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Working on Damage Log

Discussion in 'Blades 'n Gore II' started by Kitabatake, Apr 25, 2013.

  1. Kitabatake

    Kitabatake

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    I'm currently making a log that shows all damage dealt to a player.
    So when a player is killed, he will see a multiboard that lists all the damage dealt to him.
    The multiboard shows the time, your health before the damage, the player who dealt the damage, the ability used, the weapon used, and the damage dealt.

    Here's how it looks at the moment:
    [​IMG] [​IMG]
    Got any improvement suggestions? Is it clear/informative enough?

    All feedback is appreciated!


    [Edit]
    Here's some progress:
    [​IMG]
     
    Last edited: Apr 25, 2013
  2. Almia

    Almia

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    Cool!
    Though fix the timer,i suggest using this kind : 0 : 0X not 0 : X because it ruins it. Add "0" at the char timer but check first if value is less than 10.

    You can also indent the words,to make it more readable:
    Player Move with Weapon dealing value damage
    1 lunged with Flamberge dealing 9 damage
    Bot2 kicked dealing 8 damage.

    But,keep that of yours.

    Set the color of Health to Lime so that its more flashy and recognizable, because Green is a bit dark.You can also replace the damage value with Red
     
  3. Aeroblyctos

    Aeroblyctos

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    Dark green looks like vomit.
     
  4. Almia

    Almia

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    ^ Agree.
    And it also seems to be a garbage color.

    btw,this is the lime color : |cff34ff34
     
  5. Kitabatake

    Kitabatake

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    Yeah gotta make it like that
    Well that might be possible by setting different parts of the message to different columns.
    However, it would make the text have odd spaces all the time which might make it harder to read?
    Hmm yeah. I might actually color code the health so that it will go from green to red depending on value.
    Also, yeah, gotta test that red damage.

    Thanks and +rep for the suggestions!



    Thank you for your constructive observations and words of wisdom!



    Yeah, I know how the color codes work.
    I'll switch the color to lime if I have problems with making the color change according to health amount.
     
  6. Almia

    Almia

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    That's why i said "keep yours" :D
     
  7. Kitabatake

    Kitabatake

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    Great progress!

    [​IMG]
    • Health color now depends on amount.
    • Time is now always displayed as [x:xx].
    • Moment of death is displayed.
    • Damage is now colored red.

    Anything else to improve?
    Or is it as good as it can get now?
     
  8. Almia

    Almia

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    Maybe you can lighten up the "gray" letters a bit. I know you want them to fit in the map's colors,but that is too much.
     
  9. Hell_Master

    Hell_Master

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    It is quite a cool Multiboard, Kita. Its very informative but I would like to suggest when it shows health... when it is down to 50% or lower, make its font color Red that signifies that it is low in health.
     
  10. Almia

    Almia

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    ^ He already did silly :D
     
  11. Kitabatake

    Kitabatake

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    Hmm?
    They seem perfectly readable to me.
    Also, the useful info stands out better when the default color is dark.


    Already done:
     
  12. Hell_Master

    Hell_Master

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    Oh ok... nothing more to suggest for now. It really looks good to be honest. Will suggest if anything ever comes in my mind.
     
  13. Almia

    Almia

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    Ok. Fair enough.
     
  14. Hell_Master

    Hell_Master

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    Well, not meeanting to be off topc on this one but maybe display also when a player drinks and heals himself with it, display also the amount of healed HP and what player used the Drink but if your game is not meant to show those heal things and you want to stay only with Damages its fine. :)

    Tho im not sure if the heal ability in BnG is Drink... Also when displaying the healed amount, make the font color green signifying healed.
     
  15. Kitabatake

    Kitabatake

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    Hmm...
    It might get spammy if the player uses drink often. Also, I don't know if it will provide useful info since the heal is not instant.

    Thanks for the suggestion, I'll need to think about it.
     
  16. Hell_Master

    Hell_Master

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    Well, how about change the font color of Time, Health and Damage Event to white. It looks better. The color white like highlights or emphasizes a word.
     
  17. Kitabatake

    Kitabatake

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    Yeah, that might be better. Thanks for the suggestion!
    Hmm, I guess I'll also remove the brackets around the time values.


    Edit: Progress!
    [​IMG]
     
  18. Almia

    Almia

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    I think you can add icons in "Timer","Health",and Damage Event.
    Also,Removing "Damage Event" would be nice,you have Damage Log at all.

    edit
    Didn't notice the "0" there,can you change the color of it?
     
  19. Kitabatake

    Kitabatake

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    Got any suggestions?
    Sure, time could have a clock but what would be a good "health" icon?
    True, I think I'll do that.
    That 0 is pretty much redundant information anyway.
    "Player is dead" -> "He has no health"
    I don't see a reason to make it more visible.

    Thanks for the suggestions!
     
  20. Hell_Master

    Hell_Master

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    I suggest for Time, the time icon used by Dota maybe and for the health, I sugest find a recolored hero attribute... most likely a green cross.