Mr.Pockets00000, texts must be smaller, place credits to authors in the corner (this I wanted to say) and by the way, change the bullet-type of commanders, instead of flames you should place hm... bullets and don't use cliffs, the'r so ugly. And why your terrain must look like a real world map? You can use an isolated island\continent infected by the virus, and the world powers who arrived to this place with their own purposes. (loadscreen isnt bad, i can say that is good but text must be compact and whats with shotgun? Triple shotgun?)
Now your starting to sound less like a troll and someone who actually has real suggestions. Now I tell you I use cliffs out of preference, because yes using the hill raising looks prettier, cliffs simply work. Cliff guarantee the defined spots where boats can unload/load. Yes I am aware of using terrain for ports as an unload location, but that can have many glitches in itself. Sometimes practicality is more important than beauty. (Like, how you say, the athletic girl versus the thin and pretty no-nothing).
The triple shotgun, yes I'll admit it is strange. Wasn't my best choice of an image, I should have thought that through more carefully. I may/maynot remake a loading screen, but this is not the top of my agenda. I was thinking of making one out of I AM LEGEND scenes but I found that to be even less fitting. I'll think about it when It becomes of immediate importance.
Remember: I'm not turning down your requests completely, I am mainly delaying them, because your concerns mainly focus on apearnce, which is of much lesser importance to a game. If I wasn't using the warcraft III engine, the graphics would be squares and triangles. Sorry, but graphics simply aren't of a high importance to me. But I promise you, there WILL BE CHANGES IN THE LOADING SCREEN, but not as immediate as other concerns. As for the terrain, we will see.
Found bug :
If human castle that is in the process of reviving hero is captured by zombies, the hero can't be revived permanently
Thanks for that glitch report, and I will find a way to fix it.
Also Kodo, I'm sad to say my 50 range solution didn't work. At first I thought it did, but it only world for the barricades if they were slightly interlaced, and not touching corner to corner. I'll have to find a fix for that. When I get some more spare time, 1.3c will be my major cleanup update.
I got a few suggestions...How about add some kind of event ? for each country...like 2nd chance for zombies and humans cause its pretty hard to defend when you lose your allies around you
Could you specify a little more? Do you mean like random events? Or do you mean fallback locations for each player. It is kind of hard to tell from the low details of what you have presented to me. I assure you though, that there are many fallback locations on the map. For example, red can barricade up the mountainside near the Norwegian area. Gray can fall back to England/Ireland. Pink has many fallback zones. Purple if he loses the front above pink he can just fall back completely into Australia. Orange and Gray and Green I'll admit falling back isn't their strongest point, but they still can to some extent. The problem comes after the undead cut down all the trees, which is a problem for most players, almost completely excluding purple. (Except for that choke point under pink that is formed by trees, which can easily be chopped down by ghouls).