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zooming out boundary blackness?

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Level 13
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Mar 24, 2010
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You know when you zoom the camera out you see things less and less clearly and the blackness tinting shades everything out, well was wondering if there was a way to make that go away? thought something like this trigger would affect it but it didnt..

  • Cinematic - Disable boundary tinting for (Player group((Triggering player)))
 
Level 26
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Aug 18, 2009
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Boundary tinting refers to the bounds that are standardly drawn around the map, that block pathing.

There is the gradient terrain fog, which you can set in >>>Scenario >>Map Options or trigger action Environment - Set Fog, and the camera's far z, that cut's the view completely at a stroke to prevent having to render too much at the same time. Camera - Set Camera Field is able to alter this clipping value.
 
Level 13
Joined
Mar 24, 2010
Messages
950
eh i dinked around with it a little but when i zoomed out like 4500 or something high and it all fades out anything past 2500 starts to get a little faded looking
i couldnt get the camera to view it all that zoomed out as if i was in W.E looking at it
 
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