We did Test alot Today and we Focused our View on older Heroes now. I Personally really like the New Armor System, now you really need to buy Armor Items again, before you just didnt need them after you leveled up enough, especially with a PowerCraft Hero.
Archer:
-Change Everything on him to Powercraft
Fire Mage:
-His "Q" is a little bugged, if the Targets are at the Limit of it's Range, he only does the set amount of DMG, the SC is missing(only accurs if enemies are 600 range away or enter the 600 range area while spell is casted, since it has a little casttime before the balls fly)
-His "W" needs to be able to hit Heroes, make it Last only 3 seconds on Heroes or reduced DMG for longer time, but without it he really has problems killing Omega.
-His Passiv("E") is nice for start, but its missing something crucial to keep it useful, either something like +2SC each Level up or something that adds more DMG, like a really small Imulation Aura(25 spellcraft each abilitylevel as example). Another Thing regarding his passive, other People are getting it shown in their Status effects as an Aura, but they dont get any benefit from it(Visual Bug only).
-His Omega is way too strong, changing the Dmg from 250xSC each 0.2 to 125xSC each 0.2 would be plenty i guess.
-His Item is way too strong, i mean 1000 ALL stats for a mage is already pretty overkill, but it has 500 SC too, that's too much.
Ice Mage:
-Her W is Bugged, it often deals no DMG at all, sometimes it only deals DMG to 2-6 Targets, all others are only Slowed.
-Her Item is way too strong, i mean 1000 ALL stats for a mage is already pretty overkill, but it has 500 SC too, that's too much.
Mime:
-Round 31(the Shadows that cast Illusion), his Q and Ultimate are bugged, as soon as he copies them, they use Illusion and become enemies.
-His "Q" Ability-summons should somehow Scale with his Wisdom, HP and DMG. Another Thing is, the Summon should Spawn with Full Life, not with half or even less.
-His Illusions from his "E" need to Scale a bit with Wisdom, for that decrease the Amount Spawned.(Doesn't help if you Spawn 200 of them at some point, the DMG is just nothing if enemies have a few 100k HP and more.)
-His Ultimate("R") needs lower cooldown and another effect, 5 all stats are fine, but Attackspeed on him is somehow useless, give him for the Duration Armor/Lifereg or something, so he can really sustain long enough that his Summons can do the dmg.
Trader:
- His Books that increase the Crafts are bugged, they don't get consumed instantly but the effect takes place upon receiving the Book. You can abuse this by dropping the Book and then picking it up again. Another Thing, many of the Books are not in english, they are in an asian Language(many summontimers are in that language too).
-His Omega is bugged, after he changed into his Omega form, he can't get his Personal Item anymore, the Kills are not counted.
Weaponsmith:
-His Passiv("E") has wrong Numbers, it should give 25/50/75/100 to himself, however he gives instead 60/120/180/240 to himself, and it should give 10/20/30/40 to others, however he gives them insteaf 30/60/90/120.
-His Item is way too Weak compared to other Personal Items, 250 STR and 500WC is nothing, another Ability doesnt help much there.
Another thing though, the map needs more combined necklaces, there are only 3 combines necklaces, +2allstats, +10WC/+5str, +10WC/+10SC. Add some more please, like:
Tutor/Trader +7Capitalism/+7Wisdom(no need to increase the amount of them, just fuse them)
Berserker/Assassin +10PC/+5Agility
Firemage/Druid +10SC/+5Int
Berseker/Firemage/weaponsmith +7 allcrafts
Going to test some more older Heroes later, cant wait for next version
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I'm writing another Post for that i am to explain now, because these are not Bugs or anything and doesn't really belong in the post before this one. In this Post I will suggest changes to 2 Specific Heroes, Space Darkness and Weaponsmith.
Space Darkness:
Space Darkness is overall a Fun Champ to play, however we got the feeling he should be a Melee Champion instead of a Ranged one. That's because he has a Passive that gives him a Chance on Attack to make DMG around him, a Ranger can't get the Full Potential out of that, especially if Fighting Ranged Enemies. Another Strong Point to change him to Melee would be his Ultimate and his Omega. His Ultimate pulls all Enemies into the center of the Spell, means you can use it to Pull Rangers closer to him so he don't have to walk. His Omega gives him 50% Evade, a really great Passiv for a Melee Fighter. However if he should be changed to being Melee, he is missing some Sustain Early on, so we thought halving the DMG his passiv does and giving it instead a 200xWeaponCraft Heal would suit him. Because he is Melee he would need WeaponCraft too, so he wouldn't be an Spellcraft only Hero anymore, he would Change to being a DuoCraft(The Game is lacking these abit). Last Thing to be Changed would be his Personal Item, it is Pretty Weak right now, but with the Changes you could Just add 7/10 Weapooncraft each Levelup and it would be good to go. With all that said, it's just a Suggestion, and i only wrote this because we felt he isn't suited for a Ranger.
Weaponsmith:
Weaponsmith is lacking a Fun Element to play with, only thing he can Forge are Shurikens and Kunais, that sounds more like an Assassin/Rogue, not for a WEAPONsmith. So we got the Idea to give him his Personal Item from the beginning of the Game,that he cannot drop, however it would be need to be changed. An Idea would be to give him a Sword/Axe with +10DMG at start, and with his Ability "Forge" you wont craft Items anymore, however you will now upgrade the Item for a Prize. The First upgrade would cost 100-500Gold and would add +10DMG and +5STR, the next upgrade would then cost around 1000-3000Gold, The Last Upgrades should cost a few Diamonds. The Ability "Forge" needs higher cooldown then, starting at 200seconds and reduce the cooldown each Ability Level by 50(only an example". Of Course his Omega would need to Change if he gets this Change, however currently we don't have an Idea for that.
hope i could explain to you why these 2 champs would need a rework.