- Joined
- Mar 31, 2009
- Messages
- 1,574
Title says it all, will it be playable online with other people as in a mmorpg, or just a single player rpg?
From what MindWorX told me, players can host their own servers. The servers live only until the host of the server leaves the game/turns off his/her PC. This means anyone can host. I'll look into setting up 1-3 servers for Wc3:WoW when the time comes.
WarSoc also requires us to recreate 75-95% of the stuff we've already made, except for terrain, models, and textures - supposedly.
Before we decide to begin reworking everything to fit the online version of the mod, we want to first finish the first Open BETA of Wc3:WoW, which will be single-player
you are not entitled to:
(iv) host or provide matchmaking services for the Program, or emulate or redirect the communication protocols used by Blizzard in the network feature of the Program, through protocol emulation, tunneling, modifying or adding components to the Program, use of a utility program, or any other techniques now known or hereafter developed, for any purpose including, but not limited to, network play over the Internet, network play utilizing commercial or non-commercial gaming networks, or as part of content aggregation networks without the prior written consent of Blizzard;
8. "On-Line" Components of the Program. This Program contains an 'on-line' component that allows you to utilize the Product over the Internet utilizing servers and software maintained or authorized by Blizzard. Blizzard agrees to provide the servers and software technology necessary to utilize the "on-line" component of the Program in accordance with this End User License Agreement and with the Terms of Use that you must accept prior to playing on Blizzard’s Internet gaming service "Battle.net."
Hmm... trying to log into the Blizzard forums, but apparently my CD Key is invalid, yet I play on BNet quite often now. Am I supposed to type it in some special way? Trying to post about Wc3:WoW's multiplayability possibilities.
According to the EULA:
Whatever mindworx says, the EULA is pretty clear on this. Blizzard provides battle.net, and any other hosting services are not allowed. The RTC project fails on 2 parts here:
- Emulation of network protocols (or at the very least: forcing users of RTC to host outside of battle.net)
- Adding components to the program.
If this project ever comes into a state where online gameplay can be considered, I'm perfectly fine with using RTC, but note that this will be illegal without written approval of blizzard itself.
OH NOES!!! I'm sure if this becomes popular enough Blizzard will allow it.