explore its workings in-depth.
I'll see if I can touch up the walking animation to make it look lighter and a deal less stompy.
I thought about using the zombie head, but the zombies have either yellow or black goo in place of their eyes. I then thought about using the arthas face with an extra plate on his cheeks pulled up to his brow (to hide the eye part of the texture) but I bumped into two possible problems in my head. The first being that the texture would be very obviously stretched, which I have been chewed for in the past. The second being that the arthas texture has been used everywhere and I've a sort of fear of people looking at it in-game and going "Thats a cool looking-- Oh... pfft."
I just finished two small requests from a fellow orc lightning fast so I am on cooldown and have late thanksgiving dinner to prepare for. There are four models that are upcoming right now.
-Updated Whitecloak (New Helmet, Sword & Board, Touched up Texture)
-Updated Questioner (New Helmet and Touched up Texture)
-Orc Slasher (LotR) (Militia/Murloc Based)
-Warder (WoT) (Arthas Based) (Semi Transparent)
Thanks for the compliments, gentlemen.