- Joined
- Nov 6, 2009
- Messages
- 1,462
Something in this isnt working properly and I cant figure out why lol I'm a hashtable noob plz help meh XD
-
Untitled Trigger 001
-
Events
-
Map initialization
-
-
Conditions
-
Actions
-
Unit Group - Pick every unit in (Units owned by Neutral Hostile) and do (Actions)
-
Loop - Actions
-
Set CustomValueCounter = (CustomValueCounter + 1)
-
Unit - Set the custom value of (Picked unit) to CustomValueCounter
-
-
-
Hashtable - Create a hashtable
-
Set ThreatTable = (Last created hashtable)
-
Set ThreatMultiplier[1] = 10
-
Set ThreatMultiplier[2] = 9
-
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
-
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
-
-
-
ThreatGenerating
-
Events
-
Unit - A unit Is attacked
-
-
Conditions
-
(Owner of (Triggering unit)) Equal to Neutral Hostile
-
-
Actions
-
Set ThreatGenerated1 = (Integer((Damage taken)))
-
Hashtable - Save (ThreatGenerated1 x ThreatMultiplier[(Player number of (Owner of (Attacking unit)))]) as (Custom value of (Attacked unit)) of (Player number of (Owner of (Attacking unit))) in ThreatTable
-
For each (Integer A) from 1 to 10, do (Actions)
-
Loop - Actions
-
Set ThreatInt = (Load (Custom value of (Attacked unit)) of (Player number of (Owner of (Attacking unit))) from ThreatTable)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
ThreatInt Greater than (Load (Custom value of (Attacked unit)) of (Integer A) from ThreatTable)
-
-
Then - Actions
-
Unit - Order (Attacked unit) to Attack (Attacking unit)
-
Game - Display to (All players) the text: (Test: + (Name of (Owner of (Attacked unit))))
-
-
Else - Actions
-
-
-
-
-