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WoW: Heroes Return [ORPG] [1.2.b]

Submitted by andreariona
This bundle is marked as approved. It works and satisfies the submission rules.
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World of Warcraft: Heroes Return is a total conversion Multiplayer Open Role Playing Game (MORPG) that inspired from original World of Warcraft franchise that developed by Blizzard. I'm trying to made the 1st ever WoW total conversion in multiplayer ORPG version (as I haven't seen any). As an ORPG, the project is designed to be played by multiplayer in order to experience a better result playing the game (especially for ORPG fans). My aim on this project is to create a simple yet fancy and fun gameplay with eye catching fantasy-like terrain and effect that able to made the players has a World of Warcraft feeling when playing the game.

Vote the Project on MODBB:
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Check out my other World of Warcraft total-conversion project: Battle of Azeroth, The Battleground and Clash of Legends


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There are currently 12 available classes from original World of Warcraft available, 10 playable classes (Orc Warrior (Arms), Human Paladin (Protection), Human Death Knight (Frost), Orc Death Knight (Blood), Night Elf Rogue (Assasination), Orc Hunter (Survival), Night Elf Hunter (Marksmanship), Blood Elf Mage (Fire), Human Mage (Frost) and Draenei Priest (Holy)) and 2 iconic characters from Warcraft III history as a secret characters (Arthas Menethil (Paladin) and Grom Hellscream (Warrior)) which can be played by entering a secret code that you can get as you play the game further.
Character model and abilities concept might be changed anytime as the progress updated.

Class List Preview
Playable Classes
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Secret Characters
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Instead of medievalist one, I'd go for a fantasy theme kind of terrain for the project. Some cracked area terrain on this project is inspired from World of Warcraft: Cataclysm patch when there's a crack on land filled with magma deep in caused by Deathwing. Here's current screenshots of terrain looks (you can check my album to see the progress of the terrain from the early alpha until it is now).
These terrain design might be change and improved from time to time as the project progressing by.

Cities (Current Looks | 4 Pictures)
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Continents (Current Looks | 4 Pictures)
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Dungeons (Current Looks | 4 Pictures)
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Ingame Screenshot (First Impression Looks | 2 Pictures)
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[​IMG] Total Conversion
With most materials (which has been massively poly reduced by myself into the lowest size) imported from World of Warcraft, to make the player experience the World of Warcraft feeling when playing the map!

[​IMG] Cataclysm Themed, Detailed Terrain
Explore the world from a dreamy forest, into a foggy land of the past, with a cracking lava over the lands caused by Deathwing's Wrath previously known as "The Cataclysm".

[​IMG] Over 10 Classes and 2 Secret Characters to Choose
Play as certain classes from World of Warcraft or as a classic character of legend. You decide your role as the new Heroes of Azeroth!

[​IMG] Interactive NPC
You can interact with each NPC you've meet. From talking blab, listening to a short lore, or even gaining information about some game secrets.

[​IMG] Custom Weapon Attachment
Bored of unchangeable weapon on previous version? You can change your weapon attachment visual now as you change your weapon. More than 30 fancy World of Warcraft weapon attachments with lowpoly revised!

[​IMG] Developed Creeps
Each creeps has their own status differently, as well as their own abilities (and at least 1 active ability each, so the battle ain't about only hack and slash!). Creeps type divided into 4: Normal, Dungeon, Elite and Boss.

[​IMG] Dungeon
No RPG would be complete without a dungeon, dungeon enemies drops more valuable items than non-dungeon enemies. You can go further into depth of dungeon by removing invisible pathing blocker by defeating each Bosses.

[​IMG] Challenging Bosses
Even more challenging and almost not possible if you challenge them alone!

[​IMG] Limited Item in Inventory
Like in typical RPG, Player can only carry 1 type of equipment. Backpack is also available on the map incase you're out of inventory.

[​IMG] More Than 200 Items
From common Tier 1 item to a legendary tier 8 item to collect with colored tooltips description, more higher the creeps classification that you kill, more higher the item tier you'll get.

[​IMG] And More!



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[​IMG] Materials Resources
Blizzard Entertainment (original World of Warcraft meshes, textures and icons), Ddahe, Blackstorm, LongbowMan (WoW Models), Judash and JetFangInferno (SFXs), CRAZYRUSSIAN (Command Interface Icons), JesusHipster (CastingBar Model), AnimE (Dropped Items base model mesh), Kitabake (Armor Item attachment model mesh)

Most of the materials I'm using are: re-created, edited, geomerged, poly reduced and Re-UVs by myself for this project purpose usage in order for the finest size and able to be played multiplayer as a WoW total conversion project.

[​IMG] Forum Resources
Ddahe Cafe, Warcraft Underground, Hive Workshop, XGM

[​IMG] Special Thanks
Blizzard as a World of Warcraft developer and also for their World Editor engine

[​IMG] Forum Special Thanks
Hive Workshop

[​IMG] Original Artwork for Loading Screen
Blizzard Entertainment (Unknown Artist Name)

[​IMG] Music Theme
Castaways (from WoW: Cataclysm Game Soundtrack)
Composed and arranged by Russell Brower, Derek Duke, Glenn Stafford, Neal Acree and David Arkenstone (Blizzard Entertainment)

[​IMG] Site Reference
WoW Head, WoW Wiki, Wikipedia (various NPC cameo references)

[​IMG] Project Changelog
Version 1.2.b (Quick Fix version) [August 25th, 2014]
Due to trapped in dungeon issue, you now load your character on Ressurection Point instead
Additional Ability: Mage - Flamestrike health restore issue fixed
Legendary: Dragonwrath, Tarecgosa's Rest crafting issue fixed
Potions cooldown increased from 5 seconds into 9 seconds
All Bosses attack cooldown has been reduced by 1.5 seconds​


Version 1.2.a (Quick Fix version) [August 21st, 2014]
Siphon Essence now stackable
Rogue: Kidney Shot has been replaced with Shadow Blades
Total 21 Active Additional Abilities for each Classes now has [Q], [W] and [E] hotkeys implemented​


Version 1.2 [August 17th, 2014]
Damage-Type and Armor-Type Damage table now implemented
Item Bound to Player now implemented, other Player unable to take it
Crafting Feature implemented, you now can get item tier 4 above up to legendary tier 8 item by crafting
UI border changed
Whole Drop Item table revised
Gold bounty reduced by 50%
Boss bounty now global receive
Fixed pathing blocker missing on Nerubian Kingdom
Added Ambience Sound in Molten Core
Player PvP currently deactivated
Invulnerablitiy effect on city removed
Ressurection time has been reduced from 20 to 5 seconds
You now ressurected with 10% health and 10% mana
Starting Gold reduced from 2000 to 500
Mana Cost now not increased along with ability level
New Loading Screen and Map Preview cover
New Icons and some icons revised
Sailing to Jejunia/Evergreen now require to be level 20
Blood Mage, Frost Mage and Holy Priest base dattack damage and base attack speed reduced
Model: New Shields and Books attachments
Model: Weapon Dropped Item mesh revised and re-UVed
Model: All Swords attachments model resized
Model: All Dagger attachments model resized
Additional Abilities: Added Divine Fury and Mass Dispel to Priest Class
Additional Abilities: Added Charge to Warrior Class
Additional Abilities: Added Flamestrike and Deep Freeze to Mage Class
Additional Abilities: Added Outbreak to Death Knight Class
Additional Abilities: Added Arcane Shot to Hunter Class
Additional Abilities: Added Adrenaline Rush to Rogue Class
Additional Abilities: Warrior taunt cooldown has been reduced from 20 to 5 seconds
Additional Abilities: Paladin Spirit Link mana cost has been reduced from 60 to 10
Additional Abilities: Rogue Stealth mana cost has been reduced from 100 to 20
Holy Paladin: Crusader Strike base damage reduced from 106 to 75
Holy Paladin: Holy Light base heal increased from 100 to 200
Holy Paladin: Holy Light cooldown reduced from 5 to 3 seconds
Blood DK: Scarlet Fever base attack speed rate increased from 5% to 18%
Blood DK: Heart Strike base damage reduced from 93 to 62
Blood DK: Vampiric Blood damage bonus scale per-level reduced from 1 to 0.5
Blood DK: Death Strike base damage reduced from 514 to 253
Frost DK: Obliterate base damage reduced from 103 to 71
Frost DK: Icy Touch base attack speed reduction increased from 5% to 10%
Frost DK: Icy Touch damage reduction base reduced from 5% to 2%
Frost DK: Frost strike base freeze chance increased by 1%
Frost DK: Frost strike now also deals bonus damage
Frost DK: Pillar of Frost base damage reduced from 516 to 243
Arms Warrior: Hamstring base damage reduced from 104 to 72
Arms Warrior: Hamstring base movement speed reduced from 10% to 5%
Assasination Rogue: Burst of Speed has been replaced with Sinister Strike
Assasination Rogue: Mutilate base damage reduced from 102 to 70
Assasination Rogue: Envenom base damage reduced from 317 to 76
Markmanship Hunter: Aimed Shot base damage reduced from 108 to 76
Marksmanship Hunter Evasion changed with Careful Aim
Survival Hunter: Cobra Shot base damage reduced from 101 to 69
Survival Hunter: Exhilaration base heal increased from 100 to 200
Frost Mage: cone of Cold base damage increased from 83 to 102
Frost Mage: Frost Armor cast time now set to instant
Frost Mage: Frost Nova base damage increased from 324 to 543
Fire Mage: Combustion base damage increased from 122 to 154
Fire Mage: Scorch base damage increased from 36 to 47
Fire Mage: Inferno Blast base damage increase from 330 to 558
Holy Priest: Binding Heal cooldown reduced from 5 to 2 seconds
Holy Priest: Circle of Healing cooldown reduced from 5 to 3 seconds
Holy Priest: Circle of Healing base heal reduced from 150 to 100
Holy Priest: Circle of Healing heal scale per-level reduced from 80 to 50
Holy Priest: Inner Will now no longer has cast time
Athas Menethil: All abilities rebalanced
Grom Hellscream: All abilities rebalanced
Secret Characters now can't be Saved
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Following Items has been revised
===========================

Revised Sword: Trainee's Sword (T1), Broad Sword (T1), Scimitar (T1), Cutlass (T2), Steel Sword (T2), Swiftwind Blade (T3), Protector's Sword (T4), Mystic Sword (T6), Silverwing Defender (T6), Ashbringer, Scarlet Blade of the Light (T8)
Revised Staff: Trainee's Staff (T1), Arcane Staff (T1), Darkwood Staff (T1), Ruby Wand (T2), Tanglewood Staff (T2), Sunstrinder Staff (T3), Wand of Eternal Light (T4), Runestaff of Nordrassil (T6), Distant Land (T6), Exodar Life Staff (T6), Dragonwrath, Tarecgosa's Rest (T8)
Revised Axe: Trainee's Axe (T1), Battle Axe (T1), Hillborne Axe (T1), Bardis (T2), Cresent Axe (T2), Elunite Axe (T3), Terokkar Axe (T4), Ethereum Nexus Reaver (T6), Legacy (T6), Wicked Edge of The Plane (T7)
Revised Bow: Trainee's Bow (T1), Rapid Bow (T1), Titanium Compound Bow (T1), Nightstalker Bow (T2), Hawkeye Bow (T2), Golemheart Longbow (T4), Black Bow of the Betrayer (T6), Siren's Cry (T6)
Revised Mace: Sulfuron Hammer (T6), Sulfuras, Hand of Ragnaros (T8)
Revised Right Dagger: Trainee's Dagger (T1), Flesh Piercer (T1), Razor Blade (T2), Vendetta (T2), Heartseeker (T5), Twilight Mist (T6), Golad, Twilight of Aspects (T8)
Revised Ring: Ring of Pride (T1), Dametria's Signet (T1), Attractive Ring (T1), Chaera's Ring (T2), Evasion Ring (T2), Mood Ring (T2), Gold Ring (T3), Spider Ring (T4)
Revised Plate: Breastplate (T1), Imperial Plate Chest (T1), Adamantium Breastplate (T2), Brigade Chestplate (T2), Holy Plate (T3), Splintsteel Armor (T4), Lord's Plate (T5), Breastplate of Radiant Glory (T5), Chestguard of Eternal Vigilance (T5), Harbringer Breastplate (T5), Meteor Plate Armor (T6)
Revised Cloth: Nightsky Robe (T1), Plain Robe (T1), Sage's Robe (T2), Twilight Robe (T2), Embrace of Madness (T5), Shadowblaze Robe (T5), Merlin's Robe (T5), Skyweaver Robe (T5), Lightwarper Vestments (T6)
Revised Mail: Refunge Armor (T1), Fel Iron Breastplate (T1), Chainmail Armor (T2), Light Mail Armor (T2), Soldier's Armor (T2), Genesis Mail (T6)
Revised Leather: Leather Jacket (T1), Huntsman's Armor (T1), Hyena Hide Jerkin (T2), Wild Leather Vest (T2), Azure Serpent Chestguard (T5), Gatekeeper's Embrace (T5), Windrunner's Tunic of Triumph (T5), Cloak of the Silent Assasin (T6)
Revised Shield: Kite Shield (T1), Shield of the Lesson (T1), Jade Shield (T1), Hunting Buckler (T1), Stormbinder Aegis (T2), Grunt Shield (T2), Combat Shield (T2), Bear Guard (T2), Enduring Shield (T5), Chiselgrip Shield (T5), Elementium Stormshield (T6), Ward of Incantations (T6)
Revised Book: Diary (T1), Novel (T1), Encyclopedia (T2), Book of Survival (T2), Nilminer's Notes (T5), Testament of Hope (T5), Tome of the Lost (T6)
Revised Left Dagger: Flesh Piercer (T1), Gladius (T1), Razor Blade (T2), Vendetta (T2), Heartseeker (T5), Twilight Mist (T6), Tiriosh, Nightmare of Ages (T8)
===========================
Following Items has been removed
===========================

Removed Sword: Silver Sword (T1), Long Sword (T2), Darkthorn Piercer (T4), Crusader's Glory (T6)
Removed Staff: Apprentice Staff (T1), Magician Staff (T2), Avalanche Staff (T5), Archmage's Staff (T7), Staff of Life (T7)
Removed Axe: Strike Axe (T1), Ravager (T2), Warbringer (T6)
Removed Polearm: Javelin (T1), Spear (T1), Halberd (T2), Stonereaven (T2), Diabolic Skiver (T3), Ruthless Shiv (T4)
Removed Mace: Skullcrusher Mace (T4), Bloodskull Destroyer (T5), Serenity (T5), Crystal Spire of Kalabor (T7)
Removed Right Dagger: Mythril Dagger (T1), Assault Dagger (T2)
Removed Ring: The 1 Ring (T1), Prairie Ring (T1), Heavy Silver Ring (T2), Tarnished Silver Ring (T2), Skull Ring (T5), Ritssyn's Ring of Chaos (T6)
Removed Shield: Faerleia's Shield (T1), Trainee's Shield (T1), Wooden Buckler (T1), Buckler (T2), Shield (T3), Blackrock Shield (T4), Aegis of the Scarlet Commander (T5), Blackskull Shield (T5)
Removed Book: Royal Guide of Escape Route, Strategy Guide (T1), Battle Manual (T2), Book of Magic (T2), Book of Zeref (T6), Heartbound Tome (T7)
Removed Left Dagger: Mythtil Dagger (T1), Assault Dagger (T2)​


Version 1.1 [May 29th, 2014]
- Added Backpack feature
- You now can't save potions and scrolls
- Potions cooldown now increased to 5 seconds
- Potions recovery amount increased
- Elixir removed
- Load now can be only up to 300 seconds
- All Abilities Mana cost reduced by 20-30
- All Abilities Cooldown reduced drastically
- Tooltips "Additional Abilities" on each abilities now changed into "Buff"
- Starting Health and Mana has been reduced by 1/4
- Classes Ultimate Damage has been reduced and level skip requirements increased from 5 to 10
- Arthas' Exorcism now also inflict Blind which cause target a chance to miss on each attack
- Protection Paladin's Crusader Strike now also inflict Damage Break
- Protection Paladin's Divine Bulwark now only affect on self
- Assasination Rogue's Mutilate now also inflict Movement Break
- Marksmanship Hunter's Blind caused by Aimed Shot now only affect on single target
- Avatar effect has been reduced to 5 seconds
- All Creeps has been revised
- Creeps now drops runes instead of potions
- All rings item now has active Mana Recovery ability which recover 5% max mana
- Fixed Inventory System
- Fixed some wrong tooltips
- Fixed some Players pick range issue
- Fixed Arthas model potrait and hand attachment​


Version 1.0 [March 31st, 2014]
Released!


Keywords:
WoW, World of Warcraft, Warcraft, ORPG, RPG, Multiplayer, Epic, Heroes Return, Heroes Return, Cataclysm, Fantasy, Ozzy Osbourne
Contents

WoW: Heroes Return [ORPG] [1.2.b] (Map)

Reviews
Moderator
06:37, 1st Apr 2014 Hell_Master: Map approved with a rating of 3/5 (Acceptable). See moderator's review regarding the map:
  1. andreariona

    andreariona

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    Can't, Grom has already choosen as Orc-representative secret character. Hehe
     
  2. JCarrill0

    JCarrill0

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    Woot! 1.1 is out!
     
  3. Love Seeker

    Love Seeker

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    So Tyrande or Malfurion (Furion) can be?
     
  4. andreariona

    andreariona

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    Perhaps. :))
     
  5. YubelHaouJudai

    YubelHaouJudai

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    The map is awesome! dude. I tried to find WoW Selection Circle do you know where I can find one?
     
  6. andreariona

    andreariona

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    Thanks! Hmm I don't know, but have you check out in skin section? If it isn't there you can made a custom one from photoshop.
     
  7. eymsti

    eymsti

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    Do you know about the bug where you can be invulnerable outside the city i can repeat it always but did you fix this already??? because i got bored play wc3 rpg when it become so easy to play when you find a bug
     
  8. eymsti

    eymsti

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    INVUL bug

    :vw_unimpressed: Do you know about the bug where you can be invulnerable outside the city i can repeat it always but did you fix this already??? because i got bored play wc3 rpg when it become so easy to play when you find a bug :vw_unimpressed:
     
  9. Love Seeker

    Love Seeker

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    Don't double post! Invul bug is not bug. Because you are just repeating so it becomes bug. If u stay like humanity and then u'll not get this bug.
     
  10. eymsti

    eymsti

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    sorry it is just its my 1st time to post.:vw_sad:
     
  11. Love Seeker

    Love Seeker

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    No! I must sorry for hurting you.
     
  12. JCarrill0

    JCarrill0

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    so you got bored cheating... I would agree, because I would be bored due the lack of effort to win. I suggest perhaps try doing it the legit way, might not be so bored. :goblin_wtf:

    I do agree to fix the bug though. :goblin_yeah:
     
  13. FLamE.OwYeah

    FLamE.OwYeah

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    Please Add this feauture:
    When you save the save code must automatically saved from a folder
    So you can copy the save code easily :)
     
  14. JCarrill0

    JCarrill0

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    Wow cool, I like that idea! I remember some maps doing that
     
  15. PachaXD

    PachaXD

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    u really should implement save/load with .txt files at wc3 folder, most maps do it nowadays and that brings more players into the game for sure
     
  16. Love Seeker

    Love Seeker

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    Think like human. Not all people are safe. If we are at Internet Cafe and then save the code. After u leave. Don't you worry about that others will steal your code and then delete that .txt file? I disagree
     
  17. JCarrill0

    JCarrill0

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    lol
    steal your warcraft 3 code for this map,
    delete your txt file,
    and then rule the world with YOUR chR!

    Muhahahaha!

    wait.. you weren't serious right?
     
  18. copsychus

    copsychus

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    Great terrain, i never play any ORPG like this before. keep up the good work, i'm really looking forward your project :ogre_haosis: Also, ++reps

    After i played around level 10, this map still have a long way to go:

    If i picked items on ground, it should go directly to inventory unlike now, i have to get my weapon in box then pick it then throw it and pick my weapon back.

    More skill , ex: at this level u can choose these 3 skills and level up it, to gives player more choice [at every x lv, new skills can be selected]

    More weapon, i got only same weapon over and over, weapon should have many effect , not just only +damage, +str,agi,int ---> idon't see what is different between axe, twohand, spear, javalin [can't throw, only melee]

    Loot system not really good, people can pick your items . . . and when boss killed, ppl loot my items or even last shot and steal my reward and honor point.

    Monster: very few monster, when we begin a quest with kill this leaf ---> we lastshot each other and mad about it.

    Map: too small , Quest: 1-2 quest only, pls put more

    Town; Can we save birth point at that town? Some town, i don't know how to healing my hp/mp.

    That's all for now.
     
    Last edited: May 31, 2014
  19. PachaXD

    PachaXD

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    are u serious? lol just copy the code or mail it to you or whatever, if u really think thats a problem, and others cant use ur codes anyway, thy are atached to account names...
     
  20. andreariona

    andreariona

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    Hello, thanks for the compliments.

    1. There are actually plenty of items, but the rare one only dropped by dungeon creeps, elite and bosses. Normal creeps only drop a common item (with well.. obviously common bonus status). The difference between weapon type are the bonus status they give; str for axe, int for staff and so on. More rare the rarity of item (purple and orange), the greater the bonus they give.

    2. Currently there are only 4 quests at the moment (1 for legendary item), but they are repeatable and can be taken as much as you want until you hit certain level, this is why I didn't put many quests. Not to mention I haven't put a storyline quest on the map as well.

    3. Town Save Position aren't available yet, and there's some NPC which restore Health/Mana faster (fountain effect), mostly are Paladin and Priest NPC.

    4. I forget about that invul bug, in the next version I would remove city invulnerability instead.

    5. As for save text, I'm not plan to implement it at the moment, but maybe in the future, it will be.