The title said it, Why doesn't it work the way I want?
You are welcomed to correct me. ><
by the way, i need the trigger that gives you 45 agi&str n change colour while in that colour, the hero's mp will always 0..
You are welcomed to correct me. ><
by the way, i need the trigger that gives you 45 agi&str n change colour while in that colour, the hero's mp will always 0..

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Naga Blood
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Naga Blood
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Actions
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Set NagaBlood_Caster = (Casting unit)
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Special Effect - Create a special effect attached to the weapon of NagaBlood_Caster using Units\NightElf\Wisp\WispExplode.mdl
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Special Effect - Create a special effect attached to the chest of NagaBlood_Caster using Units\NightElf\Wisp\WispExplode.mdl
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Special Effect - Create a special effect attached to the origin of NagaBlood_Caster using Units\NightElf\Wisp\WispExplode.mdl
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Special Effect - Create a special effect attached to the overhead of NagaBlood_Caster using Units\NightElf\Wisp\WispExplode.mdl
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Animation - Change NagaBlood_Caster's vertex coloring to (60.00%, 0.00%, 60.00%) with 60.00% transparency
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Hero - Modify Strength of NagaBlood_Caster: Add 45
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Unit - Set NagaBlood_Caster movement speed to 300.00
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Hero - Modify Agility of NagaBlood_Caster: Add 45
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Unit - Set mana of NagaBlood_Caster to 0.00%
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For each (Integer A) from 1 to 125, do (Actions)
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Loop - Actions
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Unit - Set mana of NagaBlood_Caster to 0.00%
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Wait 0.20 seconds
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Hero - Modify Strength of NagaBlood_Caster: Subtract 30
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Hero - Modify Agility of NagaBlood_Caster: Subtract 30
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Unit - Set NagaBlood_Caster movement speed to (Default movement speed of (Casting unit))
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Animation - Change NagaBlood_Caster's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Special Effect - Destroy (Last created special effect)
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