• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Wicked Rising - A new kind of survival

Status
Not open for further replies.
Level 4
Joined
Jan 21, 2011
Messages
48
More feats for you...

Hermit: You are completely unaffected by psychological health and is very skilled at martial arts, survival and all skills except modern skills like medicine, chemistry, engineering, etc, which you are very unskilled at.

Ninja: You are very good at precision, accuracy and stealth, but you are less skilled than average at the rest.

P.S. Will the system use WASD movement?
 
Last edited:
Level 27
Joined
Jul 6, 2008
Messages
11,326
Well about that, I made it a bit little more advanced than that... see, there is a spellpack where some abilities are located. When one specific ability in it is used, camera is panned to caser and the spellbook is replaced with another one, but with that speel replaced by another one, which when casted returns camera back to normal.
 
More feats for you...

Hermit: You are completely unaffected by psychological health and is very skilled at martial arts, survival and all skills except modern skills like medicine, chemistry, engineering, etc, which you are very unskilled at.

Ninja: You are very good at precision, accuracy and stealth, but you are less skilled than average at the rest.

P.S. Will the system use WASD movement?

Well, there does not really exist ninjas anymore, although ninjutso is still practised. So don't think that an average chracter should have that choice xD
About hermit, i like the idea, although the psychological damage immunity is maybee to overpowered, which is also why I removed it from mental patient. :) but an big boost to it or changes of effect will differently be concidered. If you have any idear to this, feel free to come with them :)

And no, destroys gameplay, removes strategy and causes heavy lack in multiplayer :)
the terraing will be just a city? no forest or anything?

The bunker will be located in an forest. So yes there will be an forest, also an small area lining up to mountains, farmyards and a sea side just to keep the 4 biggest cliches in zombie survival when choosing destination to flee to (Maybee apart from mall xD)
 
Level 4
Joined
Jan 21, 2011
Messages
48
The Silent said:
About hermit, i like the idea, although the psychological damage immunity is maybee to overpowered, which is also why I removed it from mental patient.

How about making the hermit's health considerably lower?

Anyway, more feats for you: Slave - you were an unknown slave of an unknown company in the woods until all this started. You have very good gardening skills, good martial arts from rebelling and have loads of strength. On the other hand, you have a slight nerf from your isolation from the world.

Adventurer - You have explored everywhere and know the area. you are adept at hiding, strength, hunting, survival skills and precision. You have no need for linguistics as you can avoid people by climbing buildings. On the downside, your other skills are seriously weakened.

Athlete - You have ran your whole life and have a good stamina, strength and linguistics, but your politics and linguistics have weakened.
 
@The_Silent: Not only does it create a new type of gameplay, it can generate no lag at all, especially if you use SetUnitX/Y. Ask Maker.

No, hmh, never heard other wise, haha xD ah, anyway I think it might be rather hard to use key movement when you have to flee from a horde of zombies and have to run in and out of doorways, and through corridors and the like. Well, can't say I'm against it though if we can produce it lackless and make it function with the rest of the gameplay. Although I'll like to still keep the normal movement unless we go all the way with it and produce something like Combat Zone with zombies.
 
Level 27
Joined
Jul 6, 2008
Messages
11,326
How about making the hermit's health considerably lower?

Anyway, more feats for you: Slave - you were an unknown slave of an unknown company in the woods until all this started. You have very good gardening skills, good martial arts from rebelling and have loads of strength. On the other hand, you have a slight nerf from your isolation from the world.

Adventurer - You have explored everywhere and know the area. you are adept at hiding, strength, hunting, survival skills and precision. You have no need for linguistics as you can avoid people by climbing buildings. On the downside, your other skills are seriously weakened.

Athlete - You have ran your whole life and have a good stamina, strength and linguistics, but your politics and linguistics have weakened.

First two are kinda not exactly fitting the theme. And athelete is like that circus performer I already suggested.

Oh here's one more: Sales Agent. Has better socialising and computer skills, plus got better salary.
 
How about making the hermit's health considerably lower?

Anyway, more feats for you: Slave - you were an unknown slave of an unknown company in the woods until all this started. You have very good gardening skills, good martial arts from rebelling and have loads of strength. On the other hand, you have a slight nerf from your isolation from the world.

Adventurer - You have explored everywhere and know the area. you are adept at hiding, strength, hunting, survival skills and precision. You have no need for linguistics as you can avoid people by climbing buildings. On the downside, your other skills are seriously weakened.

Athlete - You have ran your whole life and have a good stamina, strength and linguistics, but your politics and linguistics have weakened.

First two are kinda not exactly fitting the theme. And athelete is like that circus performer I already suggested.

Oh here's one more: Sales Agent. Has better socialising and computer skills, plus got better salary.

Agree

Isn't that a awful a lot like office clerk?
 
Level 16
Joined
Jan 21, 2011
Messages
999
Adventurer - You have explored everywhere and know the area. you are adept at hiding, strength, hunting, survival skills and precision. You have no need for linguistics as you can avoid people by climbing buildings. On the downside, your other skills are seriously weakened.
my version:
Explorer: you have traveled many parts of the continent and can see far more than others.or, if you have traveled some parts of the world, your linguistics are better since you know other languages, you have more stamina and since when wondering about the woods, your stomach have gotten used to hunger and thirst.
downside: you are left out by technology, fighting strength is low due to dependence on guns.

i know it's imbalanced but i think it can be fixed right?
 
Level 27
Joined
Jul 6, 2008
Messages
11,326
Oh, this one is real good, it gave me a similar idea: Reporter. You work for a world famous newspaper and they sent you to this city, but when outbreak begun you were trapped and couldn't escape. You have some a bit better charisma and hiding skills, and you can use camera (Special item you get) flash of yours to blind the zombies.
 
my version:
Explorer: you have traveled many parts of the continent and can see far more than others.or, if you have traveled some parts of the world, your linguistics are better since you know other languages, you have more stamina and since when wondering about the woods, your stomach have gotten used to hunger and thirst.
downside: you are left out by technology, fighting strength is low due to dependence on guns.

i know it's imbalanced but i think it can be fixed right?

Can easily be ballanced :) will add it


Oh, this one is real good, it gave me a similar idea: Reporter. You work for a world famous newspaper and they sent you to this city, but when outbreak begun you were trapped and couldn't escape. You have some a bit better charisma and hiding skills, and you can use camera (Special item you get) flash of yours to blind the zombies.

Not really sure if zombies are eye depend xD but the game is really light dependend as you can see absolutely nothing at nights, so can maybe use it to that especially if talking filming camera because they can be equipped with night vision. :)
 
Some screenshots on the area around the bunker, the bunker itself isn't wholly finished yet. But when it is I'll post screenshots for that too :)
screen2pd.png

screen1ig.png
 
Level 27
Joined
Jul 6, 2008
Messages
11,326
Since I already have the job for myself here, I got another question:
When will I get my salary? :D

Okay, back to work, now can I ask you have you already made some kind of a plan how terrain should look? I mean some paint-made drawing that shows where different locations will be?
 
Level 4
Joined
Jan 28, 2011
Messages
47
anyway, the_silent, about the hermit, why not make it so that when it meets people, it linguistics get lower?

Feats for you:

Test subject: You are a test subject in a lab, but you escaped. You can choose your own stats. Limited to 1 person.

Spoiled teen: You were a spoiled teen that have loads of items to use, but some knowledge get out of your mind.
 
Since I already have the job for myself here, I got another question:
When will I get my salary? :D

Okay, back to work, now can I ask you have you already made some kind of a plan how terrain should look? I mean some paint-made drawing that shows where different locations will be?

Got a scetch, will post it at the buttom of this post :)

i would like to help mith more ideas, but so far i'm in the dark :/
a paint model might help

Hope it helps :)

holy! that's so many i didn't noticed the CREDIT: made by Tleno.
WiCKED!!!

Haha xD

Here is the scetch: (The original was destroyed, so kinda made this in a rush :/ )
The grey area is city, the dark grey is road, the green is grass, the dark green is forest, the yellow scratches is farms and the blue is water. Obvios
fastscetch.jpg


{EDIT}
I might need a co-moddeller to help me speed the terraining up :)
 
Last edited by a moderator:
Well as I understand you could also add mountains to the Norths as promised, and maybe more far away from city you should add some afacilities too, like abandoned military base (Or the bunker), prison of some kind, maybe few hotels or something...

I will add mountains, just forgot to add them in the new picture xD
Well there is the bunker, and think i will add a military base somewhere in the down corner. There will be placed a lot of facilities in the outskirts of the city and near the water. Hotels and their like will be inside the city. Will try to make it as realistic as possible, so there will be police stations, fire stations, hospitals, schools, libraries, compartment buildings inside the city and so forth ^^
 
Well, don't forget there should be more of living and commerce structures than municipal ones ^^
Well still you could add some kind of motel or something outside the city...

Well, would be an awsome and realistic location if placed alongside with a fueling station. Also almost a perfect shelter if kept hidden and barricaded xD
 
Level 4
Joined
Jan 28, 2011
Messages
47
Even more characters for you.

Japanese - You originate from Japan and never bother to learn english, so you have a nerf to linguistics, but your electronics is very good due to your japanese curriculum.
 
Level 5
Joined
Sep 30, 2010
Messages
161
Yeah! that finally sounds like an awesome realistic zombie survival map. Realistic enterable locations huge selection of characters and of course storyline of them. Im up for this one and wish You best luck and patience of course!
 
Level 5
Joined
Jan 31, 2011
Messages
184
Oh I am IN!

I can do all of the writing involved, eg tooltips, ability descriptions, quest info, etc. I'll be here for any and all of your cosmetic needs when it comes to text.

I'll also be a powerhorse for ideas to add into the game.

{EDIT}
ANIMALS

The Zombie Survival Guide on Animals
Solanum is fatal to all living creatures, regardless of size, species, or ecosystem. Reanimation, however, takes place only in humans. Studies have shown that Solanum infecting a non-human brain will die within hours of the death of its host, making the carcass safe to handle. Infected animals expire before the virus can replicate throughout their bodies. Infection from insect bites such as from mosquitoes can also be discounted. Experiments have proven that all parasitic insects can sense and will reject an infected host 100 percent of the time. It would seem that Solanum is custom made for the human race, since reanimation only happens in humans, human zombies are the only medium through which the virus can spread to new hosts. This could explain why zombies seek to eat living animals, with a preference towards human flesh over other animals.

I'd like to lean towards this approach, however I completely agree that dogs should be capable of infection, simply for balance in the game. It's easy to avoid zombies [debatable], so adding dogs as a vulnerable fast unit would be a good idea.

FEEDING

Just a little cosmetic effect that would spruce up the game. If possible, when a zombie gets a kill could we have it get on it's hands and knees and feed like zombies should?
You could make a taunt spell effect to trigger whenever a living creature dies that attracts zombies nearby to come and feed. This could add a whole new mechanic in which you could, say, let loose a cat as bait to distract zombies, and when it is killed they lean down to feed, giving the survivor a chance to leg it in the opposite direction from poor Mr. Tibbles.

EYESIGHT / SENSES

As stated in The Zombie Survival Guide, Zombies do not depend on one sense over another (for example, Humans depend more on eyesight, dogs more on smell, etc). Zombies depend on all of their senses equally, which is what makes them great night hunters.
 
Last edited by a moderator:
Status
Not open for further replies.
Top