- Joined
- Sep 6, 2013
- Messages
- 6,742







FinalScore = (30*PollVotes/POLL_VOTES_TOTAL) + (70*JudgeScore/JUDGE_SCORE_TOTAL)
Max Judgement Score: 40

First some words.
I tried to give conrete point deductions for the critique. Sometimes it's not easy to decide how many points a mistake is worth, but then if something seemed too much at one thing, I tried to compensate it at an other one.
I also applied following:
^this means that I gave certain malus for doing or not doing something that was asked for. For example, not providing any WorkInProgress (WIP) has been leading to a malus. That, and also some other points.Breaking any of these rules may lead to punishment in the judgement score, up to disqualification from the contest, depending on the weight of the issue.
That simply because I think it's pretty unfair, if we set up rules, and the ones who always do things correctly get absolutly nothing for it. So breaking in certain rules has lead to malus this time, which means it simply gets substracted from the final score.
ResultJudgementConceptCodeVisualsPenalty
8/10
Critique Concept Garrosh Hellscream makes a leap towards the targeted location. When reaching, Garrosh makes a powerful strike towards the ground which damages enemies and pushes them away. While being pushed, the enemy unit will receive extra damage once colliding with an obstacle. Furthermore Garrosh regenerates his health points for each initial damage, done by his strike.
The origin of this idea, with damaging and pushing enememy units, was seen several times already (-1), but it anyways does fit the model pretty good, and the extra onCollision affect does bring some uniqueness with it. 13.5/20
Critique Code
==== Configuration=====
===== Cast Trigger =====
===== Periodic Trigger =====
===== Other =====
8.5/10
Critique Visuals
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ResultJudgementConceptCodeVisualsPenalty
9.5/10
Critique Concept The caster is firing multiple rays with random colors in multiple directions. Each color defines represents a unique effect which the ray has.
Overall it is a solid mage concept. 17/20
Critique Code
==== Configuration=====
===== Geometry =====
===== Spray Rays =====
===== Prismatic Spray =====
===== Other =====
At first I wished there was a bit more documentation in the main codes, but it was written very clear and structured, and I didn't have any problems to read and understand your code. 10/10
Critique Visuals
Actually nothing bad I could spot. The only sad thing I have in mind that the map itself still had black mask/fog, which annoyed me a bit at testing, like I could not visualy see everything what happened at any time. But I really won't deduct something for this single point.
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ResultJudgementConceptCodeVisualsPenalty
8/10
Critique Concept Shame creates a circular wall around himself to trap nearby enemies. The enemies periodicly receive damage, armor reduction, are slowed, and not able to pass throrugh the builded walls.
13.5/20
Critique Code
==== Configuration=====
===== Cast Trigger =====
===== Periodic Trigger(s) =====
===== Other =====
8/10
Critique Visuals
Overall it looks pretty good / impressive, as the whole thing is pretty big, too. Somehow I think though that "Prison" is not a perfect name for it, I would try to give it a more epic name. Maybe "Dark Imprisonment", or so - I'm personaly bad at finding names. ;D
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ResultJudgementConceptCodeVisualsPenalty
7.5/10
Critique Concept The caster fires a torrent of ice towards the target location, damaging the first enemy unit it hits. Furthermore it deals AoE damage to nearby enemies, and also freezes every unit in radius, which makes them unable to act.
The concept, with the AoE freezing and damaging reminds me strongly of Frost Nova, but as an improved version. (-2) 19/20
Critique Code
===== Cast =====
===== Periodic =====
Proper code standard, you have there, and good sharing of node data. 9.5/10
Critique Visuals
The only thing that comes in mind, is that the very last effect, when enemies get frozen is too big. It seems a bit too enormous, and covers a too wide area. (-0.5)
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ResultJudgementConceptCodeVisualsPenalty
9/10
Critique Concept The caster infects enemy units in a targeted area. Infected units will suffer from a plague, which decreases their attack- and movement speed, and also limits their sight radius. Furthermore, as long as a unit is infected, it has a periodical chance to get 'confusion', which will increase the chance for a sudden death. In case of a sudden death, the dying unit will again infect nearby enemies with the plague.
13/20
Critique Code
==== Configuration=====
===== Cast Trigger =====
===== Periodic Trigger =====
===== Other =====
6/10
Critique Visuals
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ResultJudgementConceptCodeVisualsPenalty
10/10
Critique Concept The Dark Ancient uses the power of nature to work with trees. There planty of aspects, and the effects are categorized basicly by ally/enemy + unit/tree/strucutre + ground + tree. The many variations really tried to cover all different behaviour, but still to follow the theme topic in a way. I would even closely call it overkill for a spell to have so many aspects, but for the contest it's fine. The only thing I would have probably let out is healing 'structures', as it's something not living, and when trees gave some life to my barracks it felt a bit wrong. But the fact the user may config the possible target aspects, like enabling/disabling targeting on strucutures is so awesomet that it compensates it. (on a side note; I would have love to see such spell in 'Diversity' contest theme : )) 13.5/20
Critique Code
==== Configuration=====
===== Cast Trigger =====
===== Periodic Trigger =====
===== Other =====
7.5/10
Critique Visuals
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ResultJudgementConceptCodeVisualsPenalty
10/10
Critique Concept Hyperion uses Flame Burst to ignite an enemy unit, reducing it's movement speed, dealing damage over time, and sending out fire waves which can also ignite nearby enemies. One, by Flame Burst killed unit explode and deal some extra splash damage. -- Good one. Very solid and pretty balanced concept. It's very good as it is, and I have nothing to recommend. 18.5/20
Critique Code
===== Cast / Order Trigger =====
===== Periodic Trigger =====
===== Other =====
(-1) points extra are splitted on all points above, at which there is no explicit score deduction. 9.5/10
Critique Visuals
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ResultJudgementConceptCodeVisualsPenalty
4/10
Critique Concept The caster summons water waves which circulate around the targeted point, and get closer until they reach, and explode. Afer each casts there's possibility to use an an other ability to switch to an element form; either water, or fire. Each element form lasts only for some seconds, and provides a special ability that can be used exclusivly by the respective form.
8/20
Critique Code
==== Configuration=====
===== Cast Trigger =====
===== Periodic Trigger =====
===== Other =====
7/10
Critique Visuals
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I congratulate the winners, and I'm really glad that in the end some more people joined the contest! It was nice to see the different spells submitted.

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