Created by Nafre
Zombieland is a place where zombies have started resurrecting. In a team full of military survivors, you and your team must try to escape the zombieland and return to the mainland to warn them of what has happened here. To escape you and your team have to repair the helicopter. Recources which is needed to repair the helicopter can be obtained by looting castles.
This map contains many systems/features in order to make it work, be it my own system or others. This is a rough list on the systems/features used in my map.
- Wave System
- Looting System
- Bomb/Missile System(Redscores)
- Damage Over Time System(Paladon&Dynasti)
- Class System
Extra map Info:
In order to survive this game you have to complete it as fast as possible. This game requires good team work. Sending recources to your allies may help you win this game.
*The pictures may be outdated*
This is the whole map overview. I added coloured dots to show the locations of places.
This is a scenery of a basic village in the map.
The graveyard, where the dead lives.
This is a scene where players are looting for lumber.
This map is posted on THW and awaiting feedback.
- More Looting Spots
- Mining Area
- Added Classes
- Fixed a looting bug
- Fixed a pathing error in the forest.
- Bloodlust from the Marine
Clan TLP for helping me in the early stages of the map.
Justicebringer for helping me with some ideas and gameplay changes.
- Pins(Space Marine)
- Epsilon(Zombie Dog)
- WILLTHEALMIGHTY(Ancient Explosion SFX/Plasma Gernade/Ultimate Explosion)
- General Frank(Orbs models)
- GiFun(Smith Workshop)
- Big Dub(BTNOrbVar4)
- Mihaita1995(All the Gem Models)
- RedScores(Missile System)
- Paladon & Dynasti(DOT in GUI System)
This map was made by an idea from an anime and started as a Survival map. I started production on this map on June. If you happen to come across any bugs in my map please report it. Any feedback will also be appreciated.
Whats to come:
- A custom loading screen.
- Environment Changes.
Do you mean the model or the name?*Useing some wall instead of "barrier"s would be better .
This i just don't understand.*Lets implement some elite zombies!
The problem with that is that i have very limited music resources from the original wc3 and if i were to import music it would take up a lot of space. But i will try to learn more in this aspect and try to add some music. Thx for your suggestion.can you put some background music ) the background music must be creepy )) ))))
i suggest )
I don't think there is something wrong with zombies. This map was inspired to me by the anime Highschool of the Dead because i was watching it at that time.LOL, zombie again.
Did you play this version yet? I also realised that the terrain is flat and boring in the first version so in this version i made cliffs and added water. Lol, i hoped u like the moving pictures, its because i got bored and nothing to do with my time so i just did it.Bad terrain!Its just simply flat!It's nice how you added moving pictures!
Maybe adding missions and completely changing your looting system would improve this game a lot. Instead of just looting a castle, how about you make units spawn that defends the castle from looters?
Eh. . . I didn't enjoy this game in the slightest.
The looting "system" you put in this game is probably what killed it. You watch your guy loot a castle and it is BORING! It takes so long to get lumber and it barely even repairs the helicopter, I would have to go back and forth to loot lumber about 60 times only IF it doesn't take any damage.