- Joined
- Mar 15, 2020
- Messages
- 86
How to detect item charges are zero so it will be remove?
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So that it would detect a manipulating item and for the item to craft.Note that I got rid of the Blueprints because I didn't understand why they were necessary.
Right, but it's setup so it only needs to check for items when you click the "Craft Sword" ability. Anyway, when you test it you can confirm whether you like how I did it or not, or any issues you see. I'm happy to help further improve the system.So that it would detect a manipulating item and for the item to craft.
For the map I will check on it tomorrow I'll get some rest for now and thanks all for the help guys, I do not know how to give a rep+ but seems like you guys earned it, anyway I am still a learner for these things.
I have problem opening the map since I am using an old version.Like Nichilus said, there's only two ways to lose charges. So setup your triggers to detect those two ways. Here's an example.
Note that I got rid of the Blueprints because I didn't understand why they were necessary.