- Joined
- Jul 25, 2008
- Messages
- 126
It works the first time I cast it but, when I cast it a
2nd time the map crashes and a critical error pops up.
2nd time the map crashes and a critical error pops up.
-
Slide Init
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to Tremble
-
Actions
- Set Target = (Target unit of ability being cast)
- Set TargetPosition = (Position of Target)
- Set TargetPoint = (Position of (Casting unit))
- Set Distance = (Distance between TargetPosition and TargetPoint)
- Set Angle = (Angle from TargetPosition to TargetPoint)
- Set N = 0.00
- Wait 0.20 seconds
- Custom script: call UnitAddAbility(udg_Target, 'Aloc')
- Unit - Pause Target
- Animation - Change Target's animation speed to 50.00% of its original speed
- Animation - Play Target's death animation
- Trigger - Turn on Slide Effect <gen>
-
Events
-
Slide Effect
-
Events
- Time - Every 0.06 seconds of game time
- Conditions
-
Actions
- Set TargetPosition = (Position of Target)
- Set MoveToPoint = (TargetPosition offset by -20.00 towards Angle degrees)
- Set N = (N + 13.00)
- Unit - Move Target instantly to MoveToPoint
- Special Effect - Create a special effect attached to the origin of Target using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation(udg_MoveToPoint)
- Custom script: call RemoveLocation(udg_TargetPosition)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (N Greater than or equal to Distance) or ((Target is dead) Equal to True)
-
Then - Actions
- Unit - Unpause Target
- Unit - Hide Target
- Unit - Add morph to Target
- Custom script: call UnitRemoveAbility(udg_Target, 'Aloc')
- Unit - Unhide Target
- Unit - Order Target to Night Elf Demon Hunter - Metamorphosis
- Animation - Change Target's animation speed to 100.00% of its original speed
- Custom script: set udg_Target = null
- Custom script: call RemoveLocation(udg_MoveToPoint)
- Trigger - Turn off (This trigger)
-
Else - Actions
- Do nothing
-
If - Conditions
-
Events