- Joined
- Mar 18, 2010
- Messages
- 24
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Greater Heal
- ((Target unit of ability being cast) is alive) Equal to True
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Actions
- Set Loc[2] = (Position of (Target unit of ability being cast))
- Set Group = (Units within 800.00 of Loc[2] matching (((Matching unit) Not equal to (Target unit of ability being cast)) and ((((Matching unit) is alive) Equal to True) and ((Owner of (Matching unit)) Equal to (Owner of (Target unit of ability being cast))))))
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Unit Group - Pick every unit in Group and do (Actions)
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Loop - Actions
- Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
- Special Effect - Destroy (Last created special effect)
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Loop - Actions
- Custom script: call DestroyGroup (udg_Group)
- Custom script: call RemoveLocation (udg_Loc[2])