- Joined
- Feb 4, 2008
- Messages
- 3,512
Lol,Simple as that.
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit), offset by (0.00, 0.00) using Default rotation
Haha xD got the idear that his was somewhat more advanced xD
Lol,Simple as that.
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit), offset by (0.00, 0.00) using Default rotation
More feats for you...
Hermit: You are completely unaffected by psychological health and is very skilled at martial arts, survival and all skills except modern skills like medicine, chemistry, engineering, etc, which you are very unskilled at.
Ninja: You are very good at precision, accuracy and stealth, but you are less skilled than average at the rest.
P.S. Will the system use WASD movement?
the terraing will be just a city? no forest or anything?
The Silent said:About hermit, i like the idea, although the psychological damage immunity is maybee to overpowered, which is also why I removed it from mental patient.
@The_Silent: Not only does it create a new type of gameplay, it can generate no lag at all, especially if you use SetUnitX/Y. Ask Maker.
How about making the hermit's health considerably lower?
Anyway, more feats for you: Slave - you were an unknown slave of an unknown company in the woods until all this started. You have very good gardening skills, good martial arts from rebelling and have loads of strength. On the other hand, you have a slight nerf from your isolation from the world.
Adventurer - You have explored everywhere and know the area. you are adept at hiding, strength, hunting, survival skills and precision. You have no need for linguistics as you can avoid people by climbing buildings. On the downside, your other skills are seriously weakened.
Athlete - You have ran your whole life and have a good stamina, strength and linguistics, but your politics and linguistics have weakened.
How about making the hermit's health considerably lower?
Anyway, more feats for you: Slave - you were an unknown slave of an unknown company in the woods until all this started. You have very good gardening skills, good martial arts from rebelling and have loads of strength. On the other hand, you have a slight nerf from your isolation from the world.
Adventurer - You have explored everywhere and know the area. you are adept at hiding, strength, hunting, survival skills and precision. You have no need for linguistics as you can avoid people by climbing buildings. On the downside, your other skills are seriously weakened.
Athlete - You have ran your whole life and have a good stamina, strength and linguistics, but your politics and linguistics have weakened.
First two are kinda not exactly fitting the theme. And athelete is like that circus performer I already suggested.
Oh here's one more: Sales Agent. Has better socialising and computer skills, plus got better salary.
how about some more screens ?
This will be very good with the custom models, are you gonna me only doodads or units too?
my version:Adventurer - You have explored everywhere and know the area. you are adept at hiding, strength, hunting, survival skills and precision. You have no need for linguistics as you can avoid people by climbing buildings. On the downside, your other skills are seriously weakened.
my version:
Explorer: you have traveled many parts of the continent and can see far more than others.or, if you have traveled some parts of the world, your linguistics are better since you know other languages, you have more stamina and since when wondering about the woods, your stomach have gotten used to hunger and thirst.
downside: you are left out by technology, fighting strength is low due to dependence on guns.
i know it's imbalanced but i think it can be fixed right?
Oh, this one is real good, it gave me a similar idea: Reporter. You work for a world famous newspaper and they sent you to this city, but when outbreak begun you were trapped and couldn't escape. You have some a bit better charisma and hiding skills, and you can use camera (Special item you get) flash of yours to blind the zombies.
according to max brooks guide, zombies aren't eye dependent
Do you have a job for me?
Do you have a job for me?
Well, I made a junkload of characters...
Since I already have the job for myself here, I got another question:
When will I get my salary?
Okay, back to work, now can I ask you have you already made some kind of a plan how terrain should look? I mean some paint-made drawing that shows where different locations will be?
i would like to help mith more ideas, but so far i'm in the dark :/
a paint model might help
holy! that's so many i didn't noticed the CREDIT: made by Tleno.
WiCKED!!!
Well as I understand you could also add mountains to the Norths as promised, and maybe more far away from city you should add some afacilities too, like abandoned military base (Or the bunker), prison of some kind, maybe few hotels or something...
Well, don't forget there should be more of living and commerce structures than municipal ones ^^
Well still you could add some kind of motel or something outside the city...
You could add a cave somewhere
And don't forget the wild animals in the forest and around the farms.
The Zombie Survival Guide on Animals
Solanum is fatal to all living creatures, regardless of size, species, or ecosystem. Reanimation, however, takes place only in humans. Studies have shown that Solanum infecting a non-human brain will die within hours of the death of its host, making the carcass safe to handle. Infected animals expire before the virus can replicate throughout their bodies. Infection from insect bites such as from mosquitoes can also be discounted. Experiments have proven that all parasitic insects can sense and will reject an infected host 100 percent of the time. It would seem that Solanum is custom made for the human race, since reanimation only happens in humans, human zombies are the only medium through which the virus can spread to new hosts. This could explain why zombies seek to eat living animals, with a preference towards human flesh over other animals.