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Myrddraal

"See me and know fear."

Changes
-added Decay Bone Animation
-Added Death sound (oops)

Keywords:
Myrddraal, Half, Man, Shadow, Lurk, Fetch, Fade, Wheel, Of, Time
Contents

Myrddraal (Model)

Reviews
05:26, 8th Feb 2016 MiniMage: He has a funky name and lacking eyes, but it's a rather creative use of the blood elf animations to make a sword wielding man. Approved.

Moderator

M

Moderator

05:26, 8th Feb 2016
MiniMage: He has a funky name and lacking eyes, but it's a rather creative use of the blood elf animations to make a sword wielding man. Approved.
 
Level 65
Joined
Dec 23, 2013
Messages
1,406
I've yet to get physics objects to look right in an animation, so I just have him go about a bit of a death-clutch on his sword.

If I were to stay true to the book, he would flail about as if trying to continue the fight even after he was slain.

I'll try to make a suitable stand-ready animation.

*Edit

To those who speak of using in-game textures.

Much as I'd like to do so, I am just not that clever with UV mapping and juggling enough geosets to have all of the different textures/materials I would need is beyond me.
The only textures I can think of replacing would be that of the sword (changed to knight's sword) and the cloak (Acolyte's robe)
 
Last edited:

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,492
At the risk of copying Direfury, FANTASTIC.

Seriously, though, this is excellent. Not only because I love (the) WoT (models that you are making), but because you've done an excellent job re-purposing a set of animations; seriously, turning the ranged-wizard Blood Mage into a sword-wielder?? I'm so glad that worked; it really fits well the way you have integrated it.

This is the next best thing to a full-on custom model (where the more sinuous & shadow-hiding & snake-like elements could be fully expressed).

I think the face is great, though I will (as always) echo the others in asking for in-game textures (though I've read the exchange & I see the difficulties (wait, nothing works? What about the Zombie/Dalaran Mutant? Don't they even have missing eyes?)).

Direfury, I'm sure he's grateful for the positive encouragement; what would really help is some suggestions. Just telling him "if you are clever enough, you can do it" is little more than patronizing.
 
Level 65
Joined
Dec 23, 2013
Messages
1,406
I downloaded and tried milkshape for a few hours, but I didn't really gel with it. The figures I could make from it were too high poly to fit in, or their body parts just looked too round or stubby. I don't know if it has other uses outside of modeling though, I didn't stick around long enough to explore its workings in-depth. :(

I'll see if I can touch up the walking animation to make it look lighter and a deal less stompy.

I thought about using the zombie head, but the zombies have either yellow or black goo in place of their eyes. I then thought about using the arthas face with an extra plate on his cheeks pulled up to his brow (to hide the eye part of the texture) but I bumped into two possible problems in my head. The first being that the texture would be very obviously stretched, which I have been chewed for in the past. The second being that the arthas texture has been used everywhere and I've a sort of fear of people looking at it in-game and going "Thats a cool looking-- Oh... pfft."



I just finished two small requests from a fellow orc lightning fast so I am on cooldown and have late thanksgiving dinner to prepare for. There are four models that are upcoming right now.

-Updated Whitecloak (New Helmet, Sword & Board, Touched up Texture)
-Updated Questioner (New Helmet and Touched up Texture)
-Orc Slasher (LotR) (Militia/Murloc Based)
-Warder (WoT) (Arthas Based) (Semi Transparent)

Thanks for the compliments, gentlemen.
 
Level 5
Joined
Mar 3, 2015
Messages
200
Lol your spell animation is so funny I can't stop laughing, The normal attack doesn't look so great but I love attack-1, the portrait talk and the portrait looks disturbing, stand-2 also looks weird
 
Level 3
Joined
Jan 8, 2014
Messages
42
Now I'ma big fan of the wheel of time series and feel that this model is almost perfect. If i had to criticize it, i'd say that the eyes (or where they should be) needs to be a bit darker, but doing that right is hard so no worries,
 
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