🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Very well done. I'd only suggest 2 things:
Reduce the speed of the lava movement below.
Give that lava texture below a light noise (maybe a 2D noise, moving vertices a bit randomly) - that would make the lava distort itself while it slides across the...
Give that lava texture below a light noise (maybe a 2D noise, moving vertices a bit randomly) - that would make the lava distort itself while it slides across the mesh.
Those remain as suggestions, and the model, approved.
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