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[Trigger] Omg Why Does This Happen??!!

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Level 18
Joined
Oct 18, 2007
Messages
930
Ok im fixing a spell for someone and it starts to loop at the end, but i dont know why... I get so frustrated when something like this happens:hohum:
  • Setup
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- I added this Real Variable so that you can controll the speed the target is pulled. --------
      • Set Speed = 5.00
      • -------- With this variable you can change the lightning type --------
      • Set LightningType = Chain Lightning - Primary
  • Physics Pull MUI
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Psychic Pull
      • ((Triggering unit) is in DraggingGroup) Not equal to True
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Count Less than 8000
        • Then - Actions
          • Set Count = (Count + 1)
        • Else - Actions
          • Set Count = 0
      • Set Caster[Count] = (Casting unit)
      • Set Target[Count] = (Target unit of ability being cast)
      • Set CasterLocation[Count] = (Position of Caster[Count])
      • Set TargetLocation[Count] = (Position of Target[Count])
      • Wait 0.01 seconds
      • Unit - Pause Caster[Count]
      • Animation - Play Caster[Count]'s spell channel animation
      • Unit - Set the custom value of Target[Count] to Count
      • Unit - Set the custom value of Caster[Count] to Count
      • Unit Group - Add Caster[Count] to DraggingGroup
      • Unit Group - Add Target[Count] to MoovingUnits
      • Special Effect - Create a special effect at TargetLocation[Count] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • Lightning - Create a LightningType lightning effect from source CasterLocation[Count] to target TargetLocation[Count]
      • Set LightningEffect[Count] = (Last created lightning effect)
      • Unit - Turn collision for Target[Count] Off
  • The Pull
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of units in MoovingUnits) Greater than 0
        • Then - Actions
          • Unit Group - Pick every unit in MoovingUnits and do (Actions)
            • Loop - Actions
              • Set Counting = (Custom value of (Picked unit))
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Distance between CasterLocation[Counting] and TargetLocation[Counting]) Less than or equal to 100.00
                • Then - Actions
                  • Unit Group - Remove Caster[Counting] from DraggingGroup
                  • Unit Group - Remove Target[Counting] from MoovingUnits
                  • -------- You dont need this effect --------
                  • Special Effect - Create a special effect at TargetLocation[Counting] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
                  • Special Effect - Destroy (Last created special effect)
                  • -------- You dont need this effect --------
                  • Custom script: call RemoveLocation ( udg_CasterLocation[udg_Counting] )
                  • Custom script: call RemoveLocation ( udg_TargetLocation[udg_Counting] )
                  • Custom script: call RemoveLocation ( udg_TargetMoveLoaction[udg_Counting] )
                  • Unit - Turn collision for Target[Counting] Off
                  • Animation - Reset Caster[Counting]'s animation
                  • Lightning - Destroy LightningEffect[Counting]
                  • Unit - Unpause Caster[Counting]
                  • Unit - Set the custom value of Target[Counting] to 0
                  • Unit - Set the custom value of Caster[Counting] to 0
                  • Set Caster[Counting] = No unit
                  • Set Target[Counting] = No unit
                • Else - Actions
                  • Custom script: call RemoveLocation ( udg_TargetLocation[udg_Counting] )
                  • Set TargetLocation[Counting] = (Position of Target[Counting])
                  • Set TargetMoveLoaction[Counting] = (TargetLocation[Counting] offset by Speed towards (Angle from TargetLocation[Counting] to CasterLocation[Counting]) degrees)
                  • Unit - Move Target[Counting] instantly to TargetMoveLoaction[Counting]
                  • Lightning - Move LightningEffect[Counting] to source TargetMoveLoaction[Counting] and target CasterLocation[Counting]
                  • -------- You dont need this effect --------
                  • Special Effect - Create a special effect at TargetLocation[Counting] using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
                  • Special Effect - Destroy (Last created special effect)
                  • -------- You dont need this effect --------
                  • Custom script: call RemoveLocation ( udg_TargetMoveLoaction[udg_Counting] )
        • Else - Actions
  • Canceled Pull
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Triggering unit) is in DraggingGroup) Equal to True
    • Actions
      • Set Counts = (Custom value of (Attacked unit))
      • Unit Group - Remove Caster[Counts] from DraggingGroup
      • Unit Group - Remove Target[Counts] from DraggingGroup
      • -------- You dont need this effect --------
      • Special Effect - Create a special effect at TargetLocation[Counts] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • -------- You dont need this effect --------
      • Custom script: call RemoveLocation ( udg_CasterLocation[udg_Counts] )
      • Custom script: call RemoveLocation ( udg_TargetLocation[udg_Counts] )
      • Custom script: call RemoveLocation ( udg_TargetMoveLoaction[udg_Counts] )
      • Unit - Turn collision for Target[Counts] Off
      • Animation - Reset Caster[Counts]'s animation
      • Lightning - Destroy LightningEffect[Counts]
      • Set Caster[Counts] = No unit
      • Set Target[Counts] = No unit
      • Unit - Set the custom value of Target[Counts] to 0
      • Unit - Set the custom value of Caster[Counts] to 0
      • Unit - Unpause Caster[Counts]
It is the first trigger that starts to loop in the end :( plz check it out
 

Attachments

  • Psychic Pull.w3x
    29.2 KB · Views: 38
Level 12
Joined
Mar 23, 2008
Messages
942
You paused the casting unit, after finishing the trigger he try to cast again...
Also, uses "Starts the effect of an ability" instead of "begins casting an ability"

And never, never, pause a casting unit... o.o
 
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