It looks fine as long as it's used for small units in-game, but as soon as it's larger than a gyrocopter you start to notice the bad wrap.
The cockpit of the helicopter is just way too stretched. That, and the glass used simply doesn't look right on such large polygons, but looks fine as long as it's only used on tiny pieces of glass, as it was for in-game models. I know it's tempting to use since you can use it for both the glass and the metal in the cockpit, but you could make it significantly better at the cost of around 1-2 kb just by creating your own mesh for the bars of the cockpit with their own texture (the one currently used leaves the metal portions too stretched) and then using material layers to create translucent glass in the cockpit. Of course, they would need to be on separate geosets so as to not make the metal translucent as well.
The body of the helicopter could stand to be wrapped better so that the circular rivets aren't 3-4 times their width in height, but that isn't very big of a deal.
Despite my criticisms, this looks nice and has a great file size. 4/5.