Biggest Changes:
- The Great Castle now has 200,000 Base HP, Base Attack Speed from 0.01 to 0.75
- The Castle now has 12,000 base HP
- Capitalism gold reward per wave adjusted. From 0.75x then 0.5x after wave 50 >>> to 1.2x base then reduced by 0.3x per 15 waves (1-15 = 1.2x ; 16 - 30 = 0.9x ; 31 - 45 = 0.6x ; 45 - 60 = 0.3x)
- Wisdom is now buffed. Every 15 Waves the multiplier for exp being given per wave is increased by 1 (Ex: Wave 52 = 4x). From just 1 times throughout the game.
- Powercraft Agility given per wave is now 1.25x higher.
- Fire Master boss now has 4 more abilities (Firebolt, Flame Strike, Fire Breath, and 25% Magic Resist)
- Fire Master HP increased to 15000 from 10000
Bug Fixes:
- Now has a 2 second delay teleportation when killing Ticket Bosses (Which fixes insta-kill abilities not triggering cooldown bug)
- Fixed the items upgrading when acquiring the Gem of Knowledge to get Omega Spells.
- Lottery Ticket now has 1 minute cooldown instead of 5 seconds to prevent abusing it to easily gain 300 or more diamonds.
- Fixed Omega Upgraded God's Titan and Trader not increasing their respective crafts when leveling up.
- Fixed Star Diamond giving 750 Capitalism (Instead of said 600 in tooltip) ; was nerfed to 400 Capitalism.
- Fixed The Great Castle max level upgrade not refunding properly (refunding 15 instead of 20 diamonds)
- Fixed some tooltip errors on hints.
Normal Changes:
- Peta Ring Diamond cost increased to 60 from 50
- Damage Taker now has 20 HP Regeneration instead of 7.5, Also Armor increased to 15 from 10
- Helm of Dominator [Charm Spell] will now have the units be permanent but cost to buy increased to 50 instead of 30 Diamonds.
- Helm of Dominator [Charm Spell] cooldown increased to 240 seconds from 180.
- Updated the Impossible Mode Gameplay (After you beat the game on God Difficulty and will give you a command) ; It will now also make you not allowed to take a break between waves and it's continuous.
- Impossible Mode Item given is now replaced by a new item: Universal Overlord's Amulet
- Wave Bosses levels from 10 to 50 is now scaled by difficulty
- Polished and changed some of the wave comments.
- The text is now gold after a wave boss has been defeated.
- Divine Tower now has 1500 Attack Range instead of 600. (Same for Tower Engineer's Superior Variant)
- Divine Tower's (Also Tower Engineer's) Armor Reduced by 25%
- Plague King and Fire Master now has Elite Armor Type
Technical Changes: (Not affecting gamplay itself)
- Updated the Wave Sending System (Made by me and is highly configurable array based. No longer spaghetti code - Which also means that the game can now reach wave 60 in just 20 minutes when testing.)
- There are 5 Wave Classifications which alter spawn rate (Normal [2x], Swarm [4x], Strong [1x], Elite [4], Boss [1])
Waves:
- Wave 39 is now a Strong Wave Class and added a skill that summons Reef Elementals.
- Wave 49 and 59 Dragons' model will become a bit smaller and their attack range shortened.
- Wave 51 Dark Rangers now a Strong Wave Class and added permanent invis, 100% 2x Crit.
- Wave 57 Nether Dragons and Wave 50 Gargoyle will no longer stick in one spot.
Golden Knight (Formerly Greedy Knight)
- All Skills [Transmute, Collect Taxes, Extreme Greed, Taunt of Greed, Greedisgood] - Removed from the game
- New 1st Skill [Call Soldiers] - Summons 10 Soldiers to fight for you.
- New 2nd Skill [Transmute Strike] - Targets a ground to deal damage and gain money depending on number of enemies.
- New 3rd Skill [Financial Motivation] - Added to the game which gives percentage attack damage and capitalism to all players.
- New 4th Skill [Market Manipulation] - Changes the Gold of All Players for -100% to 200% x (10x Capitalism).
- New Omega Skill [The Glorious Gears] - Changes the hero and soldiers attack and armor type to Elite + 50% Magic Resistance.
- Capitalism per level reduced from 4 to 3
- Wisdom per level reduced from 2 to 1
Trader
- 3rd Skill [Economy] - Renamed into Entrepreneurship
- Trader's 2nd Spell [Tome Shop] - Fixed game breaking bug when purchasing Experience Tomes.
- ^ Tomes will now be instantly used again. But using hero stats tomes on horse will no longer work and gold will be refunded.
Time Berserker
- Increased health into 500
- Omega Spell [Multiversal Call] - Now has duration of 25 seconds and 40 seconds cooldown.
- Ultimate [Time Stop] - Now stops newly spawned units and pings the area where Time Berserker used the ability.
- 3rd Spell [Lifesteal Axe] - now heals for 40/60/80/100% per attack
- now renamed into Axe of Resilience
- New 2nd Spell [Berserk] - Increases attack speed by 50/100/150/200%. Lasts for 7 seconds.
- Former 2nd Spell [Destruction Axe] - Removed from the game.
- Former 1st Spell [Frost Ball] - Removed from the game.
- New 1st Spell [Deja Vu] - Summons an alternate version from other time to slam the ground 20 times per 0.25 seconds damaging units.
Elite Sniper
- Ultimate Spell [Assasinations] - Fixed strength gain per kill (It is extremely overpowered)
- Base Damage Increased but Strength per level reduced from 3 to 2.
Elemental Mage (A really broken hero before 2.59)
- Ultimate Spell [Star of Life] - Changed SFX into a much more flashy and no more ghost scream.
- Changed Damage from 500/1000/1500 to 300/600/900
- Changed Heal from 100/200/300 to 200/400/600
- Increased the AoE of the spell to 1000
- Ultimate Spell [Star of Life] - Increased level requirement to learn to 10/50/90
- 3rd Spell [Meteor Strike] Nerfed the damage from 250/500/750/1000 to 150/300/450/600
- 2nd Spell [Raise Tornado] - Cooldown increased from 10 to 25.
- 1st Spell [Water Conjuration] - Summons HP and Damage not scaling with Spellcraft has been fixed.