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Darcia

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I was busy lately so i cant finish the left of other elementals, this model was created long time ago, it was not uploaded since the elementals were not done but i changed my mind xD

If you have some feedback please do tell, the werewolf character is my fav xD

Update 1:
Re-UV MAP the body, arm abit.
Bigger hands, shorter arms, rescale the body abit, smaller teeths
Added a tail
Added Dissipate animations
Remodel the ears
Remodel the foot abit
And a new pants...

Update 2:
Remade the hands
Improved - Added finger animations
Re-UV the arms, body abit

Update 3:
Tweak the Jaw
Re-Wrap abit the lower body.

Update 4:
Tweak the Jaw again xD

Keywords:
Werewolf, Worgen, Darcia, Wolfman, Beast
Contents

Darcia (Model)

Reviews
Misha 13th Jul 2013 Moderator's Review: please consult my first post in the thread :) and consult my post here, about things that miff me, oke? ^^ lastly, add a growling or howling death sound

Moderator

M

Moderator


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Misha
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13th Jul 2013
Moderator's Review: please consult my first post in the thread :) and consult my post here, about things that miff me, oke? ^^

lastly, add a growling or howling death sound
 

Roland

R

Roland

Very nice Model! I The polygons are kinda blocky, can you try to fix it?
 
mhm.. let's see.. that head could use better rewrapping (mainly snout top and back)
those teeth should be interlocking a bit and that jaw should be lill more up, as it looks really dislocated atm.. also, take a look at how canine teeth look and remake that, those spear-ish lower front teeth make little sense..

next, the forearms need rewrapping rather badly, same with hands.. details of the back and front of the torso don't connect at the sides. Lower legs could use lill more love too, the guy is having a hole in his pants in a certain place, and he's missing a tail (although that last might be on purpose?)

animations are... strange, but use-able, although you still need the 'decay flesh' and 'decay bone' anim. or.. just 'dissipate' if you want to turn it to a hero
'spell channel' looks unfinished, probably because it's meant to be just a lunge, controlled by triggers.. because of that i suggest you to rename it to, i dunno.. something with 'first' as suffix (after the word), and set the rarity of the anim to a higher number so it doesn't randomly play. same with 'spell puke'

in short, neat model, but it could use more tweaks, especially using a few more blue troll textures or so..
 
IDK why ther are alternate animations when there is no MORPH ANIMATION. I think you can re-state those animations to walk - 1, walk - 2, attack - 1, attack - 2, etc. They can still be playable in-game.

I think alternate animations are played when the model has morphed.

I believe this is a Mortal-combat-like setup, where the chara just switches stance, no morphs needed
 
Level 20
Joined
Jul 1, 2012
Messages
202
IDK why ther are alternate animations when there is no MORPH ANIMATION. I think you can re-state those animations to walk - 1, walk - 2, attack - 1, attack - 2, etc. They can still be playable in-game.

I think alternate animations are played when the model has morphed.

Hmm.. those are just types of animations that he will use after he rages (see the moon i think?) so i think he doesnt need morph animation then... :p

Very nice Model! I The polygons are kinda blocky, can you try to fix it?

Thanks ;), try again the newest one :D

Nice use of the troll headhunter texture! :)

Thanks hehe :p

mhm.. let's see.. that head could use better rewrapping (mainly snout top and back)
those teeth should be interlocking a bit and that jaw should be lill more up, as it looks really dislocated atm.. also, take a look at how canine teeth look and remake that, those spear-ish lower front teeth make little sense..

next, the forearms need rewrapping rather badly, same with hands.. details of the back and front of the torso don't connect at the sides. Lower legs could use lill more love too, the guy is having a hole in his pants in a certain place, and he's missing a tail (although that last might be on purpose?)

animations are... strange, but use-able, although you still need the 'decay flesh' and 'decay bone' anim. or.. just 'dissipate' if you want to turn it to a hero
'spell channel' looks unfinished, probably because it's meant to be just a lunge, controlled by triggers.. because of that i suggest you to rename it to, i dunno.. something with 'first' as suffix (after the word), and set the rarity of the anim to a higher number so it doesn't randomly play. same with 'spell puke'

in short, neat model, but it could use more tweaks, especially using a few more blue troll textures or so..

Thanks for the advices :)

Wow, almost entirely out of the Troll Shadow Headhunter? Crazy.

Looks interesting. Look forward to improvements.

Thanks

ooo a worgen, really usefull to put attachments and make a powerfull hero :)

Thanks, its updated.

This looks like from the Avatar movie.

Does it? What exactly it looks like? hehe :p

Model is great, animations are Awesome but the rap is Awful.

Thanks, what do you the the rap? :-?

Awesome. But is that a hole near the crotch I see? o_O

Anyway, cool model. +rep from me.

Thanks :D

great model^^
im your fan icewolf always epic hehe

Thanks bro ^^
 
Okay, would you explain to me what you want to do with those 'spell channel' and spell puke' animations? They can be considered cut, unfinished in war3 terms, usable only by triggers, they shouldn't have 'spell' in them because the engine might play them instead the normal spell anims..
the hands are not really wrapped ok, they look kinda bland and not really bring the claws into view.. i suggest you tinker a bit more
and.. you might wanna connect that lower back better so it does not deform that much when he hunches to do some anims
 
Level 20
Joined
Jul 1, 2012
Messages
202
Hmm.. i planned to make those animations for who wants to use them for Jumping a far distance to an area or a target's place (then pull them back just incase), via trigger ofc and why i named them like that, its because i heard that trigger cant work if the animation doesnt have a acceptable name (attack, spells... ), correct me if im wrong :p
 
Hmm.. i planned to make those animations for who wants to use them for Jumping a far distance to an area or a target's place (then pull them back just incase), via trigger ofc and why i named them like that, its because i heard that trigger cant work if the animation doesnt have a acceptable name (attack, spells... ), correct me if im wrong :p

hm that is kinda true, but suffixes like 'first, second' and such so work nicely
 
right, two more things that kinda miff me in the rig are his lower back and lower jaw..

for the lower back, it gets rather stretched or distorted in attack alternate anims, and maybe some more, haven't checked that thoroughly.. it really looks like something breaks there.. i can't really explain but maybe you can see of someone attempts to repeat those anims himself while you watch their lower back (lol)

as for lower jaw, well the whole pivot place for it and stuff near to it would be somewhere behind your current point near the ears, right now it looks like it's just hinged
 
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