- Joined
- Mar 14, 2015
- Messages
- 18
World of Warcraft Regen v1.0

SETTING
Set just after the events of the Frozen Throne, much has changed in Azeroth. The Forsaken under Sylvanas Windrunner, have allied with Thrall's New Horde; the night elves allied with the Alliance. The peace won with the defeat of Archimonde was sliding inexorably towards war. Champions of both factions must seek to rid Azeroth of its insurmountable threats.
PURPOSE
I always used to love playing World of Warcraft 1.8 and its reiterations in Reborn and Revived. I thought it would be fun to recreate the spirit of the series, in a team based ORPG, with PvE and PvP elements.
Simply put, the goal of the game is to defeat the final PVE boss/event before the other team. To get there, the players will need to complete a series of gated dungeons, raids, quests, and player vs. player events. Success in the beginning provides currency, levels, and improved items, thereby making it easier to complete the closing events and bosses.
TEAM
Role | Member | Progress | |
Terrain | 09103094 | ![]() | Durotar Orgrimmar |
Triggers / Objects | kharza | ![]() | Threat Meter Damage Detection System |
Testing | king arthas123 | ![]() | - |


FEATURES
1. Factions, Races, and Classes
The game will place the Alliance against the Horde, with 4 human players and 1 computer per faction.
At the start, each player of the Alliance and Horde must choose a unique race (i.e. one that has not been chosen yet). Alliance players choose among Dwarf, Gnome, Human, and Night Elf, while Horde players choose among Orc, Tauren, Troll, and Undead.
Each race is associated with 2 classes. There are a total of 8 classes per faction, with the Paladin and Shaman class originally being unique to the Alliance and Horde respectively.
Consult the below chart for permitted race/class combinations.
At the start, each player of the Alliance and Horde must choose a unique race (i.e. one that has not been chosen yet). Alliance players choose among Dwarf, Gnome, Human, and Night Elf, while Horde players choose among Orc, Tauren, Troll, and Undead.
Each race is associated with 2 classes. There are a total of 8 classes per faction, with the Paladin and Shaman class originally being unique to the Alliance and Horde respectively.
Consult the below chart for permitted race/class combinations.
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Expansion
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Zones
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Race
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Class
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Notes
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Burning Crusade |
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Wrath of the Lich King |
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Cataclysm |
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Mists of Pandaria |
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Warlords of Draenor |
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Vanilla= 1-12
BC=12-14
WOTLK=14-16
CATA=16-17
MOP=17-18
WOD=18-20
BC=12-14
WOTLK=14-16
CATA=16-17
MOP=17-18
WOD=18-20
Ships, portals, zepplins, etc.
Adaptations of actual terrain in WOW
Terrain-transforming events (e.g. Cataclysm)
Adaptations of actual terrain in WOW
Terrain-transforming events (e.g. Cataclysm)























e.g. Shared vision, group quests, etc.
e.g. When a player reaches level X, a Y minute countdown timer begins. At the end of the timer, all heroes are transported to a PvP zone, like Warsong Gulch. Once the objectives are complete or after a certain amount of time, the players are teleported back to their original locations.
e.g. When a player approaches a dungeon or raid, the other allied players are prompted to "join the group". If one player does not accept, nothing happens. If all accept, they are teleported to a PvE room which will have scripted boss fights. If players defeat the final boss, or decide to leave the dungeon early, the players are teleported back to their original locations. Bosses drop loot, etc.
A. Quests (Simple and Chain)
e.g. To open up AQ20/40, players must first complete the Scepter of the Shifting Sand quest. AQ20/40 leads to Naxx1, which leads to Outlands. Therefore, it is a crucial step in the game.
B. Countdown timers after the completion of certain PvE events
e.g. Upon killing vanilla Kel'Thuzad, a countdown timer for the Opening of the Dark Portal will begin. Once it expires, players can then journey to Outlands.
e.g. To open up AQ20/40, players must first complete the Scepter of the Shifting Sand quest. AQ20/40 leads to Naxx1, which leads to Outlands. Therefore, it is a crucial step in the game.
B. Countdown timers after the completion of certain PvE events
e.g. Upon killing vanilla Kel'Thuzad, a countdown timer for the Opening of the Dark Portal will begin. Once it expires, players can then journey to Outlands.
e.g. After every level, a hero can invest in a passive ability (talent tree).
e.g. Each hero has 5 abilities, which level up automatically when the hero levels up
CHANGELOG
Project started
Last edited: