- Joined
- Nov 6, 2009
- Messages
- 1,462
Something in this isnt working properly and I cant figure out why lol I'm a hashtable noob plz help meh XD
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Untitled Trigger 001
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Events
- Map initialization
- Conditions
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Actions
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Unit Group - Pick every unit in (Units owned by Neutral Hostile) and do (Actions)
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Loop - Actions
- Set CustomValueCounter = (CustomValueCounter + 1)
- Unit - Set the custom value of (Picked unit) to CustomValueCounter
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Loop - Actions
- Hashtable - Create a hashtable
- Set ThreatTable = (Last created hashtable)
- Set ThreatMultiplier[1] = 10
- Set ThreatMultiplier[2] = 9
- Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
- Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
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Unit Group - Pick every unit in (Units owned by Neutral Hostile) and do (Actions)
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Events
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ThreatGenerating
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Events
- Unit - A unit Is attacked
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Conditions
- (Owner of (Triggering unit)) Equal to Neutral Hostile
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Actions
- Set ThreatGenerated1 = (Integer((Damage taken)))
- Hashtable - Save (ThreatGenerated1 x ThreatMultiplier[(Player number of (Owner of (Attacking unit)))]) as (Custom value of (Attacked unit)) of (Player number of (Owner of (Attacking unit))) in ThreatTable
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
- Set ThreatInt = (Load (Custom value of (Attacked unit)) of (Player number of (Owner of (Attacking unit))) from ThreatTable)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ThreatInt Greater than (Load (Custom value of (Attacked unit)) of (Integer A) from ThreatTable)
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Then - Actions
- Unit - Order (Attacked unit) to Attack (Attacking unit)
- Game - Display to (All players) the text: (Test: + (Name of (Owner of (Attacked unit))))
- Else - Actions
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If - Conditions
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Loop - Actions
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Events