Q: Haven’t you already done this? What about WZW: The Plague?
A: Yes, but there were certain mechanisms that I found unsatisfactory (such as map layout) that really could only be fixed by starting over. I also wanted to give the game a fresh start with improved gameplay mechanics as well as a few new ideas.
Q: Why no preview image? You have a loading screen, shouldn’t you make a custom preview image?
A: I don’t care for a custom preview image on a map like this and here’s why. In a battle.net lobby, where you see a preview image you cannot see the map. On hiveworkshop.com scrolling over the preview image shows the map for all it’s terrain but in an in-game lobby this doesn’t work. Why is this relevant? Simple. A player’s start location on the map corresponds to what country they will be starting in, and that is highly relevant in the game lobby.
Q: Why isn't the terrain very good? Shouldn't you have spent more time on it?
A: I didn't make this game for beauty. It's design principle is game-play that's not too overly-complex but still somehow fun. I feel that terrain is the least important part of a map like this so it was neglected a tad, and not to mention it'd probably get in the way of game-play, my main concern.
If you wanted a map with beautiful terrain, I'd have to hire an artist. I, myself, am not much of an artist of visuals.