🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
In the above tutorials you can learn about leaks and efficient triggering.
This is really a huge part of your map, since it's important for triggers to work efficient, without creating lag.
The description: that's easy... I've also created a tutorial for descriptions, it's in my signature ^^
For the terrain, look at some http://www.hiveworkshop.com/forums/terrain-board-267/legendary-terrains-65435/(the most epic things you've ever seen).
Allright, you can't learn a lot from that, except that your terrain isn't really good -.-
Just find a tutorial, or... this might be a bit too much to ask, but: go outside, walk inside nature... see how it looks and try to remake it.
The damage of objects is really simple to calculate...
If you want the damage to look nice (of course you do!), this is the formula:
Damage = (A + B) - (A + (B * C))
Where A = "Damage Base"
B = "Damage Number of Dice"
C = "Damage Sides per Die"
Allright, this looks complicated, but it isn't...
Basically, if you want to have 10-10 damage, it's like this:
A = 9
B = 1
C = 1
If you want 10-15 damage, it's this:
A = 9 or 5 or... a lot of variations
B = 1 or 5
C = 6 or 2
That's it
Erm, about the items: I somehow believe Runescape has more items... or is this just my imagination?
RS-items aren't hard to create, they're all the same -.-
Another that's best for you not to add, since it's way out of your league: skill levels... (firemaking, fishing, ...).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.