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Incoming! V1.90

Submitted by Timmy
This bundle is marked as approved. It works and satisfies the submission rules.
=== Background ===
First, there was CS WC3 TFT. Now, there is WC3 TFT CS! Some elements of this map were inspired by the gameplay of CS (and other modern FPSers) and some of the weapons will also be familiar to CS players.

=== Introduction ===
The Scourge are preparing to invade Fenris Isle in Lordamere Lake and in response, the Alliance and the Horde have sent their best marines with armoured and air support to battle for control of the island.

- The game will only start after Player 1 or 6 sets the game mode (type .gm)
- New players can type .hints to toggle hints on and .keys to see the controls
- The top-left inventory slot is the weapon you will fire
- Use arrow keys to move
- Right-click in Fire Mode to aim/shoot/reload
- Use Mouse Look mode to navigate with strafing units
- Check F9 in-game for extra help

=== Game Modes ===
There are currently 4 game modes:
  • Incoming: Your team must defend your base from waves of incoming Scourge. To win, you must destroy the other team's base.
  • Search And Rescue (SAR): The goal is to rescue villagers amidst many Scourge creeps.
  • Team Deathmatch (TDM): Pure Horde vs. Alliance shooting action, CS style.
  • Defusal (DE): Like the de_ maps from CS, the Horde must plant the bomb while the Alliance must protect the targets and defuse the bomb if necessary.
=== Main Features ===
  • Shooting system: including reloading, manual right-click aiming system, burst-firing, shotgun-spread, grenades, cannons, rocket launchers, flamethrowers, artillery weapons, weapons with magic effects, true sounding weapons, scopes/zoom, critical shots, weapons with individual accuracy, accuracy being affected by movement
  • Movement system: arrow keys for forward/backwards/strafe left/right
  • Vehicle system: able to board various vehicles including tanks and helicopters which have powerful weapons
  • RPG features: your marine and vehicles can gain experience, they raise in attributes and gain HP, armor, shot damage and critical shot chance every level, normal WC3-type items can also improve your stats and combat abilities
  • Race/Class system: choose a race for your marine which determines your primary attribute and attribute growth and choose a class to determine what abilities your marine will have access to
  • Maps: there are currently 3 maps to play on: City: main map with urban and park areas; Strip: Small strip of land for short games; Market Square: Tiny area for intense firefights
  • Gameplay: multiple game modes, capturable gold mines to give your team income, gold rewards based on winning rounds, element system where some types do bonus/reduced damage against other types, shot damage and element are shown upon a successful hit, upgradable towers in Incoming mode like a TD, global day/night and weather effects
=== Author's Notes ===
  • This map is PROTECTED
  • System requirements are above average if you want to have an optimal experience
  • The control scheme is admittedly complex, but you'll get the hang of it eventually :)
  • There is limited AI support
  • Highly recommend using Warcraft 3 Delay Reducer while playing online
  • Credits are under Game Info (F9)
=== Changelog ===
Latest version: V1.90
V1.90
-Minor bug fixes
-More game control tips given
-Removed the crosshairs
-Made AI names more identifiable
-Movement collision checks have been made less stringent
-New .farz command (for those with low FPS issues)
-Simplified helicopter flying
-Helicopters are no longer strafing units
-Helicopters have improved camera vision with any weapon
-Horde vehicles have separate models/names

V1.80a
-Compatibility update for 1.24b patch

V1.80
-Minor bug fixes
-Minor balance fixes
-Introduced race/class system for marines
-New Medic class
-Removed FAMAS and Jackhammer weapons
-Revamped elements
-You lose items upon death in any game mode
-New Ankh of Reinstatement item
-New .sd, .tm and single player commands
-Modified .si command
-All shots have a chance to be a critical shot
-You respawn invulnerable in all game modes
-Movement can affect your accuracy
-Changed AH-64 icon
-Re-wrote the weapon tooltips
-Made minor changes to the Strip map
-Adjusted the AI for new changes

V1.71
-Minor bug fixes
-Minor optimizations
-Team that kills the final Incoming boss first gets a gold bonus
-AI is now activated on players that have left
-Manual reload ability
-The 155mm Howitzer and 30mm Chain Gun have alternate fires to help aiming
-Improved the AI movement
-AI difficulty now determines what weapons they use
-Gold mine system revamped
-AOE weapons can explode units/corpses
-Changed the .acc command to .si
-New map preview image
-New .hints command
-Changed TDM/DE gold distribution
-No longer gain xp while dead
-Heroes dissipate more slowly upon death

V1.70
-Minor bug fixes
-Minor optimizations
-Minor balance changes
-UI improvements
-Altered Incoming difficulty scaling
-Changed game initialization
-The M113A3 can now just eject the passengers
-Vehicles are now heroes
-Hero stat system is now used by all heroes
-Silenced weapons fire bullets that are invisible to the enemy
-New item shop
-Most weapons/items are dropped upon death in TDM/DE mode
-Desert Eagle no longer uses ammo
-Initial ammo loadout of most infantry weapons heavily reduced
-Terrain changes to the smaller maps
-New DE mode bomb site - mode is also now playable on the Strip map
-Gold mines have been placed on the smaller maps

V1.61
- Minor bug fixes
- Minor optimizations
- UI fixes
- RM feature for all game modes
- Shockwave skill has been replaced by Earth Wave
- Improved the background story and changed the races
- Changed Strip terrain slightly
- Increased sentry gun attack speed
- AI no longer use the shorter range weapons

V1.60
- Players are now coloured according to team (the Scourge is green)
- Ally locators added
- Frag announcement sound removed
- Sentry guns no longer fire through most obstacles but fire faster
- Incoming mode towers are upgradable

V1.50
- Major bug fixes
- Implementation of basic AI
- Most projectile speeds have been doubled
- Ensnare ability replaced
- New TDM features - invulnerability and removal of buffs at the start of the round
- New map preview image
- Higher level goblin suppliers sell Vehicle Ammo

V1.41
- Minor bug fixes
- Added more mechanical creeps
- Towers now give less bounty, but give a team bonus
- Buying items from enemy shops now causes them to be dropped next to the shop
- Increased AOE of the 120mm Cannon
- Mouse look disabled for non-strafing units

V1.40
- Minor bug fixes
- Major terrain update to main island
- Custom Sentry Gun model
- New dynamic camera system
- First-person camera view
- New Incoming mode effects
- Enemy is now the Scourge
- Changed final boss

V1.32
- Bug/balancing fixes
- Improved difficulty scaling of the bosses in Incoming mode

V1.31
- Bug/balancing fixes.

V1.30
- Minor bug fixes, many coding changes
- Introduced Vehicle Ammo for some weapons
- New vehicle: M109A6 Paladin
- New infantry weapon: 60mm Mortar

V1.20
- More bug fixes
- Modified difficulty system in Incoming mode
- Added Super Easy difficulty

V1.10
- Minimap preview image
- New M48 missile
- Minor bug/balancing fixes

V1.00
- First public release


Keywords:
incoming, cs, counter-strike, counterstrike, counter strike, gun, tank, helicopter
Contents

Incoming! V1.90 (Map)

Reviews
Moderator
19:30, 13th Sep 2009, by Rui(#46): There are a lot of diversification possibilities, but I feel like the gameplay is spoiled. Check my review for details. 3/5 (Acceptable).
  1. 19:30, 13th Sep 2009, by Rui(#46):
    There are a lot of diversification possibilities, but I feel like the gameplay is spoiled. Check my review for details. 3/5 (Acceptable).
     
  2. NinjaDino

    NinjaDino

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    oh ill download it, i think it looks good
    weapons and vehicles
    ill try it
    and yay first comment
     
  3. Lord_of_sausage

    Lord_of_sausage

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    I must say:

    I downloaded the game, thinking: "God, not another crappy sniper game". I was surprised! This game looks extremly wellmade, i really enjoyed playing it on singleplayer. Im prodably going to play this more, and i will look forward for next versions! 9/10

    //LoS
    (Only 9 because of no background music, try find something in the wc3 songs, picth it, and lower its voice, that would make me give you a 10.)
     
  4. Drunkmonk30

    Drunkmonk30

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    Testing this map was sure a splendid experience, and is a good game whether if you're playing single or multi-player. (I still like the flamethrower out of all the weapons T_T)

    Anyway thanks for creating the game =)
     
  5. Lord_of_sausage

    Lord_of_sausage

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    Yea, Flamethrower seems to be the best weapon of them all, and gained easely in the first waves. You should make it more expensive (NOOO, dont do it, i want it fast =D)
     
  6. Timmy

    Timmy

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    Thanks :) I quite like the idea of Sniper Arena actually, but I wanted to make something different to what was out there already. As for music, I figure I usually listen to my own when I play anyway, so personal preference I guess.

    In V1.10 the higher class weapons are a bit more expensive and the flamethrower has been nerfed a little, but don't worry, it's still quite effective :D

    Would really appreciate more feedback/ideas from anyone on the map =)
     
  7. Timmy

    Timmy

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    Going to be too busy to do much work on this map, so the 1.30 update will be the last for a little while.

    As I said before, I would reallllllly appreciate more feedback or ideas =)
     
  8. Discohydra

    Discohydra

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    I like this map, Very much, Alot even, And i like the style of this map.

    Heres a few suggestions:

    Please take down the Player:Creep scaling ratio on this map, Its very hard to play with 5 people and 45 creeps rushing the base.

    Maybe add a Missile Based artillery, Like an MLRS. Or a Katyusha.

    Add a Birds eye view for firing the howitzer and mortar cannons, and Any other indirect fire weapons with long range.

    Add mechanical creeps, I've had too many players leave because they cant use missiles on creeps.

    Add a fixed wing aircraft maybe.

    Custom Wc3 models! I have a pack for dwarfen themed tanks that i love Ill give you the link in this posts edit. (Not made by me, But i love those models.)

    More Vehicles!!! With slots in the vehicles that the players can shoot from, like a Transport helicopter.

    Thats about it, 5/5

    And the link is http://www.hiveworkshop.com/forums/packs.php?id=hfmtzz
     
  9. Timmy

    Timmy

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    After being too busy for the last few months, I finally got around to completing 1.40. Most of the changes have been cosmetic, however the new terrain also required a newer camera system. Unfortunately, due to the nicer look of things, my FPS in some areas is about 10 lower than it used to be. Granted, the computer I play on isn't particularly fast. The main aim of this update was to improve the atmosphere of the game.

    Thanks for the feedback Disco! To discuss some of your helpful suggestions:
    -The player:creep scaling changes with the difficulty you select. In 1.40 the default difficulty is now Easy which is more suitable for newer players or a big game
    -New vehicles isn't a top priority at the moment, but I envision adding an MLRS and a Harrier
    -The reason why I didn't implement a bird's eye view for artillery was because the map does not use traditional LoS and thus a bird's eye view would be able to reveal units/people hiding that you shouldn't be able to see
    -I plan to replace some creeps with mechanical ones in the next version
    -I actually try and make use of the vanilla WC3 models where possible, but of course there will be times where a custom model will fit in better :D
    -Having a gunner position or something for a vehicle will probably be done in a future version too :)

    Thanks again for the feedback. I was also curious to know how playing with 5 people was in terms of lag? Were you playing on BNet or LAN?
     
  10. Discohydra

    Discohydra

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    I was Playing on B.net. There was NO lag, Perfect engine!

    The MLRS will be good. So will be the harrier.

    I have a few suggestions for the bases:

    Mountable guns/towers, Add mountable .50 cal machine guns, fixed mortar cannons, mountable cannon towers, or anything else. This would be good for anti-camping purposes, and also good anti-vehicle purposes.

    AI support: Add AI support for when players leave. AI support will also be needed if you want to implement the previous idea. Since, the computers dont use the FPS system.

    Thats all my suggestions.

    The mouse look kinda disrupted me in vehicles, Could you permanently disable mouse look in vehicles? Since you can turn anyway.

    Awsome map! 5/5
     
  11. ShadowStorm

    ShadowStorm

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    i only have one thing that i think should be fixed, when you are in a helicopter you should not be turning your entire helicopter to face the target when firing i mean if the turret is on the side(inside) of the helicopter it would make sense wouldn't it?, hmm then again there are helicopters that shoot from the front... other then that i give this a 5/5

    suggestions!
    air strike
    ai controlled tanks or something
    being able to go into towers?
    er..walls you can go on to shoot
     
    Last edited: Jul 11, 2008
  12. RaidonGod

    RaidonGod

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    good work man :grin:
    it's a funny allround sniper map :xxd:
    keep up great work :thumbs_up:
     
  13. Discohydra

    Discohydra

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    HOLY CRAP! Timmy is active again. After almost 3 Months of extreme AFKing
     
  14. StasMaN

    StasMaN

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    Review

    Alright, it's time for a simple review of the map

    Good Points :
    +High quality, stable fps system
    +Big choice of weapons
    +Interesting shooting system
    +I can see a lot of effort in it
    Neutral Points :
    #The map is worthy of replaying
    Bad Points :
    -Too hard at the beginning, you gave no info how to begin the game.
    -Long waiting time after winning/losing but no rematch option

    Overally it's definetely a unique map, worthy of trying out at least for few times. My rating - 4/6 (3.5 actually) (Recommended)
     
  15. Discohydra

    Discohydra

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    Do please continue with this map. Its Bnet playable.
    I've played with a person from the UK, (200+ ping) and they had no gameplay issues besides a little bit of delay.
     
  16. Timmy

    Timmy

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    Thanks for the feedback ShadowStorm, RaidonGod, Disco and Stasman :)

    Yep, I been too busy with life for the past few months, so didn't do anything on it hehe. Don't expect the next version for another month or so, cause I'm going to be quite busy again.

    Currently, the plan for the next version is to implement some very basic AI, along with making towers upgradeable. There are a lot of things I want to do with this map, but it might take a while to get it all done :)

    ------

    RE: Shadowstorm: Ironically, in much earlier versions the helicopter's gun originally worked like that - in the future I might make it like that again as well as with the tanks since they also use 'turrets'.

    RE: Disco: Nice to hear it still plays quite well :) I don't actually play on BNet myself so people like you have to do the reporting for me XD
     
  17. Bumkt

    Bumkt

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    Please change the movement keys to wasd
     
  18. Discohydra

    Discohydra

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    FEATURE THAT IS NEEDED:

    This map needs an auto RM feature
     
  19. Timmy

    Timmy

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    RE: Bumkt: Interesting idea, but I feel that the arrow keys are the easiest, simplest and most effective way to code movement atm...

    RE: Discohydra: Was there a particular game mode that you would like to see an auto-RM feature? I try and eliminate leaks etc. as much as possible, but I *think* the game would just get increasingly laggy, especially if you RM'ed after a long game.. but I will look into it after I release 1.60 :)