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Zapleaf has a few questions ^^

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Level 3
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Jul 13, 2008
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38
CENTER]Question 1[/CENTER]
So i have this spell im working on, and i came across a problem. When i do this: Animation - Play (Casting unit)'s attack slam animation
It actually works, when there are no other things to distract the casting unit. When the unit is near another enemy unit it will not actually play the whole animation. Is there any way i can do this?

Question 2
How can i set it so that when a unit dies you see its bounty show.

Question 3
Why is VJass so popular? I have never ran across something i needed for a map i could not script in GUI. What benefits are there i am not seeing?

Totaly off topic but going to get this question in so that i don’t have to make a dumb question post anywhere else lol.
Anyone got a good guide to hosting with a Linksys router? I have tried several guides and they all say dif things to do and they all fail.
 
Level 9
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Apr 3, 2008
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1. Set animations in object editor, Art --> Animation Names.

2. Triggers --> Player --> Turn bounty flag on.
  • Player - Turn Gives bounty On for <player>
3. Because Jass have much more possibilities and much less lags than GUI.
 
Level 12
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Apr 15, 2008
Messages
1,063
1. You could create Channel ability, which has "attack,"slam" animatios and disables other abilities for it's duration. It's icon is invisible by default, so just add it to the hero and then order him to cast this ability.

3. some functions just aren't aviable in GUI and you definetely need to use jass to avoid memory leaks.
 
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