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Marine On Mummies v1.3

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
User who uploaded this Presents

Marine Vs Mummies
Created by Yatsuo

Gameplay Description:
A simple 4 versus 4 map with no unit limit. Both side start out be selecting a hero and splitting up the roles. Which are split into Naval Control, Offensive and Defensive with tier upgrade that would collaborate with your role. Gather gold to buy items, hire special units or Destroy the enemy main structure to win.

Screenshots:



235993-albums7132-picture81028.png




Screenshot for Gold mine, used for upgrades.
235993-albums7132-picture81026.png


Sailors building ships
235993-albums7132-picture81025.png


Sailors savaging
235993-albums7132-picture81024.png




235993-albums7132-picture81023.png

235993-albums7132-picture81022.png


Change Log:




Added:
  • Added 2 new heros to both side
  • Sea Battle
  • New unit types
Changed:
  • Changed the appearance on several units
  • Towers can now reveal stealth

Added:
  • Added 2 new heros to both side
  • Tunnels
  • Revamped Terran
  • Tier upgrade
  • New unit types
Changed:
  • Changed the appearance on several units
  • Towers can now reveal stealth

Added:
  • Added 1 new heros to both side
  • Gold Mines
  • New Tier for both side
  • Revamped Terran
  • Research center
  • Fixed Hot key and older hero
Changed:
  • Tier 3 turret
  • Priestess can reveal stealth
  • Consumer no longer burrow
  • Towers no longer reveal stealth

All changes
- Added new stores
- Decreased Gold interval to make Gold mines more useful
-Fixed Leaks
-Changed from (Move to Region Trigger) to WarpGate circles for easier navigation
-No more crashes
-Removed Gun Store
-Tinted hero for easier recognition
-Changed Active healing and mana regeneration on buildings to Aura as suggested by Eubz.
-Added loading Screen
-Kept team killing in case of blocking, and added detonation ability to buildings for convenience.
-Removed Advanced Shared Team Control and leaver trigger when player is equal to computer or leaver due to the bugs and confusion it had caused.
-Organized Buttons for buildings
-Tooltips/ Lot of stuff
-Murloc War Hut can only be built in water, and no longer submerge.
-Rebalanced from result of 7-8 tests.
-Heros resurrect automatically when they dies at Revival circle next to your team's main structure.
-Removed Mass Send Circles.




Credits:

Credit to Coolyoshi1, WillTheAlmighty, Darkholme, Frank, Massivemaster, JesusHipster ,levigeorge1617, Kofi_Banan, AndrewOverload519, PeeKay, Lord_T ,Fester, PaulH, Redeemer59 ,sindorei300. Paladinjst, Palaslayer, JetFangInferno ,Scythy Dervish, Eubz, Mr.Bob, anarchianbedlam,Kitabatake,67Chrome,Talon. Rf ,HappyCockroach, BlackSebastian,Cloudwolf. Grendel, Callahan, Daenar7, Frikey, Illidan(Evil)X, Muoteck, CrazyRussian, Dr.Death and NFwar for public rescources at hiveworkshop.




Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Marines, Mummies, Vampires, Mechs, Demons, MoM, War, Sand, Desert, RTS, Roles.
Contents

Marine On Mummies v1.3 (Map)

Reviews
10:22, 15th Mar 2014 Hell_Master: See here one of the mini-mod's review:

Moderator

M

Moderator

10:22, 15th Mar 2014
Hell_Master: See here one of the mini-mod's review:

eubz;2499076 said:
The Hive Workshop Official
mr_design_mapreview.jpg


Map Reviewer: eubz
Map Name: Marine On Mummies v1.3
Map Author: Yatsuo Us East
Map Uploader: Yatsuo


mr_design_mapaspects.jpg


Originality

I like the idea. This is a AoS kind of map but with a twist. You select your hero and use units to attack enemy base.

Score: 50/100

Presentation

I like it that you used templates to present your map. You have the needed info like map info, screenshots, credit list and some notes. Very Good indeed.

Score: 65/100

Terrain

The terrain is well made, the cliffs are somewhat used wisely. You used the tile variations. Have enough environmental Doodads, structures and such. You have just missed to add some neutral units to spice up your map.

Score: 54/100

Triggers

You did not care to re-name all your triggers and there are so many location leaks.

Score: 20/100
Critical Error -> Vote for Rejection!

Object Data

Nice that you have imported files but there are things that you must consider: 1.) You forgot to change the sound sets of some buildings. 2.) You didn't care about the button positions of buildings to be built by some workers. 3.) Use Mana Regeneration(neutral) instead of Replenish as your repower ability. And also, use Life Regeneration Aura(neutral) instead of heal because it's kind of awkward for buildings to use replenish and heal.

Score: 20/100
Critical Error -> Vote for Rejection!

Gameplay

I like the idea of purchasing units to attack enemy base. You can use them in your strategy for victory. I am surprized that I can attack my own units and I don't like this.I noticed that gold is increasing at some unknown time intervals and so I looked for a unit harvesting some golds but I haven't found any so what's the use of the goldmines but decorations. TCA still requires a mechanic even I already have 2 or more, what kind of Mechanic is it looking for? One thing more, I like the idea of the 2 side war (Placing units on the northern part of the map as reinforcements(if I am right)).

Score: 22/100
Critical Error -> Vote for Rejection!

mr_design_suggestions.jpg

NOTE: You still need to develop this map. I see great potential into this. As I have said, I like this map but this hasn't passed yet to the hive standards for approval.

Site Rules
Map still in development? Make a thread in the Map Development Section for feedback.
Need help with triggers/memory leaks? Make a thread in the Triggers & Scripts Section.

mr_design_finalresult.jpg


Final Score: 38.500/100
1/5 Vote for Rejection

mr_user_eubz.jpg

Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
 
Level 10
Joined
Sep 1, 2013
Messages
774
Simple but very fun map to play on. Terrain doesn't look that good, don't use too much cliffs and use more variation on the tiles. That's all I can say for now.
 
Level 3
Joined
Feb 8, 2014
Messages
22
I didn't focus much on the terrain would look on this map so much, I focused more on the strategic placement. But I agree with your terrain suggestion for variation and cliffs, once I have more time ill replace it. Blizzard cliff is a faster version to make playable terrain. Although I do prefer constructive criticism, all feedback are welcomed. This is a beta version and I will updates this frequently, so report if you find a bug. Tyvm
 
Last edited:
Level 3
Joined
Feb 8, 2014
Messages
22
Going to update this map soon. Sorry for double-post, I want to split content of another topic onto a different post. Also hopefully I can get some attention on this map after 1.2, made huge changes, tier for specific roles and some bug fixes.
 
Level 3
Joined
Feb 8, 2014
Messages
22
Almost missed a credit. Also uploaded a new overview picture of the map. Once I get this finished or something I'll start working on my RPG or RTS. Would 256x256 pixel be better then 128x128. Open for criticism or any idea that will help me improve the map. Ill fixes tiny error in between and re upload frequently.



On the otherhand I've been tweaking and fixing this map frequently to rebalance it. Also i have a wide ass screen so I apologize for screenshot's size
 
Last edited:
Level 3
Joined
Feb 8, 2014
Messages
22
Thanks man
Holy shit, i just replaced a player slot with Computer, created a new bug. The computer started playing on it own and pressed skills at incredibly fast speed. I removed all inital trigger or any Ai intelligence.
 
Last edited:
The Hive Workshop Official
mr_design_mapreview.jpg


Map Reviewer: eubz
Map Name: Marine On Mummies v1.3
Map Author: Yatsuo Us East
Map Uploader: Yatsuo


mr_design_mapaspects.jpg


Originality

I like the idea. This is a AoS kind of map but with a twist. You select your hero and use units to attack enemy base.

Score: 50/100

Presentation

I like it that you used templates to present your map. You have the needed info like map info, screenshots, credit list and some notes. Very Good indeed.

Score: 65/100

Terrain

The terrain is well made, the cliffs are somewhat used wisely. You used the tile variations. Have enough environmental Doodads, structures and such. You have just missed to add some neutral units to spice up your map.

Score: 54/100

Triggers

You did not care to re-name all your triggers and there are so many location leaks.

Score: 20/100
Critical Error -> Vote for Rejection!

Object Data

Nice that you have imported files but there are things that you must consider: 1.) You forgot to change the sound sets of some buildings. 2.) You didn't care about the button positions of buildings to be built by some workers. 3.) Use Mana Regeneration(neutral) instead of Replenish as your repower ability. And also, use Life Regeneration Aura(neutral) instead of heal because it's kind of awkward for buildings to use replenish and heal.

Score: 20/100
Critical Error -> Vote for Rejection!

Gameplay

I like the idea of purchasing units to attack enemy base. You can use them in your strategy for victory. I am surprized that I can attack my own units and I don't like this.I noticed that gold is increasing at some unknown time intervals and so I looked for a unit harvesting some golds but I haven't found any so what's the use of the goldmines but decorations. TCA still requires a mechanic even I already have 2 or more, what kind of Mechanic is it looking for? One thing more, I like the idea of the 2 side war (Placing units on the northern part of the map as reinforcements(if I am right)).

Score: 22/100
Critical Error -> Vote for Rejection!

mr_design_suggestions.jpg

NOTE: You still need to develop this map. I see great potential into this. As I have said, I like this map but this hasn't passed yet to the hive standards for approval.

Site Rules
Map still in development? Make a thread in the Map Development Section for feedback.
Need help with triggers/memory leaks? Make a thread in the Triggers & Scripts Section.

mr_design_finalresult.jpg


Final Score: 38.500/100
1/5 Vote for Rejection

mr_user_eubz.jpg

Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
 
Last edited:
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