Hey guys, I'm currently trying to create a "Realistic" process of zombie infection in preperation for making an RPG.
Basically, you control a guy called "The Plague Man", who represents the infection. You will have to find the best way to bring down humanity by strategically placing a source of the infection amongst human society.
One human dies from infection, they bite/scratch someone else, they slowly die and reanimate ect...
My problem is, I think the game is getting confused with my trigger. If you look closely in the map, zombies are spawning and respawning from the same person/position as different types of zombies, male/female child/adult ect...
I'm trying to make it so that each individual has a clean sequence of infection -> slow deterioration -> death -> reanimation.
Maybe some kind of variable is needed for each unit, but I don't know how to do this.
Please help, thanks.
Basically, you control a guy called "The Plague Man", who represents the infection. You will have to find the best way to bring down humanity by strategically placing a source of the infection amongst human society.
One human dies from infection, they bite/scratch someone else, they slowly die and reanimate ect...
My problem is, I think the game is getting confused with my trigger. If you look closely in the map, zombies are spawning and respawning from the same person/position as different types of zombies, male/female child/adult ect...
I'm trying to make it so that each individual has a clean sequence of infection -> slow deterioration -> death -> reanimation.
Maybe some kind of variable is needed for each unit, but I don't know how to do this.
Please help, thanks.