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[Trigger] My Trigger causes critical error how can I fix this?

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Level 5
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Jul 25, 2008
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It works the first time I cast it but, when I cast it a

2nd time the map crashes and a critical error pops up.


  • Slide Init
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Tremble
    • Actions
      • Set Target = (Target unit of ability being cast)
      • Set TargetPosition = (Position of Target)
      • Set TargetPoint = (Position of (Casting unit))
      • Set Distance = (Distance between TargetPosition and TargetPoint)
      • Set Angle = (Angle from TargetPosition to TargetPoint)
      • Set N = 0.00
      • Wait 0.20 seconds
      • Custom script: call UnitAddAbility(udg_Target, 'Aloc')
      • Unit - Pause Target
      • Animation - Change Target's animation speed to 50.00% of its original speed
      • Animation - Play Target's death animation
      • Trigger - Turn on Slide Effect <gen>
  • Slide Effect
    • Events
      • Time - Every 0.06 seconds of game time
    • Conditions
    • Actions
      • Set TargetPosition = (Position of Target)
      • Set MoveToPoint = (TargetPosition offset by -20.00 towards Angle degrees)
      • Set N = (N + 13.00)
      • Unit - Move Target instantly to MoveToPoint
      • Special Effect - Create a special effect attached to the origin of Target using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
      • Special Effect - Destroy (Last created special effect)
      • Custom script: call RemoveLocation(udg_MoveToPoint)
      • Custom script: call RemoveLocation(udg_TargetPosition)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (N Greater than or equal to Distance) or ((Target is dead) Equal to True)
        • Then - Actions
          • Unit - Unpause Target
          • Unit - Hide Target
          • Unit - Add morph to Target
          • Custom script: call UnitRemoveAbility(udg_Target, 'Aloc')
          • Unit - Unhide Target
          • Unit - Order Target to Night Elf Demon Hunter - Metamorphosis
          • Animation - Change Target's animation speed to 100.00% of its original speed
          • Custom script: set udg_Target = null
          • Custom script: call RemoveLocation(udg_MoveToPoint)
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • Do nothing
 
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