[Solved] Detecting Pathability Issue (Items are considered notwalkable)
It is a bouncing Mechanic by ap0calypse
https://www.hiveworkshop.com/forums/members/ap0calypse/
There is a ball bouncing around and it ricochets off of walls, buildings, etc. But it ALSO bounces off of items. I tried changing it to IsWalkable, IsLocationCliff. The ball still bounces off Items. I have no idea what I'm doing. I'm self taught in GUI and I don't know jack about JASS.
It need the ball to go over everything that is walkable. Will give credit and +Rep
https://www.hiveworkshop.com/forums/world-editor-help-zone-98/ball-bouncing-off-wall-230009/
It is a bouncing Mechanic by ap0calypse
https://www.hiveworkshop.com/forums/members/ap0calypse/
There is a ball bouncing around and it ricochets off of walls, buildings, etc. But it ALSO bounces off of items. I tried changing it to IsWalkable, IsLocationCliff. The ball still bounces off Items. I have no idea what I'm doing. I'm self taught in GUI and I don't know jack about JASS.
It need the ball to go over everything that is walkable. Will give credit and +Rep
https://www.hiveworkshop.com/forums/world-editor-help-zone-98/ball-bouncing-off-wall-230009/
JASS:
//TESH.scrollpos=0
//TESH.alwaysfold=0
function IsPathable takes real x, real y returns boolean
call SetItemPosition(udg_Item, x, y)
if GetItemX(udg_Item) == x and GetItemY(udg_Item) == y then
return true
endif
return false
endfunction
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Setup
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Events
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Map initialization
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Conditions
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Actions
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Set Unit = Footman 0033 <gen>
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Set Speed = 25.00
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Set Angle = (Random angle)
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Set Item = Dummy Item 0057 <gen>
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Move
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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Set Loc1 = (Position of Unit)
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Set Loc2 = (Loc1 offset by Speed towards Angle degrees)
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Custom script: set udg_Boolean = IsPathable(GetLocationX(udg_Loc2), GetLocationY(udg_Loc2))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Boolean Equal to False
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Then - Actions
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Set Angle = (360.00 - Angle)
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Custom script: call RemoveLocation(udg_Loc2)
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Set Loc2 = (Loc1 offset by Speed towards Angle degrees)
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Special Effect - Create a special effect at Loc2 using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: set udg_Boolean = IsPathable(GetLocationX(udg_Loc2), GetLocationY(udg_Loc2))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Boolean Equal to False
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Then - Actions
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Set Angle = ((Angle + 180.00) mod 360.00)
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Custom script: call RemoveLocation(udg_Loc2)
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Set Loc2 = (Loc1 offset by Speed towards Angle degrees)
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Custom script: set udg_Boolean = IsPathable(GetLocationX(udg_Loc2), GetLocationY(udg_Loc2))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Boolean Equal to False
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Then - Actions
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Set Angle = (360.00 - Angle)
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Custom script: call RemoveLocation(udg_Loc2)
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Set Loc2 = (Loc1 offset by Speed towards Angle degrees)
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Else - Actions
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Else - Actions
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Else - Actions
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Unit - Move Unit instantly to Loc2
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Custom script: call RemoveLocation(udg_Loc1)
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Last edited:



I'm making a Super Smash T.V map. I'll credit you 