# [Trigger]Bouncing Ball?

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#### splashy5

Level 10
My triggers for a game are not working properly...
When i cast the ability the ball goes to a random spot on the map

• Cast
• Events
• Unit - A unit Starts the effect of an ability
• Conditions
• (Ability being cast) Equal to Death Coil
• Actions
• Set PlayerPosition = (Position of (Triggering unit))
• Set Target = (Target unit of ability being cast)
• Set Caster = (Triggering unit)
• Set Angle = (Angle from PlayerPosition to (Position of Target))
• Trigger - Turn on Death Ball Move <gen>
• Wait 3.00 seconds
• Trigger - Turn off Death Ball Move <gen>
• Set Caster = No unit
• Set Target = No unit
• Set PlayerPosition = (Center of (Playable map area))
• Death Ball Move
• Events
• Time - Every 0.01 seconds of game time
• Conditions
• Actions
• Unit - Move Target instantly to (PlayerPosition offset by ((Distance between PlayerPosition and (Position of Target)) + 7.00) towards Angle degrees), facing (Angle from PlayerPosition to (Position of Target)) degrees
• Death Ball Bounce
• Events
• Unit - A unit enters Bottom Wall <gen>
• Unit - A unit enters Left Wall <gen>
• Unit - A unit enters Right Wall <gen>
• Unit - A unit enters Top WALL <gen>
• Conditions
• (Unit-type of (Triggering unit)) Equal to Death Ball
• Actions
• Set Angle = ((Angle from PlayerPosition to (Position of Target)) + 90.00)
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• Angle Greater than or equal to 360.00
• Then - Actions
• Set Angle = (Angle - 360.00)
• Else - Actions
• Do nothing
• Trigger - Run Death Ball Move <gen> (checking conditions)
Any Help?

#### dimitri231

Level 8
The ability is based on???

#### splashy5

Level 10
Death Coil....

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