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Mage Archer

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Mage Archer

This is my humble archer that I will use in my project.
This is an Archer with elemental skills (lighting, fire, cold and arcane).

Mage Archer (Map)

The mage archer can benefit a lot from using a damage detection system (while the event is not yet provided natively) to detect when the enhanced arrow has struck the enemy, but is otherwise too simple for approval.
  • Most of the spells use waits, which are traditionally not accepted in the Spell section (I'm not sure if it is replay-safe or accurate right now).
  • The dummy unit appears to be based on a worker unit, which breaks immersion for the player should he/she toggle across the idle workers.
  • Results from functions should be stored in variables.
  • Spells should be stored in separate folders from the map-specific triggers.