Hello,
I'm trying to do a trigger wich is :
A hero manipulates an item, manipulated item = collect darkness, on every hits on an ennemi building or unit it adds +1 charge on the item, every 666 charges the gold income/sec is improved by 1 for the player who has the hero manipualting this item, If owner of hero manipulating item writes -free it removes the item , creates a spell instead for the hero, the spell will replace the item and will have the same function like the item.
Is that possible?
also I tried doing it but there is no "add charges on an item" only "set remaining charges"
and is there a Damage Engine required for a such item?
I'm trying to do a trigger wich is :
A hero manipulates an item, manipulated item = collect darkness, on every hits on an ennemi building or unit it adds +1 charge on the item, every 666 charges the gold income/sec is improved by 1 for the player who has the hero manipualting this item, If owner of hero manipulating item writes -free it removes the item , creates a spell instead for the hero, the spell will replace the item and will have the same function like the item.
Is that possible?
also I tried doing it but there is no "add charges on an item" only "set remaining charges"
and is there a Damage Engine required for a such item?