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Zooming problem

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Jun 1, 2010
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I can make a trigger for camera to any distance in map. When I make offset too high the black skybox appears and clears my view. I have seen in AVATAR map that Dj0z made the offset really high and almost the whole map could be seen. How do I make zoomed out camera without the black skybox?
 
I do not mean camera that has a target, aka the ones created in camera palette. I mean the ingame view.

Like Anvil said:

Change the camera field of your camera through triggers by setting the Far Z to a higher value.

There is a basic GUI action that can set the camera field of a player.
Hint: You're using the same one for distance to target...
 
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