- Joined
- Feb 4, 2008
- Messages
- 3,512
I played around with an idea for a long time about a zombie survival where the main focus is to survive, rather than combat against the dead like most other zombie survivals. A map where one would get the real "feel" of the zombie apocalypse: to gather supplies and stockpile them, to barricade your self inside buildings and seek the shelters, to user your ingame and real life survival skill to its full potential. In short terms: The thing any real zombie nerd have ever dreamed about.
Surviving: To survive you have to keep your status bars above a minimum, to get enough nutrition, water, to keep healthy and other basic human needs. Mind you the names are not final. So far the idea was:
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Nutrition: Your need to eat. If this gets low, your character will regain energy slower; lose more energy, and overall move slower. Depletion will result in starvation, which might end in death.
Hydration: Your need to drink water. Much the same effect of hunger, but depletes much faster. Depletion will result in dehydration, which might end in death. (An average person need minimum at least 1 L every day.)
Energy: Your short term energy, is influenced by many different factors. Low energy results in slow movement and slow reactions. Depletion results in unconsciousness.
Immunity: Your natural immunity system, if low, you’ll get sick easier. Depleted and you can die of from simple illnesses like cold or low fewer.
Hygine: Your body hygiene, if low you’re natural immunity and physiological health will weaken.
Toilet Need: Lets be honest, everybody needs to do this, no matter how ill thought of. If low, you’ll lose immunity and get certain diseases. If depleted you lose heavy amounts of energy and might… “yeah you know on” where you stand.
Physiological Health: Your mental strength, if low you might get mental sicknesses. If depleted you’ll panic or lose self control.
Physic Health: Your resistance to attack, affects your in game health, if low your lose energy and might get open wounds and fractured bones. If depleted you die.
[/TD]Skills and attributes: Every character will have certain skills to help ensure survival. You choose your skills at the start of the game. Skills will approve as you use them. This remove all need of classes, when you start you also choose you history and which jobs and what educations you’ve got until that point.
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Domestics: Covers all house-holding skills like cooking, keeping a house clean and operating basic house articles.
Medicine: Your ability to identify drugs, use them and perform surgical and medical procedures.
Chemicals: Your ability to manufacture chemical substances such as explosives. Also your aillity to identify such substances and use them.
Technology: Your ability to use manufacture objects and use electronics. Also your ability to operate electrical circuits, hack computers and the like.
Stealth: How well you are at hiding from zombies and other survivors. You can use this skill to open locks.
Survival: Basing survival skills like creating a camp fire and setting up a tent. Survival also determines your ability to hunt animals.
Strength: Affect how many inventory slots you have and how good you are at melee combat.
Accuracy: Your ability to hit with guns and other ranged weapons.
Farming: Your ability to plant and nurture vegetables, fruit, trees, bushes and the like. Along with the ability to interact with animals and prevent feral animals from attacking you.
Perception: Your five senses, are used to find hidden items and units. Also determines sight range.
Discipline: You have a better self discipline, you are better at controlling physiological distress.
Linguistics: Your ability to communicate with other people and get your will through either by lies, manipulation, diplomacy, intimidation or something similar. (This only works on npcs)
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Attahcments: The game will use the “villager many animations” model equipped with various items according to items in inventory.
Inventory: Multiboard with lists of items: ideas to lists is: Tools, Equipments, supplies.
Statusbars and Skills: Multiboard with list and numbers. From 1-100 % in each.
Multiboards: Most custom interface should be multiboards with arrow key movement to reduce map size and make more room for playable terrain.
Virus: The virus should be as close to the one descriped in the zombie survival guide written by Max Brooks. Links will be provided later.
Night: The night is as black as the abyss. You’ll need flash lights if you don’t want to stumble around the walking dead.
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One of two gas stations currently.
The hospital in its current state, will splatter it with trash and gore upon its finishing.
A store house in the industrial harbor area. Previously shown gas station in background.
Industrial Habor view
(More will come as I progress. My laptop can’t show the actual details of the skin, sorry
)
This is of cause and recruiting thread, as I can manage such a bunch of work on my own
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Script and Spell maker: probably need more people to do as this is quite a job. I’ll use my limited programming skills as much as I can too when needed.
Animator: I can model, I can’t really animate on an advanced level though.
Building Designer (terrainer): This is really the funnest job, and will mainly be done my self as I model the walls and doors and so forth too. Altough, the map will contain a whole city. So need other to do this too.
If you have any ideas on how to help on the project, you’re welcome to suggest them
At som point I’ll also need testers, but that’s at some point in the future and not needed much now
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Doctor: You worked as a surgeon/vet/nurse before all this happened. You have great medical skills. You also managed to salvage some medical equipment from the clinic of which you were employed.
Beggar: Your life didn't changed so much after the zombie apocalypse, maybe just that most of pedestrians want to eat you. Since you got used to your smell, you have higher stamina, imunnity and hygiene. You start with a lousy economy.
Office clerk: You spent all your life in an office, doing boring paperwork. You have limited computing skills and probably an better than average economy.
Bachelor/Housewife: Most of time you spent alone, making food yourself and living alone. Loneliness won't have so big impact on your psychological health and all your skills are a bit higher that usual.
Teenager: You are still very young and you aren't even eighteen yet. Your knowledge received from school fresh, so your chemistry and computing skills is better than the average. Also you're quite athletic so it's easier for you to hide from others and you move faster, on the other side, teenage life is hard and you are not so experienced as many other persons might be, so you have slightly less psychological health.
Paranoid: You knew this was coming, you knew once everything will end, you even knew who stole your lunch. As a paranoid, you're always suspicious and always listens to every noise and notices every detail, your vision range is a higher than other's and he has higher accuracy, stealth and survival skills
Third World Country Immigrant: You've emigrated from third world country. You got used to all the wars and medieval living conditions, so you know a thing or two about surviving and not to panic in dangerous situations. Your economy is probably slightly weaker than the average.
Hunter: You're a professional hunter who've spent a lot of time in nature hunting animals. You have good hunting and survival skill, and experience with light ranged weaponry.
Gamer: When you first time heard about zombie invasion, your first tough was "Oh goodie, everything is just like in that game I played, Wicked Rising!". You have some experience with electronics and advanced computing skills, plus all those sleepless nights playing games non-stop made your body get used to hunger and dehydration, meaning it will deplete slower. However this have taken its toll to, when work and school becomes secondary priority, some knowledge and experience might get lost in the way.
Body Builder: You got some pretty buffed up muscles and your favourite place to go the gym. You are very strong and have a good immune system, but you're muscle mass prevents you from doing certain actions focused on precision.
Circus performer: You worked in a circus all your life and performed some pretty hard tricks. You have great precision, agility and stamina, but might lack some basic skills and the circus life isn't exactly the path to great wealth.
Mental Patient: When zombies attacked the city, you managed to escape the mad house. You have very low Psychical health, but rather than lose control when it is low, you now gain a heavy boost to your survival and stamina skill. While this is going on you're completely unaffected by hunger and hydration temporarily.
Apart from this, the government has confiscated all your stuff, so you pretty much have to survive on what you scavenge on the way.
Politician: You have advanced linguistic skills and decline to keep your temper, along with a very good economy. But you lack the know-how on multiple areas outside of your political expertise.
Rich Businessman: You were big fat boss of a big fat company, and now you're nothing. Of course you had a very high salary which allowed you to buy lots of things, but all this careless life when everyone was doing everything for you made your skills worse. Best possible budget.
Elderly: You're an old man who has nothing to lose. Of course you're still feeling quite well for your age, but your health is still worse than the one of younger people. And all your life experience made especially your non-athletic skills better.
Farmer: When it comes to farming, you're the professional. From childhood you spent your life on the farmyard and you've got some good health and some good survival, hunting and gardening skills, but your education and budget are lower than average.
Law Offender: You're a gangster and crime is your second name. You're quite good with weapons and fighting, you also got your own gun, but you're not exactly the smartest one...
Celebrity: You're an Ex-famous movie star/singer. You got a very good salary, but you're a bit mentally and psychically weak, because of your fame you have a boost to linguistic too...
Teacher: Teaching children was hard but rewarding job, at least before they all went zombie and tried to eat you. You got some nice science skills and know how to be an authority figure, which reflects on you linguistics.
Technician: You know a lot about mechanics, electronics and other things, and what's the best is: you know how to use your tools against zombies.
Reporter: You are a reporter from a big international news corporation. You were send to this town to make a report on the recent viral outbreak, but realised to late with the rest of the world that this wasn't no ordinary disease. You have good linguistic skills and due to research of the area you have high knowledge of the region. Along with you, you have a trusty camera from which you can use the blitz to blind other survivors and even zombies, although zombies are less eye depended. Using the camera to record events will also give you an small additional learning rate in skills associated with the picture.
(All above history feats was made by tleno)
Soldier: You have a history in the national force, and have received melee and ranged combat training along with a semi-automatic rifle and a handgun. You have great survival skill, but might lack basic training in other fields.
Militia: You've part of the local militia and have received training in melee and ranged combat. You have throughout knowledge of the region and advanced survival skills.
Police Officer: You serve in the local police force. Along with a handgun and a police baton, you have advanced training in dog handling and melee combat.
Political Activist: You have throughout melee combat training along with a profound knowledge of bomb making. You have a below average economy.
Scientist: You have advanced knowledge on subjects of chemistry, medicine, biology or engineeringm along with a good economy. You life of study have sadly left you with an below average physic condition.
Religious Fanatic: "The end has come! The End has come!! You knew all along that the gods punishment was coming, and now it seems you were right. You have a low psychology, but the down sides are far less fatal. Your economy is slightly below average.
Veterinarian: You are better at handling animals and have profound knowledge of medicine. Along with that you have an above average economy. At the down sides, you physical skills lack some training.
Vegetarian: You have a discomfort when it comes to meat. Eating meat will have a negative impact on your physiological status. When this is said, you body is used to handle less amounts of food than the average and you have a bigger knowledge about what you eat overall: Your hunger bar decreases slower than the average and you have slightly higher cooking, discipline and gardening skills.
Vegan: Like vegetarian, but you also gets a downside from drinking milk and other animalistic substances, but your cooking skill and your discipline is considerably higher.
Outsider: All your live you have been an outsider when it comes to social relationships with other people. From constant questioning and even mockery, so you have higher discipline and physiological strength, but you might lack basic skills which could were the primary reason for why you were mocked.
Politician: You have advanced linguistic skills and decline to keep your temper, along with a very good economy. But you lack the know-how on multiple areas outside of your political expertise.
Addict: You are very addicted to one or multiple drugs, including caffeine and smoking. You constantly lose psychological health when not taking your “drug”. The psychological health lose and your economy is determined by the strength of the drug. You also gain a lesser effect from each drug your are addicted to than a healthy individual, but can take considerably more with a stacking effect without getting an overdose.
Forest Ranger: you're spend most of your life as a part of a ranger corps. You are the ultimate master of survival in the nature and have great know-how in fields of hygiene, but your focus in nature has prevented you from learning much knowledge in the matter of computing and electronics.
Martial Artist: Your hand and foot is your ultimate weapon, with a finess unlike many others you can manage to prevent zombies bites from ever reaching you or even kill them before they get close enough to deliver any attacks.
Engineer: Your primary activity is to repair or build machinery, such as vehicles and the like. You have great skills when it comes to engineering, computing and electronics, but your time with machinery have given you minor penalties in linguistics and animal handling.
Below by TheKurt009
Explorer: you have travelled many parts of the continent and have seen far more than others. Your linguistics are better than the average since you know other languages, you have stamina and since you have been wandering a lot about in the woods, your stomach have gotten used to hunger and thirst.
On the downside you are left out by technology, and your fighting strength is low due to your dependence on guns.
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Rabbit: Reproduce fast, is very affected by animal handling, but are unable to learn actions. Can be eaten or used for psychological strengthening, especially on kids.
Dog: Reproduces slowly, is very affected by animal handling and can learn many tricks. Can be eaten, but with almost no nutrition, used for psychological strengthening, and/or guarding. Dogs are the only animal that can detect infected individuals before they have turned. Is a predator and cad therefore be infected.
Chicken: Reproduces fast, is not effected by animal handling and can’t learn tricks. Can be eaten and can lay eggs.
Cat: Reproduces slowly, is very affected by animal handling, but cannot learn very many tricks. Can be eaten, but with almost no nutrition. Cats have and very high psychological strengthening, but are predators, and can therefore be infected. Cat’s make high warning noises when threatened, and can serve as alarms.
Cattle: Reproduces very slowly, and is not very affected by animal handling. Can be eaten and can produce milk.
Sheep: Reproduces very slowly, is affected by animal handling, but can’t learn many commands. Can be eaten or used to produce warm clothes. Sheep can have psychological strengthening abilities.
Hawk: Reproduces fast, is very affected by animal handling, and can learn many commands. Can be used to hunt and attack bigger animals, but is predators and can therefore be infected. Warning, don’t use to attack zombies which will result in infection.
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Vehicles require engineering skills to hotwire, and lock picking skills if the key isn’t available.
Car: 1 pilot, 4 seats with average strength and endurance. Cars drive with an average speed and are easy to hotwire.
Bus: 1 pilot, 10 seats with high strength and average endurance. Busses drive with an average speed and are easy to hotwire.
Tanker/truck: 1 pilot, 2 seats with very high strength and high endurance. They drive with average speed and are hard to hotwire. Tankers is very explosive.
Tank: 2 pilots, 2 seats. With very high strength and endurance. Drive with above average speed and are almost impossible to hotwire.
Bicycle: 1 pilot, 1 seat. With very low strength and endurance. Drives with below average speed and is impossible to hotwire. Bikes have very high maneuverability.
Motorbike: 1 pilot, 2 seats. With low strength and endurance. Drives above average and is easy to hotwire.
Skateboard: 1 pilot, 1 seat: With no strength and endurance. Drives very slowly, and is impossible to hotwire. Skateboards are always unlocked.
Bulldozer 1 pilot, 1 seat. With very high strength and high endurance. Is hard to hotwire, and very hard to unlock.
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RAGE
The Rage virus does not directly cause the death of its host, but because the host is solely focused on infecting or killing the non-Infected it causes those infected to become disinterested in self-nourishment, which will eventually cause death by starvation. After the virus enters the characters' bloodstream, the virus would be usually very quick to manifest itself in the victim's behavior. Only 10 to 20 seconds is required for the virus symptoms to become noticeable though infection time is possibly determined by the amount of infected blood that has gotten into the bloodstream and the overall mass of the person in question. They are either attracted by the smells of the uninfected, or maybe just able to smell something other than their own rotten flesh. Disease, anxiety, even rage affects the way people smell. In addition, the Infected have a very pungent odor. Even though the survivors hadn't bathed in weeks, they were still saturated with deodorants and shampoos. The Infecteds' sense of smell is how they find the uninfected. And while the Infected will attempt to bite their victims, it is usually as a means of either attack or to kill them (often by biting into the main arteries in their neck). They are not shown to ingest any organic material, apparently due to their disregard for nourishment. Another key difference is that the Rage-infected victims are still living human beings and as such can be killed using conventional weapons that inflict fatal injuries.
Attributes
Very Fast Movespeed
Fast Attack Speed
Favours Fists
Uses Sense Of Smell to find Survivors
Uses basic bludgeoning weapons sometimes
High Damage
Can be killed by conventional means (gassing, fire, extreme physical trauma, etc)
Can survive up to 6 weeks without nourishment
Victim is turned within 5-10 seconds
SOLANUM
Solanum works by traveling through the bloodstream, from the initial point of entry to the brain. Through means not yet fully understood, the virus uses the cells of the frontal lobe for replication, destroying them in the process. During this period, all bodily functions cease. By stopping the heart, the infected subject is rendered "dead". The brain, however, remains alive but dormant, while the virus mutates its cells into a completely new organ. The most critical trait of this new organ is its independence from oxygen. By removing the need for this all-important resource, the undead brain can utilize, but is in no way dependent upon, the complex support mechanism of the human body. Once mutation is complete, this new organ reanimates the body into a form that bears little resemblance (physiologically speaking) to the original corpse. Some bodily functions remain constant, others operate in a modified capacity, and the remainder shut down completely. This new organism is a zombie, a member of the living dead. Solanum is fatal to all living creatures, regardless of size, species, or ecosystem. Reanimation, however, takes place only in humans. Solanum zombies have increased strength relative to normal humans; some sources attribute this to removal of normal neurological limits to muscle strength. Zombies move at a slow walking pace, making them easy to escape from at a brisk walk. However, if a survivor gets within arms reach they are known to quickly lash out and attack.
Attributes
Very Slow Movespeed
Fast Attack Speed
Favours Bites
Low Damage
Can grab and hold survivors
Feasts on dead corpses
Can only be killed via headshot
Lasts for about 5 years
Victim is turned in 24 hours
DARKSEEKER
A genetically-engineered variant of the measles virus meant as a cancer cure mutated unexpectedly, producing bald, pale, aggressive beings referred to as Darkseekers, who hunted down the immune humans as prey. The Darkseekers are so-called for hiding in buildings and dark places during the day due to a painful intolerance to UV radiation. The infected exhibit increased speed, agility, aggression, and strength. These abilities stem from an increased metabolic rate, which also consumes the infected with an overwhelming hunger which makes them resort to cannibalism. Despite their primal behavior, the Darkseekers seem to retain some basic problem-solving intelligence, animalistic cunning, and the capacity to organize themselves.
Attributes:
Fast
Intelligent
Medium Damage
Doesn't infect survivors
Killed by sunlight and other UV lights
Eats dead corpses
Eats animals
Lives for 6 weeks before starving
Cold sensative
Can infect dogs
No mutation
Killed normally
TYRANT VIRUS
The Tyrant Virus, or T-Virus, is a vicious medically engineered virus created by the Umbrella corporation. Upon infection, all higher brain functions are destroyed. This leaves only the cerebellum to govern behavior. This leaves the infected host with a very animalistic behavior. As the virus spreads, it damages the hypothalamus. This produces a massive flood of neurotransmitters, enzymes, and hormones such as nor epinephrine and dopamine. These effects, combined with the painful symptoms of the infection, induce a psychotic rage, persistent hunger, and increased aggressiveness in those infected.
Attributes:
Slow
Weak Damage
Resistant to Explosives
Grabs and Bites at close range
Eats dead corpses
Eats animals
Lives for 5 years before decomposing completely
Freezes in the snow
Can infect animals
Mutates in humans
Slight mutation in animals (increase in size)
Killed by headshots only
Team:
-The_Silent

Surviving: To survive you have to keep your status bars above a minimum, to get enough nutrition, water, to keep healthy and other basic human needs. Mind you the names are not final. So far the idea was:
Status Bars: |
Nutrition: Your need to eat. If this gets low, your character will regain energy slower; lose more energy, and overall move slower. Depletion will result in starvation, which might end in death.
Hydration: Your need to drink water. Much the same effect of hunger, but depletes much faster. Depletion will result in dehydration, which might end in death. (An average person need minimum at least 1 L every day.)
Energy: Your short term energy, is influenced by many different factors. Low energy results in slow movement and slow reactions. Depletion results in unconsciousness.
Immunity: Your natural immunity system, if low, you’ll get sick easier. Depleted and you can die of from simple illnesses like cold or low fewer.
Hygine: Your body hygiene, if low you’re natural immunity and physiological health will weaken.
Toilet Need: Lets be honest, everybody needs to do this, no matter how ill thought of. If low, you’ll lose immunity and get certain diseases. If depleted you lose heavy amounts of energy and might… “yeah you know on” where you stand.
Physiological Health: Your mental strength, if low you might get mental sicknesses. If depleted you’ll panic or lose self control.
Physic Health: Your resistance to attack, affects your in game health, if low your lose energy and might get open wounds and fractured bones. If depleted you die.
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Skills: |
Domestics: Covers all house-holding skills like cooking, keeping a house clean and operating basic house articles.
Medicine: Your ability to identify drugs, use them and perform surgical and medical procedures.
Chemicals: Your ability to manufacture chemical substances such as explosives. Also your aillity to identify such substances and use them.
Technology: Your ability to use manufacture objects and use electronics. Also your ability to operate electrical circuits, hack computers and the like.
Stealth: How well you are at hiding from zombies and other survivors. You can use this skill to open locks.
Survival: Basing survival skills like creating a camp fire and setting up a tent. Survival also determines your ability to hunt animals.
Strength: Affect how many inventory slots you have and how good you are at melee combat.
Accuracy: Your ability to hit with guns and other ranged weapons.
Farming: Your ability to plant and nurture vegetables, fruit, trees, bushes and the like. Along with the ability to interact with animals and prevent feral animals from attacking you.
Perception: Your five senses, are used to find hidden items and units. Also determines sight range.
Discipline: You have a better self discipline, you are better at controlling physiological distress.
Linguistics: Your ability to communicate with other people and get your will through either by lies, manipulation, diplomacy, intimidation or something similar. (This only works on npcs)
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gameplay: |
Attahcments: The game will use the “villager many animations” model equipped with various items according to items in inventory.
Inventory: Multiboard with lists of items: ideas to lists is: Tools, Equipments, supplies.
Statusbars and Skills: Multiboard with list and numbers. From 1-100 % in each.
Multiboards: Most custom interface should be multiboards with arrow key movement to reduce map size and make more room for playable terrain.
Virus: The virus should be as close to the one descriped in the zombie survival guide written by Max Brooks. Links will be provided later.
Night: The night is as black as the abyss. You’ll need flash lights if you don’t want to stumble around the walking dead.
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One of two gas stations currently.

The hospital in its current state, will splatter it with trash and gore upon its finishing.

A store house in the industrial harbor area. Previously shown gas station in background.

Industrial Habor view
(More will come as I progress. My laptop can’t show the actual details of the skin, sorry
This is of cause and recruiting thread, as I can manage such a bunch of work on my own
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People I need: |
Script and Spell maker: probably need more people to do as this is quite a job. I’ll use my limited programming skills as much as I can too when needed.
Animator: I can model, I can’t really animate on an advanced level though.
Building Designer (terrainer): This is really the funnest job, and will mainly be done my self as I model the walls and doors and so forth too. Altough, the map will contain a whole city. So need other to do this too.
If you have any ideas on how to help on the project, you’re welcome to suggest them
History feats: |
Doctor: You worked as a surgeon/vet/nurse before all this happened. You have great medical skills. You also managed to salvage some medical equipment from the clinic of which you were employed.
Beggar: Your life didn't changed so much after the zombie apocalypse, maybe just that most of pedestrians want to eat you. Since you got used to your smell, you have higher stamina, imunnity and hygiene. You start with a lousy economy.
Office clerk: You spent all your life in an office, doing boring paperwork. You have limited computing skills and probably an better than average economy.
Bachelor/Housewife: Most of time you spent alone, making food yourself and living alone. Loneliness won't have so big impact on your psychological health and all your skills are a bit higher that usual.
Teenager: You are still very young and you aren't even eighteen yet. Your knowledge received from school fresh, so your chemistry and computing skills is better than the average. Also you're quite athletic so it's easier for you to hide from others and you move faster, on the other side, teenage life is hard and you are not so experienced as many other persons might be, so you have slightly less psychological health.
Paranoid: You knew this was coming, you knew once everything will end, you even knew who stole your lunch. As a paranoid, you're always suspicious and always listens to every noise and notices every detail, your vision range is a higher than other's and he has higher accuracy, stealth and survival skills
Third World Country Immigrant: You've emigrated from third world country. You got used to all the wars and medieval living conditions, so you know a thing or two about surviving and not to panic in dangerous situations. Your economy is probably slightly weaker than the average.
Hunter: You're a professional hunter who've spent a lot of time in nature hunting animals. You have good hunting and survival skill, and experience with light ranged weaponry.
Gamer: When you first time heard about zombie invasion, your first tough was "Oh goodie, everything is just like in that game I played, Wicked Rising!". You have some experience with electronics and advanced computing skills, plus all those sleepless nights playing games non-stop made your body get used to hunger and dehydration, meaning it will deplete slower. However this have taken its toll to, when work and school becomes secondary priority, some knowledge and experience might get lost in the way.
Body Builder: You got some pretty buffed up muscles and your favourite place to go the gym. You are very strong and have a good immune system, but you're muscle mass prevents you from doing certain actions focused on precision.
Circus performer: You worked in a circus all your life and performed some pretty hard tricks. You have great precision, agility and stamina, but might lack some basic skills and the circus life isn't exactly the path to great wealth.
Mental Patient: When zombies attacked the city, you managed to escape the mad house. You have very low Psychical health, but rather than lose control when it is low, you now gain a heavy boost to your survival and stamina skill. While this is going on you're completely unaffected by hunger and hydration temporarily.
Apart from this, the government has confiscated all your stuff, so you pretty much have to survive on what you scavenge on the way.
Politician: You have advanced linguistic skills and decline to keep your temper, along with a very good economy. But you lack the know-how on multiple areas outside of your political expertise.
Rich Businessman: You were big fat boss of a big fat company, and now you're nothing. Of course you had a very high salary which allowed you to buy lots of things, but all this careless life when everyone was doing everything for you made your skills worse. Best possible budget.
Elderly: You're an old man who has nothing to lose. Of course you're still feeling quite well for your age, but your health is still worse than the one of younger people. And all your life experience made especially your non-athletic skills better.
Farmer: When it comes to farming, you're the professional. From childhood you spent your life on the farmyard and you've got some good health and some good survival, hunting and gardening skills, but your education and budget are lower than average.
Law Offender: You're a gangster and crime is your second name. You're quite good with weapons and fighting, you also got your own gun, but you're not exactly the smartest one...
Celebrity: You're an Ex-famous movie star/singer. You got a very good salary, but you're a bit mentally and psychically weak, because of your fame you have a boost to linguistic too...
Teacher: Teaching children was hard but rewarding job, at least before they all went zombie and tried to eat you. You got some nice science skills and know how to be an authority figure, which reflects on you linguistics.
Technician: You know a lot about mechanics, electronics and other things, and what's the best is: you know how to use your tools against zombies.
Reporter: You are a reporter from a big international news corporation. You were send to this town to make a report on the recent viral outbreak, but realised to late with the rest of the world that this wasn't no ordinary disease. You have good linguistic skills and due to research of the area you have high knowledge of the region. Along with you, you have a trusty camera from which you can use the blitz to blind other survivors and even zombies, although zombies are less eye depended. Using the camera to record events will also give you an small additional learning rate in skills associated with the picture.
(All above history feats was made by tleno)
Soldier: You have a history in the national force, and have received melee and ranged combat training along with a semi-automatic rifle and a handgun. You have great survival skill, but might lack basic training in other fields.
Militia: You've part of the local militia and have received training in melee and ranged combat. You have throughout knowledge of the region and advanced survival skills.
Police Officer: You serve in the local police force. Along with a handgun and a police baton, you have advanced training in dog handling and melee combat.
Political Activist: You have throughout melee combat training along with a profound knowledge of bomb making. You have a below average economy.
Scientist: You have advanced knowledge on subjects of chemistry, medicine, biology or engineeringm along with a good economy. You life of study have sadly left you with an below average physic condition.
Religious Fanatic: "The end has come! The End has come!! You knew all along that the gods punishment was coming, and now it seems you were right. You have a low psychology, but the down sides are far less fatal. Your economy is slightly below average.
Veterinarian: You are better at handling animals and have profound knowledge of medicine. Along with that you have an above average economy. At the down sides, you physical skills lack some training.
Vegetarian: You have a discomfort when it comes to meat. Eating meat will have a negative impact on your physiological status. When this is said, you body is used to handle less amounts of food than the average and you have a bigger knowledge about what you eat overall: Your hunger bar decreases slower than the average and you have slightly higher cooking, discipline and gardening skills.
Vegan: Like vegetarian, but you also gets a downside from drinking milk and other animalistic substances, but your cooking skill and your discipline is considerably higher.
Outsider: All your live you have been an outsider when it comes to social relationships with other people. From constant questioning and even mockery, so you have higher discipline and physiological strength, but you might lack basic skills which could were the primary reason for why you were mocked.
Politician: You have advanced linguistic skills and decline to keep your temper, along with a very good economy. But you lack the know-how on multiple areas outside of your political expertise.
Addict: You are very addicted to one or multiple drugs, including caffeine and smoking. You constantly lose psychological health when not taking your “drug”. The psychological health lose and your economy is determined by the strength of the drug. You also gain a lesser effect from each drug your are addicted to than a healthy individual, but can take considerably more with a stacking effect without getting an overdose.
Forest Ranger: you're spend most of your life as a part of a ranger corps. You are the ultimate master of survival in the nature and have great know-how in fields of hygiene, but your focus in nature has prevented you from learning much knowledge in the matter of computing and electronics.
Martial Artist: Your hand and foot is your ultimate weapon, with a finess unlike many others you can manage to prevent zombies bites from ever reaching you or even kill them before they get close enough to deliver any attacks.
Engineer: Your primary activity is to repair or build machinery, such as vehicles and the like. You have great skills when it comes to engineering, computing and electronics, but your time with machinery have given you minor penalties in linguistics and animal handling.
Below by TheKurt009
Explorer: you have travelled many parts of the continent and have seen far more than others. Your linguistics are better than the average since you know other languages, you have stamina and since you have been wandering a lot about in the woods, your stomach have gotten used to hunger and thirst.
On the downside you are left out by technology, and your fighting strength is low due to your dependence on guns.
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Animals: |
Rabbit: Reproduce fast, is very affected by animal handling, but are unable to learn actions. Can be eaten or used for psychological strengthening, especially on kids.
Dog: Reproduces slowly, is very affected by animal handling and can learn many tricks. Can be eaten, but with almost no nutrition, used for psychological strengthening, and/or guarding. Dogs are the only animal that can detect infected individuals before they have turned. Is a predator and cad therefore be infected.
Chicken: Reproduces fast, is not effected by animal handling and can’t learn tricks. Can be eaten and can lay eggs.
Cat: Reproduces slowly, is very affected by animal handling, but cannot learn very many tricks. Can be eaten, but with almost no nutrition. Cats have and very high psychological strengthening, but are predators, and can therefore be infected. Cat’s make high warning noises when threatened, and can serve as alarms.
Cattle: Reproduces very slowly, and is not very affected by animal handling. Can be eaten and can produce milk.
Sheep: Reproduces very slowly, is affected by animal handling, but can’t learn many commands. Can be eaten or used to produce warm clothes. Sheep can have psychological strengthening abilities.
Hawk: Reproduces fast, is very affected by animal handling, and can learn many commands. Can be used to hunt and attack bigger animals, but is predators and can therefore be infected. Warning, don’t use to attack zombies which will result in infection.
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Vehicles: |
Vehicles require engineering skills to hotwire, and lock picking skills if the key isn’t available.
Car: 1 pilot, 4 seats with average strength and endurance. Cars drive with an average speed and are easy to hotwire.
Bus: 1 pilot, 10 seats with high strength and average endurance. Busses drive with an average speed and are easy to hotwire.
Tanker/truck: 1 pilot, 2 seats with very high strength and high endurance. They drive with average speed and are hard to hotwire. Tankers is very explosive.
Tank: 2 pilots, 2 seats. With very high strength and endurance. Drive with above average speed and are almost impossible to hotwire.
Bicycle: 1 pilot, 1 seat. With very low strength and endurance. Drives with below average speed and is impossible to hotwire. Bikes have very high maneuverability.
Motorbike: 1 pilot, 2 seats. With low strength and endurance. Drives above average and is easy to hotwire.
Skateboard: 1 pilot, 1 seat: With no strength and endurance. Drives very slowly, and is impossible to hotwire. Skateboards are always unlocked.
Bulldozer 1 pilot, 1 seat. With very high strength and high endurance. Is hard to hotwire, and very hard to unlock.
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RAGE
The Rage virus does not directly cause the death of its host, but because the host is solely focused on infecting or killing the non-Infected it causes those infected to become disinterested in self-nourishment, which will eventually cause death by starvation. After the virus enters the characters' bloodstream, the virus would be usually very quick to manifest itself in the victim's behavior. Only 10 to 20 seconds is required for the virus symptoms to become noticeable though infection time is possibly determined by the amount of infected blood that has gotten into the bloodstream and the overall mass of the person in question. They are either attracted by the smells of the uninfected, or maybe just able to smell something other than their own rotten flesh. Disease, anxiety, even rage affects the way people smell. In addition, the Infected have a very pungent odor. Even though the survivors hadn't bathed in weeks, they were still saturated with deodorants and shampoos. The Infecteds' sense of smell is how they find the uninfected. And while the Infected will attempt to bite their victims, it is usually as a means of either attack or to kill them (often by biting into the main arteries in their neck). They are not shown to ingest any organic material, apparently due to their disregard for nourishment. Another key difference is that the Rage-infected victims are still living human beings and as such can be killed using conventional weapons that inflict fatal injuries.
Attributes
Very Fast Movespeed
Fast Attack Speed
Favours Fists
Uses Sense Of Smell to find Survivors
Uses basic bludgeoning weapons sometimes
High Damage
Can be killed by conventional means (gassing, fire, extreme physical trauma, etc)
Can survive up to 6 weeks without nourishment
Victim is turned within 5-10 seconds
SOLANUM
Solanum works by traveling through the bloodstream, from the initial point of entry to the brain. Through means not yet fully understood, the virus uses the cells of the frontal lobe for replication, destroying them in the process. During this period, all bodily functions cease. By stopping the heart, the infected subject is rendered "dead". The brain, however, remains alive but dormant, while the virus mutates its cells into a completely new organ. The most critical trait of this new organ is its independence from oxygen. By removing the need for this all-important resource, the undead brain can utilize, but is in no way dependent upon, the complex support mechanism of the human body. Once mutation is complete, this new organ reanimates the body into a form that bears little resemblance (physiologically speaking) to the original corpse. Some bodily functions remain constant, others operate in a modified capacity, and the remainder shut down completely. This new organism is a zombie, a member of the living dead. Solanum is fatal to all living creatures, regardless of size, species, or ecosystem. Reanimation, however, takes place only in humans. Solanum zombies have increased strength relative to normal humans; some sources attribute this to removal of normal neurological limits to muscle strength. Zombies move at a slow walking pace, making them easy to escape from at a brisk walk. However, if a survivor gets within arms reach they are known to quickly lash out and attack.
Attributes
Very Slow Movespeed
Fast Attack Speed
Favours Bites
Low Damage
Can grab and hold survivors
Feasts on dead corpses
Can only be killed via headshot
Lasts for about 5 years
Victim is turned in 24 hours
DARKSEEKER
A genetically-engineered variant of the measles virus meant as a cancer cure mutated unexpectedly, producing bald, pale, aggressive beings referred to as Darkseekers, who hunted down the immune humans as prey. The Darkseekers are so-called for hiding in buildings and dark places during the day due to a painful intolerance to UV radiation. The infected exhibit increased speed, agility, aggression, and strength. These abilities stem from an increased metabolic rate, which also consumes the infected with an overwhelming hunger which makes them resort to cannibalism. Despite their primal behavior, the Darkseekers seem to retain some basic problem-solving intelligence, animalistic cunning, and the capacity to organize themselves.
Attributes:
Fast
Intelligent
Medium Damage
Doesn't infect survivors
Killed by sunlight and other UV lights
Eats dead corpses
Eats animals
Lives for 6 weeks before starving
Cold sensative
Can infect dogs
No mutation
Killed normally
TYRANT VIRUS
The Tyrant Virus, or T-Virus, is a vicious medically engineered virus created by the Umbrella corporation. Upon infection, all higher brain functions are destroyed. This leaves only the cerebellum to govern behavior. This leaves the infected host with a very animalistic behavior. As the virus spreads, it damages the hypothalamus. This produces a massive flood of neurotransmitters, enzymes, and hormones such as nor epinephrine and dopamine. These effects, combined with the painful symptoms of the infection, induce a psychotic rage, persistent hunger, and increased aggressiveness in those infected.
Attributes:
Slow
Weak Damage
Resistant to Explosives
Grabs and Bites at close range
Eats dead corpses
Eats animals
Lives for 5 years before decomposing completely
Freezes in the snow
Can infect animals
Mutates in humans
Slight mutation in animals (increase in size)
Killed by headshots only
Team:
Focus: | Name: |
Coordination and things needed | The_Silent |
Triggers: | Maker |
Additional Terraining: | empty |
Animator/Coder: | GhostThruster |
Idears: | tleno |
More Idears: | espatula |
Idears and Errata: | ApocalypseNow |
Texture Artist: | Empty |
Co-moddeller: | Empty |
|
-The_Silent
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