Bouncing Ball v1.0
Moin moin =)
==== My personal vote: APPROVAL 4/5 ====
First of all, I remember this spell ^^. Wasn't you the one, who posted here in Hive a problem, where the ball doesn't disappear or something?^^ Edit: Ahh I red the description, you was it ok.
Spell review:
- Triggering looks good only one thing, you should add the action in the If-Then-Else Part where you check if "BB_Jumps[BB_Index3] Equal to 0", after you kill the dummy the following line:
-
Set BB_Dummy[BB_Index3] = No unit
to clear the unit variable.
- Only to make it very very exactly: You should set the BB_Angle from 0.01 to 360.00, because 0.00 and 360.00 are the same ^^
- Else I can't see anything that miss here, only in your Triggerfolder "Bouncing Ball" you typed "Inforamtion" but I think you mean "Information" ^^
- The idea: Actually it isn't hard to create a random bouncing ball, but I don't see something like that before and I like the spell.
Edit: I saw you use a imported "dummy.mdx". Is this the one from "Vexorian"? ( I think he create one too ). If it is, then type in the description "Thanks to Vexorian for the dummy.mdx" ( just to fit the rules here ... ), if it's not - ignore this^^
Edit 2: And for those who say: "Omg why you use in the loop " BB_Index3 Not equal to 0"?". I said it to him, when he asked for help, because without this if, the spell doesn't work at all. After adding this, it works, so if you say something about this, this belongs to me then.
So all in all, this spell can get approval and I think 4/5 is ok here, -1 because it's actually very easy to create a random bouncing ball =)
Greetings and Peace
Dr. Boom