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World In Conflict 1.1

Submitted by Kofi_Banan
This bundle is marked as approved. It works and satisfies the submission rules.
History
Year 1989 , Soviet Union falls in to disaster because of its bankrupt and disorganized economy. In atempt to remain in power USSR declares war on the Western World. NATO forces in Europe are being attacked by Warsaw Pact armies. Full scale attack was completely unexpected , Soviets battle their way to France trough West Germany. After the first shock convoys resupplied NATO troops with fresh reinforcements and weaponry. This led to a stalling of the Soviet advance. Several weeks later, the USSR attacks America using disguised cargo ships to deliver their forces and quickly take Seattle by surprise. With much of the Army in Europe fighting alongside NATO allies, the Soviet Union quickly advances through the city and into the Cascade Mountains. US forces manage to regroup and reorganize themselves in the Cascade Mountains in a desperate bid to stop advancing Soviet forces...

Gameplay
Action is placed in small American town and area around it.
Mix of ideas form WiC and C&C. Goal is to dominate the region and control at least 8 Targets for 3 minutes. Each targets generates income for whole team. There are few special Targets with diffrent bonuses for team:
-Hospital gives regeneration aura for infantry.
-Radio Building gives bonus attack for all units.
-Airport gives ability of free paradrop anywhere on the map.

Units are orderd in hero based menu , and deliverd with next Income. Income is amount of your Teams control points divided by number of palyers in team.
General( hero) doesnt fight , can only use powers-skills on the map and gather experience.


Credits
-Illidan(Evil)X
-Mechanical_Man
-WILLTHEALLMIGHTY
-Skarb
-Punisher-X

Update:
Beta 0.8c
-added Tactical Nuke
-some minor fixes
Beta 0.8d
-fixed Aircrafts strange glows
-Balance changes
-Now you need to hold domination for 6 minutes to win.
Beta 0.8e
-balance changes
-bug fixes
-ordering system now works properly
Beta 0.87
-fixes
-added apache
-added ARVs
Beta 0.9
-fatal error fix caused by sky control
-added M113, M113 ambulance and M163 VADS
-more fixes
Beta 0.91
-added T-72
-bug fixes
Beta 0.99
-added :
-carpet bombing
-light Airstrike
-paradrops
-CP defences system
===Beta 2============
-New Ordering System
Now you can set drop zone of your units near any controled CP
-New units: Grad, Sa-13 Gopher, UH-60, Mi-8 and M60a3
-New Terrain
-Diffrent Locations
-Reskined M1 Abrams
-balance chanages
-Shortcuts fixes
-other minor improvements
=Ver 1.0=
-fixed bugs
-Ver 1.1=
-fixed new units bug
=======================

As my old maps were stolen i decided to protect this. If you have any questions PM me.
Contents

World In Conflict 1.1 (Map)

Reviews
Moderator
VGsatomi: Approved. I can't speak highly enough about this map. This is the picture perfect example of how to use imported material, create themes and manipulate the editor to create a truly unique map. Large battles, intense play if with a full...
  1. VGsatomi: Approved. I can't speak highly enough about this map. This is the picture perfect example of how to use imported material, create themes and manipulate the editor to create a truly unique map. Large battles, intense play if with a full house, great layout. One of the better maps on the site. Will be awarded once it leaves beta stage.
     
  2. Childeric

    Childeric

    Joined:
    Feb 11, 2007
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    417
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    Fun map. Good balanced game play for the most part. Only dislike is the city terrain. It is very bland, and doesn't have much of a war-time feeling to it.

    Good work overall. 7/10
     
  3. cortezz

    cortezz

    Joined:
    Oct 24, 2004
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    10/10 Great map very well done I love everything about it. I am glad you added the time longer becuase usually beat the map in five mins. I must disagree with the post below me. I love the city terrain it very well done and not bland one bit.
     
  4. I)eath2u4me

    I)eath2u4me

    Joined:
    Apr 14, 2007
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    Suggestions for other people:
    -DL this map and love it well
    -DL my map whens its done lol
    About Map:
    -10/10
    -City terrain is vonderful, but needs a more war-time feeling, like some debris, thats all
    -Could make wars bigger, because theres no lagg at all(not saying there should be, but bigger wars would make it more fun)
     
  5. Kofi_Banan

    Kofi_Banan

    Joined:
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    Im not sure if it would be better , i tryed to make micro skill imporant , so you wont just order 1000 tanks to move forward and kill evrything , i think its more intereting that way. Altough im open for suggestions.

    Thx guys for commenting :] Much things are still to add like : Realistic Aircraft system , Medics , Reapir Vehicles ,transport chooppers , more Abilities for generals, also i want to add New Tanks for both sides .(M60a3 and T-72)
     
  6. PurplePoot

    PurplePoot

    Joined:
    Dec 14, 2005
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    -Nuke leaves a permanent crater that Tanks float over (at the old terrain height)

    -American stuff costs too much; for example, an American soldier has a roughly 10% life/damage increase (and no bonus in buildings), and costs almost 50% more.

    -Maybe make CPs less valuable, so that a team that gets the upper hand doesn't basically instantly win?

    -Choppers should probably have a warning in the tooltip stating that they're not for full frontial assaults - a lot of noobs waste their money on them and can even cost their team the game.
     
  7. PurplePoot

    PurplePoot

    Joined:
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    -You can kill CPs!
     
  8. Darkenneko_003

    Darkenneko_003

    Joined:
    Dec 10, 2006
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    This is a Great game,
    but can still use a lot of work,
    Keep working on it, I'm rooting for you. =]
    -Calvin
     
  9. DeathWind

    DeathWind

    Joined:
    Jun 19, 2007
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    113
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    I downloaded the map and played it, and it was really good!

    One thing i didn't like that much was the fact you beat the gam in about 10-15 minutes.

    Another thing is that when u order for example 20 tanks, almost half goes to the a CP, and then they just sit there at the spawning point and block other troops.

    Anyway excellent work,
    9,5/10
     
  10. TheDivineBoss

    TheDivineBoss

    Joined:
    Jul 4, 2007
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    Huray for Kofi_banan!

    Hip hip! Huray! :D
     
  11. Andriejj

    Andriejj

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    Apr 26, 2007
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    If the game ends fast, that's a good thing DeathWind :p
     
  12. sgtnoobkilla

    sgtnoobkilla

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    Mar 23, 2008
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    very nice =]

    need something like this kind of artwork on my RSR map >.>
     
  13. Cazeoj276

    Cazeoj276

    Joined:
    Mar 9, 2008
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    207
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    Wow im very impressed. Makes me wish i had a model editor. Very cool models. really felt like i was playing world in conflict. Could of has better looking troops though. I used a few of your models in my zombie costoms, the plague modern warfare. But neway u have a really great map. 9/10
     
  14. Pitakebab

    Pitakebab

    Joined:
    Feb 18, 2007
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    214
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    You haven't added new US units yet...
     
  15. Kofi_Banan

    Kofi_Banan

    Joined:
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    They are in map but i forgot to put them in shops, will do that as soon as posible.
     
  16. Coke8Ate8

    Coke8Ate8

    Joined:
    Mar 11, 2008
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    when are u gonna release a new vers? this map really pawns
     
  17. Red_Wolf_15

    Red_Wolf_15

    Joined:
    Jun 8, 2008
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    23
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    Good map did u make most models and skins in it:thumbs_up:
     
  18. Discohydra

    Discohydra

    Joined:
    Dec 16, 2007
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    Good Map!!! I like how you did the special effects of the airdrops, and the support spells.

    Planning on any more updates?
     
  19. caytile

    caytile

    Joined:
    Sep 4, 2008
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    4
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    This map is great but i ttry to host it but its not on list even when i download it