Moderator
M
Moderator
10:19, 23rd Jan 2010
ap0calypse: Approved
ap0calypse: Approved
(1 ratings)
...so I must find something bad If it's the last thing I do, right so, what was this thing about not playing with too many bots? I would assume it generated considerable lag. Also when you kill an Ai's hero when they are about to put the flag down in the middle they revive if they are level 6, then forget what they are meant to be doing and dont put it in the middle.
-Not enough enviroment doodas used eg flowers tree,trunks,bushes
-Standard Footmen are kind of boring
-Hero skills are a little boring, might want to change that around a bit
~The footmen will be redone in the Footmen Frenzy style where you choose one of several races, although that won't be incorporated until v3.0
~In the next update, there will be 24 heroes to choose from (all custom models) with redone abilities. I'm already looking for custom spells/abilities.
~In regards to the terrain, there isn't much more I can do (I'm near the limit), but I appreciate that you take the time to look at it... too few pay attention.
Did you play through all 3 rounds?
I'd rather not test this due to the fact that I am arachnophobic. But it looks good.
Rough and blunt, but logical.Now I wouldn't play this due to the description & screenshots:
In the description there is no reason why they are actually out there to conquer the hill (Would give it alot more reasons to play it)
And in the screenshots I started lolling so bad. Wondering why?
Well here we go:
1. YOU HAVE A GOBLIN NAMED "Nara Pathstrider". Think about that name once again and doesn't it sound a hell more like an elf's name?
2. YOU HAVE A LICH KING NAMED "Thordin Rockbeard". Now is that really a fitting name for a human? Or doesn't it sound a hell lot more like an dwarf's name?
what's up with //\\O_O//\\ in the name?
~The peasant is killed upon selection to prevent building exploits, and I'll make that more obvious so as to avoid confusion.
there is an option, where you can make a unit to a worker.
It's called Ward or sth like that. That makes, that you can select your unit, it belongs
to you, but you can't do anything with the unit
can you make more trigger spells plz? There is a lot of basic spells!
I gave it a try but ran into bugs with the flag...also it wasn't clear what to do with the flag until i typed, "iseedeadpeople". (flag goes missing and can't find it is a very big bug, needs fixing)
i recommend learn vjass to make finding errors in code easy.
i only played one hero, and you have a lot of heroes to choose from, they might be fun heroes...but the gameplay seems very linear.
why are we asked to try to make townhall invulnerable when we do not even have pressure of losing townhall? maybe this is just something that sounds odd for early game. maybe in later game it makes more sense. but as far as i can tell, everyone goes to the middle of the map and avoids eachother. maybe it doesn't happen so much this way with full house. i played a test run with it with just 3 comps and we were all far away from eachother that we never encountered eachother until we got to the middle of the map.
also, i don't really like that the map is 3v3v3v3...imo it should be a complete ffa. but oh well...
the heroes seem cool although like i said i only played one, it's nice to see you know how to do the give the hero another weapon thing. also being able to tell if there is a computer player playing or not is cool. mostly everything seems very much like amelee map, which really reminds me a lot of my lord of the hill map...which if i remember right was buggy...and map protected...lol. it was pretty well designed though at least in my opinion and i liked it better than your map, at least somewhat.
i guess what i don't like about this game is how so much is automated. you cannot build anything. it almost feels like dota or enfos but the heroes are either not terribly interesting...or the fights are almost non-existant until you get to the middle.
i think the terrain is too complicated and treacherous. i think a simpler terrain to allow easier traversing would be better. that way players could choose to clash with eachother and maybe level up their hero more.
got a question...can you only have one hero? imo, you should unlock ability to hire more heroes. 3 max is fine. it would make the game a lot more fun. you already have soo many heroes. you might as well enable the players to make the game feel better.
your map has a big 'melee'/'ladder' feel to it. so take off so many restrictions that you have...like not being able to build towns, and not being able to go past one hero. that's my opinion. which can make the game more fun. maybe you should make a special kindof techtree to build which only exists in KoTH. or maybe just be lazy and ask player to choose their race. but give a little more excitement somehow like that, i think.
oh yeah, here's one more tip...in my loth map, i made it so the heroes all had special attributes and bonuses from those attributes, so that they were stronger than the melee heroes in late game...something that could be nice for your heroes too i think to spice things up a bit. just an idea...it worked out really great in that map, anyway. not saying it would here, it's just a thought.
Ok, is this an ability or or a stat for the unit? Because that's exactly what we've been trying to do: make the unit owned by the player, but unable to take commands from the owning player.
Unfortunately, you'd still be able to give commands and you wouldn't be able to really check the stats.i can help you out with basic problems like this !!!
im good in gui, heres how you would do it
a unit is selected
selected unit equal to peasant (or unit type of peasant), player equal to owner of selected unit
order player to deselect unit
made this quick because i had to go, but i want to help you with your map, i can help with teh custom spellz
btw make sure to check for leaks
Unfortunately, you'd still be able to give commands and you wouldn't be able to really check the stats.
While it's true that whoever wins rounds 1 and 2 gets a large advantage, they're not gaureenteed to win the round that matters, the final one. Usually I test with KoTH's co-author Crabby_Spider, and I destroy him. However, he can prevent me from winning by blocking me out while another player walks up unharrassed.
So even if you can't win, you can usually decide who else won't win.
The int heroes are effective only early game. Later on they're pretty weak. Of course, KoTH is a race, not just a battle. Matches should last between 30 and 45 min.
By races, did you mean hero or defender? Because I will set up different defender options, much like what you see in Footy Frenzy.
Hint: There's a way to make buildings vulnerable again, forcing them to come back and rebuild it if you destroy it.
//\\oo//\\
Edit: How many AI did you play with? (4,8,12 player matches are best)