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Zombie Incomming v0.14a

Submitted by gamestargamer
This bundle is marked as approved. It works and satisfies the submission rules.

===================
== Zombie Incomming ==
===================

Welcome community,

General Infos:
- Name: Zombie Incomming (Z.I.)
- Author: Gamestargamer
- Genre: Survival
- Max. Player: 11

Short introduction

At first, the host pick the settings (too less atm)
[e.x: Forestmode: 75-125 Tree will be plant randomly over the map]
Game start with "-start"
----
You have headstart of 30 seconds before the first zombies will spawn.

Now you (and your team) must be fast build up an defense. The zombies are very weak but they multiple with "each" kill.
So there are no safe place around, your base will fall. Always enlarge your base to prevent to die.

For each kill you gain points. There are several awards, if you reach a point limit.
At 10.000 Points you gain the advanced worker, who can build "better" towers and walls.

For every 300 point you get an upgrade, which strenghen your walls and tower.As you the undead will get better too,it depends on the kills.

I deveopled a system to balanced the player. All the more percent of points a player gained so much lesser points he will get.
[e.x: A player has 50% of the teampoints, and kills a zombies that gives 25 points.
He will get 12.5(50%)points and the other 12.5 will be share over the teams.]
So there will be no extreme difference between the player points.

---
Just survive as long as possible.
---


Later i will add a Save/Load system to save played Games,Killed Zombies and more but no points.

Have fun and good luck!



Protected?: Yes
Sorry for my bad english

Keywords:
Zombie, Survival, Tower, Walls, teamplay,
Contents

Zombie Incomming v0.14a (Map)

Reviews
Moderator
10:14, 6th June 2009 by bounty hunter2: Not a bad game, quite fast paced and fun to play. The game finishes relatively fast and that's good. The terrain could use some improvements, such as height variations that could prove as a strategic...
  1. Khaine

    Khaine

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    Nice map!
    Nice that there are people in the Hiveworkshop who read also the great GameStar magazine^^

    Pro:
    - Zombie map!
    - Teamplay
    - No micro management
    - Small file size

    Negative:
    - Terrains are boring
    - Less types of zombies
    - Only tower upgrades?
    - Wall upgrade?

    Ideas:

    - More help for beginners plz
     
  2. gamestargamer

    gamestargamer

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    Terrain is boring because i going to develop a system to change the tileset. So i cant place doodads or other things.

    What you mean with "Wall upgrades"? You gain a upgradelevel every 300 points. And at 10k you get access to build an advanced wall.

    I think 2 standard zombies will be enough. Sure, i will add more "special" zombies, but standards ones will be.

    help, hmm i will add some tips.
     
  3. Shendoo2

    Shendoo2

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    When are you going to upload the next version? I like this game, but i don't like how the zombies just never stop attacking your walls.
     
  4. gamestargamer

    gamestargamer

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    i think in the next 2-3 days. Just working on the modes.

    @blink: the advanced one has blink, the first 10k points need teamwork, and building management.

    any suggestion for modes?
     
  5. Shendoo2

    Shendoo2

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    **Mode Suggestions**

    - zombies spawn in the middle
    - Easy/normal/hard where the zombies attack starts increased, could be done by upgrades.
    - Set starting # of zombies
     
  6. gamestargamer

    gamestargamer

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    Feedback

    any other ideas?
     
  7. ToS-Master

    ToS-Master

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    I would still suggest some ruhnes in the game. That spawn randomly and give new fun!

    I would also suggest some 'Random events' like 'Zombie invasion' (+ 2 Zombies), or 'Magic zombie' (A Zombie-Mage enters the map) or 'Slow' (Zombies are slow for some seconds) or 'Gold-Rain' (+50 Gold to all players)... just some unforeseeable events

    Or maybe you could add weather. eg: Rain slows zombies, snow decreases tower-damage, rays of moonlight increases worker-movementspeed
     
  8. Dragon-Fire

    Dragon-Fire

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    The important thing is to keep the map original, there are a lot of zombie maps out there, you need to keep this one original and fast paced.

    10 Ideas for Map -
    1). Restart trigger for map (this is defiantly needed), so people don't need to re host map if they want to play again.
    2). Let the players Choose difficulty, set a buffer on the map which decreases zombies Armour depending on difficulty chosen --> Start with (hard, medium, easy)
    3). I really like the random Events suggested by ToS-Master, that's the exact thing that could give your map an edge over others. (Perhaps use a spell like tranquility or star fall to base them off) or just add another ability reducing movement speed or Armour of zombies
    Rain: slows zombies by making the ground muddy
    Snow: decreases tower-damage and visibility

    For the next three change the clock to the time provided
    Moonlight: increases worker-movementspeed
    Midnight Night: Gives zombies vampire aura, increased movement speed
    Midday: Heals towers, peasant etc.
    4). A blink or Jump could be useful, cos players wall them selves in and are trapped
    5). Allow players to see each other, watching other players is a good way for new players to learn what works (apply visibilities, or let people build fires to see more of map)
    6). After players die do something to keep them in game until next round, i.e. let them become a undead player
    7). Also the Ruhnes Suggested (again by ToS-Master) would be great or coins with extra gold spawning randomly. Something good enough for people to come out of there base to get. Perhaps:
    Double Damage --> Gives all towers double Damage, for 30 Seconds
    Invincibility --> towers etc become invincible for 10 seconds
    Incinerate --> All Zombies catch on fire and burn to the ground giving players time to rebuild and repair for next attack
    Cure --> An item that when cast on a zombie player (if u chose to let them be zombies after they die) will make them back into a peasant
    8). More towers, more choice always good.
    9). End game you cant start a new base very easily because there are zombies EVERYWHERE, Not the fun type where is scary and adrenalin pumping, but the annoying type where you cant do anything cos they will rip it down immediately. Make it so the zombies give you time to recover every so often, by responding and trying to kill them you only quicken your own death. Something like incinerate above could be very helpful with this.
    10). Some ideas for buildings if u want to add more:
    1). Waygate, lets you teleport to your allies base if they have one as well (works as a way gate) and help out or flee there. Has ability auto destruct which auto destructs its self --> Late game
    2). Repair Building (town hall), where you can build or train more peasants which will heal your walls, build towers etc
    3). Item store -->
    Buy gun - uses shock wave with different model
    Healing potions - Heals some health, removes virus if u want to add it that when you are bitten you get infected and lose health slowly (slow poison)
    4). Upgrade center allows you to research upgrades

    Id advise:
    Keeping the map original - Which is really hard
    Keeping the file size low - don't add picture at start, custom models etc
    Keeping the game pace fast - build times low etc
    Keeping the terrain randomized - So no game is the exact same and so it remains fun time after time, make doodads randomly as well etc. This may add a little lag at the beginning of the game
    Keep that arcade feel - Runes and special events are perfect

    -Dragon-Fire
     
  9. gamestargamer

    gamestargamer

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    there is my answer
     
    Last edited: Jun 11, 2009
  10. Dimaspy

    Dimaspy

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    Great map, loved it!
    Been having a little trouble in it, but the problems have all been said here already..

    You should really keep up the work on this, make it big!
     
  11. Dragon-Fire

    Dragon-Fire

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    Was having a go at better testing the map and here is what i found:
    1). Elite builder cant build fire towers (as far as i can tell)
    2). Couldn't get 50 mana to get prize with elite worker
    3). The default max of about 140 zombies really lags the game, maybe lower the max a bit and up the power of the zombies or something
    4). The description in quests doesn't describe the game very well, explain to noobs what needs to be done again
    5). Its really hard to survive long enough to get the better worker, i am not sure if this is planned
    6). The terrain should be done up a bit (but i think you already mentioned about fixing this)

    Hope this helps
     
  12. gamestargamer

    gamestargamer

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    thx ^^
     
  13. zzSilentiumzz

    zzSilentiumzz

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    Well... it is just an incridible map :) Realy awsome, and I realy like it!!!
    Ehrm... can I make a suggest? :) I think you must full your bestiary with some exotical monsters XD. For example, Etheral Ghosts)) (Only Mage Towers can attack them) Realy dangeruosly)) The Danger must be from everywhere and from the air too. Your map size realy small so that i think it is will be better if you'll use more imported objects. And put a MIST in your map! You must create realy SCARY atmosphiere in it. Do somethin with relief plz ;) This Map must looks better! Good luck! Sorry for my bad eng too)) T_T
     
  14. hookah

    hookah

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    I played with the new version and I get fatal at 15k points (after about 45min gametime with 2 alive player).
    after 45min it was boring .D (and started laging..)
    advanced builder is crapy. sprint is more usefull than blink...
    advanced builder towers are useless as well advanced walls...
    u could add harder zombies from around the point that a averege player reach advanced builder and u should make advanced builder's buildings more powerfull.
    btw great map and I liked the updates :D 5/5
     
  15. gamestargamer

    gamestargamer

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    I am working on the second builder.
    I dont think that the advanced tower are useless. Keep them behind walls and they gain masses of level and getting stronger and stronger. The zombies needs an improvement when a player reach advanced status, i will add it in 0.14 :p
     
  16. Dragon-Fire

    Dragon-Fire

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    Bugs:
    1). I cant get fortress mode to work!!! How do u let zombies spawn? It might be something to do with your point system.
    2). When its raining its cool and creepy but like really hard to see, perhaps making it a bit easier to see whats going on...
    3). The system with commands is a little hard to get at first, maybe adding a paragraph at the top explaining how to pick game modes for the complete noob

    But in short a good update. I really like the removing the pathing on the boxes so you can flee. If you want to make it scarier try adding some creepy sounds that play during game play.
     
  17. gamestargamer

    gamestargamer

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    @1: start it by write -release
    @2: it think its perfect
    @3: hmm maybe

    im already working on 0.14 with new stuff (+Boss, +Buildings,...)
     
  18. zzSilentiumzz

    zzSilentiumzz

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    1)I think when builder dies - he must be turned into zombie :) Dead players must have a second chance)) But in a zombie form ^^!
    2) Work with tilesets plz
    3) Use other models. Diffrent sized and one faced zombies bored realy fast. Why don't U use Adomination model (And call it by Butcher ^^ with low atk and move speeds but big Damage and HP), or basic zombie model. Try to Find other zombie models)). Make some monsters that can't be duplicated on death. And some flying creatures ( Expl - Vampire bats=)). We want more extreme XD
    4) Give Auras for some bosses
    5) Use sound editor for atmosphiere making.
    6) )) Just an idea:
    Undying Zombie - Has a Reincarnation abillity with big delay)) it will be realy cool when zombie's corpse suddenly rise up after death)) Abllity cooldown 30 sec)) Realy hot =)) And make some etheral units with magic type damege - then they will can attack.
    7) extreme! EXSTreme! EXSTREME!!!!! AND MORE EXTREME!!!!! AAAA!!!! Love Ur map ;)
    P.S. I realy LOVE THIS MAP!!! You are genious!!! I was playing this map the whole day))

    Reply plz what U think about this ^^!
     
    Last edited: Jun 14, 2009
  19. Shendoo2

    Shendoo2

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    it stead of making zombies move to random locations, you should have them move to a set point of a randomly chosen building, unit

    because i played by myself and its boring because no zombies ever come lol
     
  20. gamestargamer

    gamestargamer

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    that i think

    @random.location: will some1 play alone i will add this