wind walk without invisibility

well, you can use wind walk with transition time set to -1.00, that will prevent the unit from going invisible but makes it move faster and through units. However it will not trigger the bonus damage, as unit never transitions to invisible state.
But it should be easy enough to detect when unit takes damage by a damager with wind walk buff and you can just trigger the bonus damage yourself + removing wind walk buff from damager.
 
This should work

  • WindWalk
    • Events
      • Unit - A unit Takes damage
    • Conditions
      • ((Damage source) has buff Wind Walk) Equal to True
      • (Damage From Normal Attack) Equal to True
    • Actions
      • Event Response - Set Damage of Unit Damaged Event to ((Damage taken) + 100.00)
      • Unit - Remove Wind Walk buff from (Damage source)
 
I'm using version 1.27 and the "A unit takes damage" event isn't showing up; instead, I see "A unit is attacked." Also, the second condition, "Damage From normal Attack equals True," isn't appearing. Perhaps that command doesn't exist in my version, or maybe I'm just not finding it. It would be helpful if you could tell me how to do it. The last option, "Event response," is also missing. This must be because of the older version I'm using. Is it possible to change the commands to work with my version, please?
 
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