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The mage archer can benefit a lot from using a damage detection system (while the event is not yet provided natively) to detect when the enhanced arrow has struck the enemy, but is otherwise too simple for approval.
Most of the spells use waits, which are traditionally not accepted in the Spell section (I'm not sure if it is replay-safe or accurate right now).
The dummy unit appears to be based on a worker unit, which breaks immersion for the player should he/she toggle across the idle workers.
Results from functions should be stored in variables.
Spells should be stored in separate folders from the map-specific triggers.
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